diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 470 |
1 files changed, 235 insertions, 235 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 3660cb0d0..b00274810 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1023,7 +1023,7 @@ static int skillnotok(uint16 skill_id, struct map_session_data *sd) } if (sd->blockskill[idx]) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0, 0); return 1; } @@ -1070,7 +1070,7 @@ static int skillnotok(uint16 skill_id, struct map_session_data *sd) //char output[150]; //sprintf(output, msg_txt(862), battle_config.min_npc_vendchat_distance); // "You're too close to a NPC, you must be at least %d cells away from any NPC." //clif->message(sd->fd, output); - clif->skill_fail(sd,skill_id,USESKILL_FAIL_THERE_ARE_NPC_AROUND,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_THERE_ARE_NPC_AROUND, 0, 0); return 1; } FALLTHROUGH @@ -1079,13 +1079,13 @@ static int skillnotok(uint16 skill_id, struct map_session_data *sd) case WZ_ICEWALL: // noicewall flag [Valaris] if (map->list[m].flag.noicewall) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 1; } break; case GC_DARKILLUSION: if( map_flag_gvg2(m) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 1; } break; @@ -1094,7 +1094,7 @@ static int skillnotok(uint16 skill_id, struct map_session_data *sd) || !(battle_config.emergency_call&(map->list[m].flag.gvg || map->list[m].flag.gvg_castle?8:4)) || (battle_config.emergency_call&16 && map->list[m].flag.nowarpto && !map->list[m].flag.gvg_castle) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 1; } break; @@ -1136,7 +1136,7 @@ static int skillnotok_hom(uint16 skill_id, struct homun_data *hd) case MH_LIGHT_OF_REGENE: if( homun->get_intimacy_grade(hd) != 4 ){ if( hd->master ) - clif->skill_fail(hd->master, skill_id, USESKILL_FAIL_RELATIONGRADE, 0); + clif->skill_fail(hd->master, skill_id, USESKILL_FAIL_RELATIONGRADE, 0, 0); return 1; } break; @@ -1326,7 +1326,7 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl if(pc->steal_item(sd,bl,pc->checkskill(sd,TF_STEAL))) clif->skill_nodamage(src,bl,TF_STEAL,temp,1); else - clif->skill_fail(sd,RG_SNATCHER,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, RG_SNATCHER, USESKILL_FAIL_LEVEL, 0, 0); } // Chance to trigger Taekwon kicks [Dralnu] if(sc && !sc->data[SC_COMBOATTACK]) { @@ -1392,7 +1392,7 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl if (!sc_start2(src,bl,SC_POISON,(4*skill_lv+10),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)) && sd && skill_id==TF_POISON ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; case AS_SONICBLOW: @@ -1410,7 +1410,7 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl if (!sc_start(src,bl,SC_FREEZE,skill_lv*3+35,skill_lv,skill->get_time2(skill_id,skill_lv)) && sd && skill_id == MG_FROSTDIVER ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; #ifdef RENEWAL @@ -3741,11 +3741,11 @@ static int skill_check_condition_mercenary(struct block_list *bl, int skill_id, if( !(type&2) ) { if( hp > 0 && st->hp <= (unsigned int)hp ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0, 0); return 0; } if( sp > 0 && st->sp <= (unsigned int)sp ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0, 0); return 0; } } @@ -3754,7 +3754,7 @@ static int skill_check_condition_mercenary(struct block_list *bl, int skill_id, switch( state ) { case ST_MOVE_ENABLE: if( !unit->can_move(bl) ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -3768,7 +3768,7 @@ static int skill_check_condition_mercenary(struct block_list *bl, int skill_id, if (itemid[i] < 1) continue; // No item index[i] = pc->search_inventory(sd, itemid[i]); if (index[i] == INDEX_NOT_FOUND || sd->status.inventory[index[i]].amount < amount[i]) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_NEED_ITEM, amount[i]|(itemid[i] << 16)); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_NEED_ITEM, amount[i], itemid[i] << 16); return 0; } } @@ -4440,7 +4440,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl unit->setdir(bl,dir); } else if (sd) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; @@ -4891,7 +4891,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl case SL_STUN: if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) { status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE); - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag); @@ -5035,12 +5035,12 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl if( sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == GC_WEAPONBLOCKING ) skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); else if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_GC_WEAPONBLOCKING,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0, 0); break; case GC_CROSSRIPPERSLASHER: if( sd && !(sc && sc->data[SC_ROLLINGCUTTER]) ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0, 0); else { skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); @@ -5195,7 +5195,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl if( path->search(NULL,src,src->m,src->x,src->y,bl->x,bl->y,1,CELL_CHKNOREACH) ) { skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); }else if( sd && skill_id == RA_WUGBITE ) // Only RA_WUGBITE has the skill fail message. - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; @@ -5353,7 +5353,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag); status_change_end(bl, SC_POISON, INVALID_TIMER); } else if( sd ) - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; @@ -5674,7 +5674,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) } if( sd && (inf2&INF2_CHORUS_SKILL) && skill->check_pc_partner(sd, ud->skill_id, &ud->skill_lv, 1, 0) < 1 ) { - clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_NEED_HELPER, 0); + clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_NEED_HELPER, 0, 0); break; } @@ -5682,7 +5682,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) if (BL_UCCAST(BL_MOB, target)->class_ == MOBID_EMPELIUM) break; } else if (inf && battle->check_target(src, target, inf) <= 0) { - if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } else if (ud->skill_id == RK_PHANTOMTHRUST && target->type != BL_MOB) { if( !map_flag_vs(src->m) && battle->check_target(src,target,BCT_PARTY) <= 0 ) @@ -5694,7 +5694,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) && rnd() % 100 < 75 ) { // Fogwall makes all offensive-type targeted skills fail at 75% - if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0); + if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } } @@ -5713,7 +5713,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) !check_distance_bl(src, target, skill->get_range2(src,ud->skill_id,ud->skill_lv)+battle_config.skill_add_range)) { if (sd) { - clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0); if(battle_config.skill_out_range_consume) //Consume items anyway. [Skotlex] skill->consume_requirement(sd,ud->skill_id,ud->skill_lv,3); } @@ -5857,7 +5857,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) clif->slide(src,src->x,src->y); clif->spiritball(src); } - clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0); } } @@ -5941,7 +5941,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case AL_DECAGI: case AB_RENOVATIO: case AB_HIGHNESSHEAL: - clif->skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0, 0); return 0; default: if (skill->castend_nodamage_id_mado_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag)) @@ -5957,7 +5957,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * switch (skill_id) { case HLIF_HEAL: // [orn] if (bl->type != BL_HOM) { - if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0) ; + if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0) ; break ; } FALLTHROUGH @@ -5975,7 +5975,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if (sd && battle->check_undead(tstatus->race,tstatus->def_ele) && skill_id != AL_INCAGI) { if (battle->check_target(src, bl, BCT_ENEMY) < 1) { //Offensive heal does not works on non-enemies. [Skotlex] - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } return skill->castend_damage_id(src, bl, skill_id, skill_lv, tick, flag); @@ -6129,7 +6129,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case PR_REDEMPTIO: if (sd && !