diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f49744679..bf1bc6998 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1906,6 +1906,10 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if(src == bl) type = 4; else flag|=SD_ANIMATION; } + if(skillid == NJ_TATAMIGAESHI) { + dsrc = src; //For correct knockback. + flag|=SD_ANIMATION; + } if(sd) { int flag = 0; //Used to signal if this skill can be