(flag&1)) { if (sd->status.party_id == 0) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } skill->area_temp[0] = 0; @@ -6138,7 +6138,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * src,skill_id,skill_lv,tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); if (skill->area_temp[0] == 0) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } skill->area_temp[0] = 5 - skill->area_temp[0]; // The actual penalty... @@ -6160,7 +6160,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case ALL_RESURRECTION: if(sd && (map_flag_gvg2(bl->m) || map->list[bl->m].flag.battleground)) { //No reviving in WoE grounds! - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } if (!status->isdead(bl)) @@ -6335,7 +6335,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * int class_; if ( sd && dstmd->status.mode&MD_BOSS ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } class_ = skill_id == SA_MONOCELL ? MOBID_PORING : mob->get_random_id(4, 1, 0); @@ -6355,7 +6355,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case SA_DEATH: if ( sd && dstmd && dstmd->status.mode&MD_BOSS ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -6383,7 +6383,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case CR_PROVIDENCE: if(sd && dstsd){ //Check they are not another crusader [Skotlex] if ((dstsd->job & MAPID_UPPERMASK) == MAPID_CRUSADER) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 1; } @@ -6398,7 +6398,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if (sd != NULL && dstsd != NULL && (dstsd->job & MAPID_UPPERMASK) == MAPID_BARDDANCER && dstsd->status.sex == sd->status.sex) { // Cannot cast on another bard/dancer-type class of the same gender as caster - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 1; } @@ -6415,7 +6415,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * status_change_end(bl, SC_MARIONETTE, INVALID_TIMER); } else { if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 1; } @@ -6444,7 +6444,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * dstsd->sc.data[SC_ENCHANTPOISON] )) ) { - if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); clif->skill_nodamage(src,bl,skill_id,skill_lv,0); break; } @@ -6452,7 +6452,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * // 100% success rate at lv4 & 5, but lasts longer at lv5 if(!clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,(60+skill_lv*10),skill_lv, skill->get_time(skill_id,skill_lv)))) { if (sd) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); if (skill->break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) && sd && sd != dstsd) clif->message(sd->fd, msg_sd(sd,869)); // "You broke the target's weapon." } @@ -6519,7 +6519,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * clif->slide(src, bl->x, bl->y); } } else if (sd != NULL) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0, 0); } break; @@ -6641,7 +6641,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * break; case HP_ASSUMPTIO: if( sd && dstmd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); else clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); @@ -6694,7 +6694,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); else if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; case AS_ENCHANTPOISON: // Prevent spamming [Valaris] if (sd && dstsd && dstsd->sc.count) { @@ -6707,7 +6707,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * //dstsd->sc.data[SC_ENCHANTPOISON] //People say you should be able to recast to lengthen the timer. [Skotlex] ) { clif->skill_nodamage(src,bl,skill_id,skill_lv,0); - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } } @@ -6737,12 +6737,12 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * int id; if (sd->mission_mobid && (sd->mission_count || rnd()%100)) { //Cannot change target when already have one clif->mission_info(sd, sd->mission_mobid, sd->mission_count); - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } id = mob->get_random_id(0,0xF, sd->status.base_level); if (!id) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } sd->mission_mobid = id; @@ -6777,7 +6777,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * (failure = sc_start(src,bl,type, skill_id == SM_SELFPROVOKE ? 100:( 50 + 3*skill_lv + status->get_lv(src) - status->get_lv(bl)), skill_lv, skill->get_time(skill_id,skill_lv)))); if( !failure ) { if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 0; } @@ -6807,7 +6807,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if( !dstsd || (!sd && !mer) ) { // Only players can be devoted if( sd ) - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } @@ -6820,7 +6820,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * (dstsd->sc.data[SC_HELLPOWER])) // Players affected by SC_HELLPOWERR cannot be devoted. { if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 1; } @@ -6835,7 +6835,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * ARR_FIND(0, count, i, sd->devotion[i] == 0 ); if( i == count ) { // No free slots, skill Fail - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 1; } @@ -7096,7 +7096,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * ) ) { status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,SCFLAG_FIXEDRATE); - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } } @@ -7123,7 +7123,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * return 0; } else if( tsc && tsc->option&OPTION_MADOGEAR ) { //Mado Gear cannot hide - if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if( sd ) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 0; } @@ -7149,7 +7149,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if( failure ) clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,failure); else if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); if ( skill_id == LG_FORCEOFVANGUARD || skill_id == RA_CAMOUFLAGE ) break; map->freeblock_unlock(); @@ -7159,7 +7159,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if( failure ) clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,failure); else if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; @@ -7199,7 +7199,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(src,bl,type,70,skill_lv,src->id,skill->get_time(skill_id,skill_lv))); } else { clif->skill_nodamage(src,bl,skill_id,skill_lv,0); - if(sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if(sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } } break; @@ -7209,7 +7209,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if(pc->steal_item(sd,bl,skill_lv)) clif->skill_nodamage(src,bl,skill_id,skill_lv,1); else - clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0, 0); } break; @@ -7222,7 +7222,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * clif->skill_nodamage(src, bl, skill_id, amount, 1); } else - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; @@ -7230,7 +7230,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * { int brate = 0; if (tstatus->mode&MD_BOSS) { - if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } if(status->isimmune(bl) || !tsc) @@ -7249,7 +7249,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * skill->get_time2(skill_id,skill_lv))) clif->skill_nodamage(src,bl,skill_id,skill_lv,1); else if(sd) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); // Level 6-10 doesn't consume a red gem if it fails [celest] if (skill_lv > 5) { // not to consume items @@ -7353,7 +7353,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * break; if( dstsd ) { // Fail on Players - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } if (dstmd && dstmd->class_ == MOBID_EMPELIUM) @@ -7394,7 +7394,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if (sd) { //Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex] if ( !pc_can_give_items(sd) ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); else { sd->state.prevend = sd->state.workinprogress = 3; clif->openvendingreq(sd,2+skill_lv); @@ -7442,7 +7442,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if (skill->produce_mix(sd, skill_id, ITEMID_HOLY_WATER, 0, 0, 0, 1)) clif->skill_nodamage(src,bl,skill_id,skill_lv,1); else - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; @@ -7540,7 +7540,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * //Nothing stripped. if( sd && !rate ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } @@ -7559,18 +7559,18 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * int item_id = skill->get_itemid(skill_id, item_idx); int inventory_idx = pc->search_inventory(sd, item_id); if (inventory_idx == INDEX_NOT_FOUND || item_id <= 0) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 1; } if (sd->inventory_data[inventory_idx] == NULL || sd->status.inventory[inventory_idx].amount < skill->get_itemqty(skill_id, item_idx)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 1; } if( skill_id == AM_BERSERKPITCHER ) { if (dstsd != NULL && dstsd->status.base_level < sd->inventory_data[inventory_idx]->elv) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 1; } @@ -7670,7 +7670,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * (dstsd && equip[skill_id - AM_CP_WEAPON] == EQP_SHIELD && pc->checkequip(dstsd, EQP_SHIELD) > 0 && (index = dstsd->equip_index[EQI_HAND_L]) >= 0 && dstsd->inventory_data[index] && dstsd->inventory_data[index]->type != IT_ARMOR)) ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); // Don't consume item requirements return 0; } @@ -7683,7 +7683,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * clif->skill_nodamage(src,bl,skill_id,skill_lv,1); //Prepare 200 White Potions. if (!skill->produce_mix(sd, skill_id, ITEMID_WHITE_POTION, 0, 0, 0, 200)) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; case AM_TWILIGHT2: @@ -7691,7 +7691,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * clif->skill_nodamage(src,bl,skill_id,skill_lv,1); //Prepare 200 Slim White Potions. if (!skill->produce_mix(sd, skill_id, ITEMID_WHITE_SLIM_POTION, 0, 0, 0, 200)) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; case AM_TWILIGHT3: @@ -7705,7 +7705,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * || !skill->can_produce_mix(sd,ITEMID_FIRE_BOTTLE,-1, 50) //50 Flame Bottle || ebottle < 200 //200 empty bottle are required at total. ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -7731,7 +7731,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * || rnd()%100 >= 50+10*skill_lv ) { if (sd) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } if(status->isimmune(bl) || !tsc || !tsc->count) @@ -7844,7 +7844,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * //Only 10% success chance against bosses. [Skotlex] if (rnd()%100 < 90) { - if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } } else if (!dstsd || map_flag_vs(bl->m)) //HP damage only on pvp-maps when against players. @@ -8135,7 +8135,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * we_baby_parents = true; } if (!we_baby_parents) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 0; } @@ -8150,7 +8150,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * hp = sstatus->max_hp/10; sp = hp * 10 * skill_lv / 100; if (!status->charge(src,hp,0)) { - if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); @@ -8203,7 +8203,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * } skill->delunit(su); }else if(sd) - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; @@ -8250,7 +8250,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * || tstatus-> hp > tstatus->max_hp*3/4 #endif // RENEWAL ) { - if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 1; } @@ -8280,7 +8280,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if (!clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,55+5*skill_lv,skill_lv,skill->get_time(skill_id,skill_lv))) ) { - if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 0; } @@ -8304,7 +8304,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * unsigned int sp1 = 0, sp2 = 0; if (dstmd) { if (dstmd->state.soul_change_flag) { - if(sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if(sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } dstmd->state.soul_change_flag = 1; @@ -8380,7 +8380,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * s++; } if ( sd && !s ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); // Don't consume item requirements return 0; } @@ -8412,7 +8412,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * } if (rnd() % 100 > skill_lv * 8 || (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPELIUM) || mob_is_battleground(dstmd)))) { if (sd != NULL) - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 0; @@ -8520,7 +8520,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case SL_WIZARD: //NOTE: here, 'type' has the value of the associated MAPID, not of the SC_SOULLINK constant. if (sd != NULL && !(dstsd != NULL && (dstsd->job & MAPID_UPPERMASK) == type)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } if (skill_id == SL_SUPERNOVICE && dstsd && dstsd->die_counter && !(rnd()%100)) { @@ -8536,7 +8536,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * break; case SL_HIGH: if (sd != NULL && !(dstsd != NULL && (dstsd->job & JOBL_UPPER) != 0 && (dstsd->job & JOBL_2) == 0 && dstsd->status.base_level < 70)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } clif->skill_nodamage(src,bl,skill_id,skill_lv, @@ -8547,7 +8547,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case SL_SWOO: if (tsce) { if(sd) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,10000,SCFLAG_FIXEDRATE); status_change_end(bl, SC_SWOO, INVALID_TIMER); break; @@ -8555,7 +8555,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case SL_SKA: // [marquis007] case SL_SKE: if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE); break; } @@ -8647,7 +8647,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if (sd) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if (!pc->set_hate_mob(sd, skill_lv-1, bl)) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; @@ -8677,7 +8677,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if (homun->call(sd)) clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); else - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; @@ -8686,7 +8686,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if (homun->vaporize(sd,HOM_ST_REST)) clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); else - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; @@ -8721,9 +8721,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * } // Failed else if (hd && hd->master) - clif->skill_fail(hd->master, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(hd->master, skill_id, USESKILL_FAIL_LEVEL, 0, 0); else if (sd) - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; case HVAN_CHAOTIC: // [orn] { @@ -8826,7 +8826,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * { if( !sd->status.party_id ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); @@ -8882,7 +8882,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if( status->charge(bl,heal,0) ) clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start2(src,bl,type,100,skill_lv,heal,skill->get_time(skill_id,skill_lv))); else - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; case RK_REFRESH: @@ -9060,11 +9060,11 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * { int heal = status_get_max_hp(bl) * ( 18 - 2 * skill_lv ) / 100; if( status_get_hp(bl) < heal ) { // if you haven't enough HP skill fails. - if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); + if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0, 0); break; } if( !status->charge(bl,heal,0) ) { - if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); + if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0, 0); break; } clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); @@ -9090,7 +9090,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, level + (sd?(sd->status.job_level / 10):0), skill->get_time(skill_id,skill_lv))); else if( sd ) { if( !level ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0, 0); else party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); } @@ -9196,7 +9196,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if ((dstsd != NULL && (dstsd->job & MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || rnd()%100 >= 60 + 8 * skill_lv) { if (sd) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } if(status->isimmune(bl) || !tsc || !tsc->count) @@ -9259,11 +9259,11 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * int failure = sc_start2(src,bl,type,rate,skill_lv,src->id,(src == bl)?5000:(bl->type == BL_PC)?skill->get_time(skill_id,skill_lv):skill->get_time2(skill_id, skill_lv)); clif->skill_nodamage(src,bl,skill_id,skill_lv,failure); if( sd && !failure ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } }else if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0, 0); break; case WL_FROSTMISTY: @@ -9299,7 +9299,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); map->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id); }else if( sd ) // Failure on Rate - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } break; @@ -9329,7 +9329,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if( sc && !sc->data[i] ) break; if( i == SC_SPELLBOOK7 ) { - clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0); + clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0, 0); break; } @@ -9433,7 +9433,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if( sd ) { int heal, hp = 0; // % of max hp regen if( !dstsd || !pc_ismadogear(dstsd) ) { - clif->skill_fail(sd, skill_id,USESKILL_FAIL_TOTARGET,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0, 0); break; } switch (cap_value(skill_lv, 1, 5)) { @@ -9467,7 +9467,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * clif->skill_nodamage(src,bl,skill_id,1,1); } else - clif->skill_fail(sd,skill_id,USESKILL_FAIL_IMITATION_SKILL_NONE,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_IMITATION_SKILL_NONE, 0, 0); } break; @@ -9477,7 +9477,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * dstsd->shadowform_id = src->id; } else if( sd ) - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; case SC_BODYPAINT: @@ -9538,7 +9538,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * } } } else if( sd ) - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; case LG_TRAMPLE: @@ -9565,7 +9565,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * struct item_data *shield_data = NULL; if( sd->equip_index[EQI_HAND_L] < 0 || !( shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]] ) || shield_data->type != IT_ARMOR ) { //Skill will first check if a shield is equipped. If none is found on the caster the skill will fail. - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } //Generates a number between 1 - 3. The number generated will determine which effect will be triggered. @@ -9899,7 +9899,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case WM_GLOOMYDAY: if ( tsc && tsc->data[type] ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } // val4 indicates caster's voice lesson level @@ -10031,7 +10031,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * break; } if( !mapindex ) { //Given map not found? - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); map->freeblock_unlock(); return 0; } @@ -10126,7 +10126,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * // Summoning the new one. if( !elemental->create(sd,elemental_class,skill->get_time(skill_id,skill_lv)) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -10148,7 +10148,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case 3: mode = EL_MODE_AGGRESSIVE; break; } if (!elemental->change_mode(sd->ed, mode)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -10192,7 +10192,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if( !ed ) break; if( !status->charge(&sd->bl,s_hp,s_sp) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } e_hp = ed->battle_status.max_hp * 10 / 100; @@ -10223,7 +10223,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * sc_start2(src,bl, type, 100, skill_lv, src->id, skill->get_time(skill_id,skill_lv)); (sc->bs_counter)++; } else if( sd ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } } @@ -10261,7 +10261,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * else skill->attack(BF_WEAPON,src,src,bl,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag); } else //Otherwise, it fails, shows animation and removes items. - clif->skill_fail(sd,GN_SLINGITEM_RANGEMELEEATK,0xa,0); + clif->skill_fail(sd, GN_SLINGITEM_RANGEMELEEATK, 0xa, 0, 0); } else if( itemdb_is_GNthrowable(ammo_id) ) { struct script_code *scriptroot = sd->inventory_data[equip_idx]->script; if( !scriptroot ) @@ -10389,7 +10389,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case KO_KYOUGAKU: if (!map_flag_vs(src->m) || !dstsd) { - if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_SIZE, 0); + if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_SIZE, 0, 0); break; } else { int time; @@ -10411,14 +10411,14 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if( status->get_lv(bl) <= status->get_lv(src) ) status->change_start(src, bl, SC_COMA, skill_lv, skill_lv, 0, src->id, 0, 0, SCFLAG_NONE); } else if( sd ) - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; case KO_GENWAKU: if ( !map_flag_gvg2(src->m) && ( dstsd || dstmd ) && !(tstatus->mode&MD_PLANT) && battle->check_target(src,bl,BCT_ENEMY) > 0 ) { int x = src->x, y = src->y; if( sd && rnd()%100 > max(5, (45 + 5 * skill_lv) - status_get_int(bl) / 10) ){//[(Base chance of success) - ( target's int / 10)]%. - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } @@ -10440,7 +10440,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case OB_OBOROGENSOU: if( sd && ( (skill_id == OB_OBOROGENSOU && bl->type == BL_MOB) // This skill does not work on monsters. || is_boss(bl) ) ){ // Does not work on Boss monsters. - clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET_PLAYER, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET_PLAYER, 0, 0); break; } case KO_IZAYOI: @@ -10674,7 +10674,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) skill->check_unit_range(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv) ) { - if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } if( src->type&battle_config.skill_nofootset && @@ -10682,7 +10682,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) skill->check_unit_range2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv) ) { - if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } if( src->type&battle_config.land_skill_limit && @@ -10695,7 +10695,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) } if( maxcount == 0 ) { - if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } } @@ -10895,7 +10895,7 @@ static int skill_castend_map(struct map_session_data *sd, uint16 skill_id, const map_index = mapindex->name2id(mapname); if(!map_index) { //Given map not found? - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); skill_failed(sd); return 0; } @@ -10910,7 +10910,7 @@ static int skill_castend_map(struct map_session_data *sd, uint16 skill_id, const maxcount--; } if(!maxcount) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); skill_failed(sd); return 0; } @@ -11058,7 +11058,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill case SC_CHAOSPANIC: case SC_MAELSTROM: if (sd && map->foreachinarea(skill->check_npc_chaospanic, src->m, x-3, y-3, x+3, y+3, BL_NPC) > 0 ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } FALLTHROUGH @@ -11206,7 +11206,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill else { // Create Basilica. Start SC on caster. Unit timer start SC on others. if( map->foreachinrange(skill->count_wos, src, 2, BL_MOB|BL_PC, src) ) { if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0, 0); return 1; } @@ -11360,7 +11360,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill || sd->inventory_data[inventory_idx] == NULL || sd->status.inventory[inventory_idx].amount < skill->get_itemqty(skill_id, item_idx) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 1; } script->potion_flag = 1; @@ -11416,7 +11416,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill r = skill->get_splash(skill_id, skill_lv); map->foreachinarea(skill->cell_overlap, src->m, x-r, y-r, x+r, y+r, BL_SKILL, HW_GANBANTEIN, &dummy, src); } else { - if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 1; } break; @@ -11431,12 +11431,12 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill case CR_CULTIVATION: if (sd) { if( map->count_oncell(src->m,x,y,BL_CHAR,0) > 0 ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 1; } clif->skill_poseffect(src,skill_id,skill_lv,x,y,tick); if (rnd()%100 < 50) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } else { int mob_id = skill_lv < 2 ? MOBID_BLACK_MUSHROOM + rnd()%2 : MOBID_RED_PLANT + rnd()%6; struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, DEFAULT_MOB_JNAME, mob_id, "", SZ_SMALL, AI_NONE); @@ -11485,7 +11485,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill case AM_RESURRECTHOMUN: // [orn] if (sd) { if (!homun->ressurect(sd, 20*skill_lv, x, y)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); break; } } @@ -11529,7 +11529,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill case GC_POISONSMOKE: if( !(sc && sc->data[SC_POISONINGWEAPON]) ) { if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_GC_POISONINGWEAPON,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_POISONINGWEAPON, 0, 0); return 0; } clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,BDT_SKILL); @@ -11638,7 +11638,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,skill->splash_target(src), src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); } else if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0, 0); break; case WM_DOMINION_IMPULSE: @@ -14018,7 +14018,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s } if( pc_is90overweight(sd) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0); return 0; } @@ -14155,24 +14155,24 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s case ALL_BUYING_STORE: if (map->list[sd->bl.m].flag.novending) { clif->message(sd->fd, msg_sd(sd, 276)); // "You can't open a shop on this map" - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING)) { clif->message(sd->fd, msg_sd(sd, 204)); // "You can't open a shop on this cell." - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case SO_SPELLFIST: if(sd->skill_id_old != MG_FIREBOLT && sd->skill_id_old != MG_COLDBOLT && sd->skill_id_old != MG_LIGHTNINGBOLT){ - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } FALLTHROUGH case SA_CASTCANCEL: if(sd->ud.skilltimer == INVALID_TIMER) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14187,7 +14187,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if(sc && sc->data[SC_RAISINGDRAGON]) skill_lv += sc->data[SC_RAISINGDRAGON]->val1; if(sd->spiritball >= skill_lv) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14208,7 +14208,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if (sc->data[SC_COMBOATTACK]) { if( sc->data[SC_COMBOATTACK]->val1 == MO_TRIPLEATTACK ) break; - clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_TRIPLEATTACK); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_TRIPLEATTACK, 0); } return 0; case MO_COMBOFINISH: @@ -14217,7 +14217,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if( sc && sc->data[SC_COMBOATTACK] ) { if ( sc->data[SC_COMBOATTACK]->val1 == MO_CHAINCOMBO ) break; - clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_CHAINCOMBO); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_CHAINCOMBO, 0); } return 0; case CH_TIGERFIST: @@ -14226,7 +14226,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if( sc && sc->data[SC_COMBOATTACK] ) { if ( sc->data[SC_COMBOATTACK]->val1 == MO_COMBOFINISH ) break; - clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_COMBOFINISH); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_COMBOFINISH, 0); } return 0; case CH_CHAINCRUSH: @@ -14235,7 +14235,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if( sc && sc->data[SC_COMBOATTACK] ) { if( sc->data[SC_COMBOATTACK]->val1 == CH_TIGERFIST ) break; - clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, CH_TIGERFIST); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, CH_TIGERFIST, 0); } return 0; case MO_EXTREMITYFIST: @@ -14256,7 +14256,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s } } else if (!unit->can_move(&sd->bl)) { //Placed here as ST_MOVE_ENABLE should not apply if rooted or on a combo. [Skotlex] - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14264,7 +14264,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s case TK_MISSION: if ((sd->job & MAPID_UPPERMASK) != MAPID_TAEKWON) { // Cannot be used by Non-Taekwon classes - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14276,7 +14276,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s case TK_JUMPKICK: if ((sd->job & MAPID_UPPERMASK) == MAPID_SOUL_LINKER) { // Soul Linkers cannot use this skill - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14309,7 +14309,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s int time; if(!(sc && sc->data[SC_DANCING])) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } time = 1000*(sc->data[SC_DANCING]->val3>>16); @@ -14318,7 +14318,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s (sc->data[SC_DANCING]->val1>>16)) //Dance Skill LV - time < skill->get_time2(skill_id,skill_lv)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } } @@ -14327,7 +14327,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s case PR_BENEDICTIO: if (skill->check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 2) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14345,7 +14345,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s case CG_HERMODE: if(!npc->check_areanpc(1,sd->bl.m,sd->bl.x,sd->bl.y,skill->get_splash(skill_id, skill_lv))) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14357,7 +14357,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s int x = sd->bl.x+(i%size-range); int y = sd->bl.y+(i/size-range); if (map->getcell(sd->bl.m, &sd->bl, x, y, CELL_CHKWALL)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } } @@ -14368,7 +14368,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s int64 exp; if (((exp = pc->nextbaseexp(sd)) > 0 && get_percentage64(sd->status.base_exp, exp) < 1) || ((exp = pc->nextjobexp(sd)) > 0 && get_percentage64(sd->status.job_exp, exp) < 1)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); //Not enough exp. + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); //Not enough exp. return 0; } break; @@ -14377,7 +14377,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s case AM_TWILIGHT3: if (!party->skill_check(sd, sd->status.party_id, skill_id, skill_lv)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14388,7 +14388,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s break; if (sd->bl.m == sd->feel_map[skill_id-SG_SUN_WARM].m) break; - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; break; case SG_SUN_COMFORT: @@ -14399,7 +14399,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if (sd->bl.m == sd->feel_map[skill_id-SG_SUN_COMFORT].m && (battle_config.allow_skill_without_day || pc->sg_info[skill_id-SG_SUN_COMFORT].day_func())) break; - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; case SG_FUSION: if (sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR) @@ -14408,7 +14408,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s //Only invoke on skill begin cast (instant cast skill). [Kevin] if( require.sp > 0 ) { if (st->sp < (unsigned int)require.sp) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0, 0); else status_zap(&sd->bl, 0, require.sp); } @@ -14417,7 +14417,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s case GD_REGENERATION: case GD_RESTORE: if (!map_flag_gvg2(sd->bl.m)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } FALLTHROUGH @@ -14429,7 +14429,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s case GS_GLITTERING: if(sd->spiritball >= 10) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14440,13 +14440,13 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s #else if (st->hp < 2) { #endif - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } FALLTHROUGH case NJ_BUNSINJYUTSU: if (!(sc && sc->data[SC_NJ_NEN])) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14454,7 +14454,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s case NJ_ZENYNAGE: case KO_MUCHANAGE: if(sd->status.zeny < require.zeny) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_MONEY,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_MONEY, 0, 0); return 0; } break; @@ -14464,14 +14464,14 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s break; case AM_CALLHOMUN: //Can't summon if a hom is already out if (sd->status.hom_id && sd->hd && !sd->hd->homunculus.vaporize) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case AM_REST: //Can't vapo homun if you don't have an active homun or it's hp is < 80% if (!homun_alive(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14485,7 +14485,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if (sd->status.inventory[i].nameid == ITEMID_ANSILA) count += sd->status.inventory[i].amount; if( count >= 3 ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_ANCILLA_NUMOVER, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_ANCILLA_NUMOVER, 0, 0); return 0; } } @@ -14505,8 +14505,8 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s && ((idx = pc->search_inventory(sd,require.itemid[0])) == INDEX_NOT_FOUND || sd->status.inventory[idx].amount < require.amount[0]) ) { - //clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]); - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + //clif->skill_fail(sd, skill_id, USESKILL_FAIL_NEED_ITEM, require.amount[0], 0, require.itemid[0]); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14526,7 +14526,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s switch(skill_id){ case WL_TETRAVORTEX: if( i < 4 ){ - clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0, 0); return 0; } break; @@ -14535,13 +14535,13 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if( sc && sc->data[j] ) i++; if( i == 0 ){ - clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON_NONE,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON_NONE, 0, 0); return 0; } break; default: if( i == 5 ){ - clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON, 0, 0); return 0; } } @@ -14552,14 +14552,14 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s **/ case GC_HALLUCINATIONWALK: if( sc && (sc->data[SC_HALLUCINATIONWALK] || sc->data[SC_HALLUCINATIONWALK_POSTDELAY]) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case GC_COUNTERSLASH: case GC_WEAPONCRUSH: if( !(sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == GC_WEAPONBLOCKING) ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0, 0); return 0; } break; @@ -14568,25 +14568,25 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s **/ case RA_WUGMASTERY: if( pc_isfalcon(sd) || pc_isridingwug(sd) || sd->sc.data[SC__GROOMY] ) { - clif->skill_fail(sd,skill_id,sd->sc.data[SC__GROOMY]?USESKILL_FAIL_MANUAL_NOTIFY:USESKILL_FAIL_CONDITION,0); + clif->skill_fail(sd, skill_id, sd->sc.data[SC__GROOMY] ? USESKILL_FAIL_MANUAL_NOTIFY : USESKILL_FAIL_CONDITION, 0, 0); return 0; } break; case RA_WUGSTRIKE: if( !pc_iswug(sd) && !pc_isridingwug(sd) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0, 0); return 0; } break; case RA_WUGRIDER: if( pc_isfalcon(sd) || ( !pc_isridingwug(sd) && !pc_iswug(sd) ) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0, 0); return 0; } break; case RA_WUGDASH: if(!pc_isridingwug(sd)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0, 0); return 0; } break; @@ -14595,13 +14595,13 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s **/ case LG_BANDING: if( sc && sc->data[SC_INSPIRATION] ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case LG_PRESTIGE: if( sc && (sc->data[SC_BANDING] || sc->data[SC_INSPIRATION]) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14610,7 +14610,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if( sc && sc->data[SC_INSPIRATION] ) return 1; // Don't check for partner. if( !(sc && sc->data[SC_BANDING]) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0, 0); return 0; } if( sc->data[SC_BANDING] && @@ -14621,12 +14621,12 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if( sc && sc->data[SC_COMBOATTACK] ) { if( sc->data[SC_COMBOATTACK]->val1 == SR_DRAGONCOMBO ) break; - clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, SR_DRAGONCOMBO); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, SR_DRAGONCOMBO, 0); } return 0; case SR_CRESCENTELBOW: if( sc && sc->data[SC_CRESCENTELBOW] ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_DUPLICATE, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_DUPLICATE, 0, 0); return 0; } break; @@ -14643,7 +14643,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if( sd->spiritball > 0 ) sd->spiritball_old = require.spiritball = sd->spiritball; else { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14654,7 +14654,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s case SC_MANHOLE: case SC_DIMENSIONDOOR: if( sc && sc->data[SC_MAGNETICFIELD] ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14662,7 +14662,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s int count; count = skill->check_pc_partner(sd, skill_id, &skill_lv, skill->get_splash(skill_id,skill_lv), 0); if( count < 1 ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_HELPER,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_NEED_HELPER, 0, 0); return 0; } else require.sp -= require.sp * 20 * count / 100; // -20% each W/M in the party. @@ -14672,7 +14672,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if (sd->equip_index[EQI_HAND_R] < 0 || !itemid_is_pilebunker(sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid) ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0, 0); return 0; } break; @@ -14680,7 +14680,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if (( sd->equip_index[EQI_ACC_L] >= 0 && sd->status.inventory[sd->equip_index[EQI_ACC_L]].nameid == ITEMID_HOVERING_BOOSTER ) || ( sd->equip_index[EQI_ACC_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_ACC_R]].nameid == ITEMID_HOVERING_BOOSTER )); else { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14688,25 +14688,25 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s case SO_ELECTRICWALK: // Can't be casted until you've walked all cells. if( sc && sc->data[SC_PROPERTYWALK] && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case SO_EL_CONTROL: if( !sd->status.ele_id || !sd->ed ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_EL_SUMMON,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_EL_SUMMON, 0, 0); return 0; } break; case RETURN_TO_ELDICASTES: if( pc_ismadogear(sd) ) { //Cannot be used if Mado is equipped. - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case CR_REFLECTSHIELD: if( sc && sc->data[SC_KYOMU] && rnd()%100 < 5 * sc->data[SC_KYOMU]->val1 ){ - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14715,14 +14715,14 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s case KO_KAZEHU_SEIRAN: case KO_DOHU_KOUKAI: if (sd->charm_type == skill->get_ele(skill_id, skill_lv) && sd->charm_count >= MAX_SPIRITCHARM) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON, 0, 0); return 0; } break; case KO_KAIHOU: case KO_ZENKAI: if (sd->charm_type == CHARM_TYPE_NONE || sd->charm_count <= 0) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON, 0, 0); return 0; } break; @@ -14737,67 +14737,67 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s switch(require.state) { case ST_HIDING: if(!(sc && sc->option&OPTION_HIDE)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case ST_CLOAKING: if(!pc_iscloaking(sd)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case ST_HIDDEN: if(!pc_ishiding(sd)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case ST_RIDING: if (!pc_isridingpeco(sd) && !pc_isridingdragon(sd)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case ST_FALCON: if(!pc_isfalcon(sd)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case ST_CARTBOOST: if(!(sc && sc->data[SC_CARTBOOST])) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } FALLTHROUGH case ST_CART: if(!pc_iscarton(sd)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_CART,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_CART, 0, 0); return 0; } break; case ST_SHIELD: if (!sd->has_shield) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case ST_SIGHT: if(!(sc && sc->data[SC_SIGHT])) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case ST_EXPLOSIONSPIRITS: if(!(sc && sc->data[SC_EXPLOSIONSPIRITS])) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_EXPLOSIONSPIRITS,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_EXPLOSIONSPIRITS, 0, 0); return 0; } break; case ST_RECOV_WEIGHT_RATE: if(battle_config.natural_heal_weight_rate <= 100 && sd->weight*100/sd->max_weight >= (unsigned int)battle_config.natural_heal_weight_rate) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14806,7 +14806,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s sd->ud.canmove_tick = timer->gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex] if (!unit->can_move(&sd->bl)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14815,65 +14815,65 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s break; if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKWATER)) break; - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; case ST_RIDINGDRAGON: if( !pc_isridingdragon(sd) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_DRAGON,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_DRAGON, 0, 0); return 0; } break; case ST_WUG: if( !pc_iswug(sd) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case ST_RIDINGWUG: if( !pc_isridingwug(sd) ){ - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; case ST_MADO: if( !pc_ismadogear(sd) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_MADOGEAR,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_MADOGEAR, 0, 0); return 0; } break; case ST_ELEMENTALSPIRIT: if(!sd->ed) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_EL_SUMMON,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_EL_SUMMON, 0, 0); return 0; } break; case ST_POISONINGWEAPON: if (!(sc && sc->data[SC_POISONINGWEAPON])) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_POISONINGWEAPON, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_POISONINGWEAPON, 0, 0); return 0; } break; case ST_ROLLINGCUTTER: if (!(sc && sc->data[SC_ROLLINGCUTTER])) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0, 0); return 0; } break; case ST_MH_FIGHTING: if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_FIGHTING)){ - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } FALLTHROUGH case ST_MH_GRAPPLING: if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_GRAPPLING)){ - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } FALLTHROUGH case ST_PECO: if (!pc_isridingpeco(sd)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } break; @@ -14882,27 +14882,27 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if(require.mhp > 0 && get_percentage(st->hp, st->max_hp) > require.mhp) { //mhp is the max-hp-requirement, that is, //you must have this % or less of HP to cast it. - clif->skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0, 0); return 0; } if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0, 0); return 0; } if( require.sp > 0 && st->sp < (unsigned int)require.sp) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0, 0); return 0; } if( require.zeny > 0 && sd->status.zeny < require.zeny ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_MONEY,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_MONEY, 0, 0); return 0; } if( require.spiritball > 0 && sd->spiritball < require.spiritball) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_SPIRITS,require.spiritball); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SPIRITS, require.spiritball, 0); return 0; } @@ -14984,7 +14984,7 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski if( sd->skillitem == skill_id ) return 1; if( pc_is90overweight(sd) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0); return 0; } @@ -15018,7 +15018,7 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski || (skill_id==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2) ) { //Fails when: exceed max limit. There are other plant types already out. - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } } @@ -15038,7 +15038,7 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, MOBID_SILVERSNIPER, skill_id, &c); } if( c >= maxcount ) { - clif->skill_fail(sd , skill_id, USESKILL_FAIL_SUMMON, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON, 0, 0); return 0; } } @@ -15048,7 +15048,7 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski int c = 0; i = map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, MOBID_KO_KAGE, skill_id, &c); if( c >= skill->get_maxcount(skill_id,skill_lv) || c != i) { - clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } } @@ -15064,19 +15064,19 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski require = skill->get_requirement(sd,skill_id,skill_lv); if( require.hp > 0 && st->hp <= (unsigned int)require.hp) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0, 0); return 0; } if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0, 0); return 0; } if( require.ammo ) { //Skill requires stuff equipped in the arrow slot. if((i=sd->equip_index[EQI_AMMO]) < 0 || !sd->inventory_data[i] ) { if( require.ammo&1<<8 ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_CANONBALL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_CANONBALL, 0, 0); else clif->arrow_fail(sd,0); return 0; @@ -15092,7 +15092,7 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski if (!(require.ammo&1<<sd->inventory_data[i]->subtype)) { //Ammo type check. Send the "wrong weapon type" message //which is the closest we have to wrong ammo type. [Skotlex] clif->arrow_fail(sd,0); //Haplo suggested we just send the equip-arrows message instead. [Skotlex] - //clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); + //clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0, 0); return 0; } } @@ -15131,11 +15131,11 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski cause = USESKILL_FAIL_NEED_EQUIPMENT; /* Fall through */ default: - clif->skill_fail(sd, skill_id, cause, max(1,require.amount[i])|(require.itemid[i] << 16)); + clif->skill_fail(sd, skill_id, cause, max(1, require.amount[i]), require.itemid[i]); return 0; } } - clif->skill_fail(sd, skill_id, cause, 0); + clif->skill_fail(sd, skill_id, cause, 0, 0); return 0; } } @@ -16116,7 +16116,7 @@ static void skill_repairweapon(struct map_session_data *sd, int idx) else material = materials[2]; // Armors consume 1 Steel if (pc->search_inventory(sd,material) == INDEX_NOT_FOUND) { - clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, sd->menuskill_id, USESKILL_FAIL_LEVEL, 0, 0); return; } @@ -16176,7 +16176,7 @@ static void skill_weaponrefine(struct map_session_data *sd, int idx) int i = 0, per; if( ditem->flag.no_refine ) { // if the item isn't refinable - clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, sd->menuskill_id, USESKILL_FAIL_LEVEL, 0, 0); return; } if( item->refine >= sd->menuskill_val || item->refine >= 10 ){ @@ -18638,7 +18638,7 @@ static int skill_poisoningweapon(struct map_session_data *sd, int nameid) int chance, i; nullpo_ret(sd); if (nameid <= 0 || (i = pc->search_inventory(sd,nameid)) == INDEX_NOT_FOUND || pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME)) { - clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, GC_POISONINGWEAPON, USESKILL_FAIL_LEVEL, 0, 0); return 0; } switch( nameid ) @@ -18652,7 +18652,7 @@ static int skill_poisoningweapon(struct map_session_data *sd, int nameid) case ITEMID_POISON_LAUGHING: type = SC_MAGICMUSHROOM; break; case ITEMID_POISON_OBLIVION: type = SC_OBLIVIONCURSE; break; default: - clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, GC_POISONINGWEAPON, USESKILL_FAIL_LEVEL, 0, 0); return 0; } @@ -18700,7 +18700,7 @@ static int skill_magicdecoy(struct map_session_data *sd, int nameid) || (i = pc->search_inventory(sd, nameid)) == INDEX_NOT_FOUND || pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME) != 0 ) { - clif->skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, NC_MAGICDECOY, USESKILL_FAIL_LEVEL, 0, 0); return 0; } @@ -18754,7 +18754,7 @@ static int skill_spellbook(struct map_session_data *sd, int nameid) for(i=SC_SPELLBOOK1; i <= SC_SPELLBOOK7; i++) if( sc && !sc->data[i] ) break; if( i > SC_SPELLBOOK7 ) { - clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0); + clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0, 0); return 0; } @@ -18764,7 +18764,7 @@ static int skill_spellbook(struct map_session_data *sd, int nameid) if( !pc->checkskill(sd, (skill_id = skill->dbs->spellbook_db[i].skill_id)) ) { // User don't know the skill sc_start(&sd->bl, &sd->bl, SC_SLEEP, 100, 1, skill->get_time(WL_READING_SB, pc->checkskill(sd,WL_READING_SB))); - clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0); + clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0, 0); return 0; } @@ -18773,7 +18773,7 @@ static int skill_spellbook(struct map_session_data *sd, int nameid) if( sc && sc->data[SC_READING_SB] ) { if( (sc->data[SC_READING_SB]->val2 + point) > max_preserve ) { - clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0); + clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0, 0); return 0; } for(i = SC_SPELLBOOK7; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett] @@ -18805,7 +18805,7 @@ static int skill_select_menu(struct map_session_data *sd, uint16 skill_id) if( skill_id >= GS_GLITTERING || skill->get_type(skill_id) != BF_MAGIC || (id = sd->status.skill[idx].id) == 0 || sd->status.skill[idx].flag != SKILL_FLAG_PLAGIARIZED ) { - clif->skill_fail(sd,SC_AUTOSHADOWSPELL,0,0); + clif->skill_fail(sd, SC_AUTOSHADOWSPELL, 0, 0, 0); return 0; } @@ -18840,7 +18840,7 @@ static int skill_elementalanalysis(struct map_session_data *sd, uint16 skill_lv, if (idx < 0 || idx >= MAX_INVENTORY || (nameid = sd->status.inventory[idx].nameid) <= 0 || del_amount < 0 || del_amount > sd->status.inventory[idx].amount) { - clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, SO_EL_ANALYSIS, USESKILL_FAIL_LEVEL, 0, 0); return 1; } @@ -18856,18 +18856,18 @@ static int skill_elementalanalysis(struct map_session_data *sd, uint16 skill_lv, case ITEMID_WIND_OF_VERDURE: product = ITEMID_ROUGH_WIND; break; case ITEMID_YELLOW_LIVE: product = ITEMID_GREAT_NATURE; break; default: - clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, SO_EL_ANALYSIS, USESKILL_FAIL_LEVEL, 0, 0); return 1; } if( pc->delitem(sd, idx, del_amount, 0, DELITEM_SKILLUSE, LOG_TYPE_CONSUME) ) { - clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, SO_EL_ANALYSIS, USESKILL_FAIL_LEVEL, 0, 0); return 1; } if( skill_lv == 2 && rnd()%100 < 25 ) { // At level 2 have a fail chance. You loose your items if it fails. - clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, SO_EL_ANALYSIS, USESKILL_FAIL_LEVEL, 0, 0); return 1; } |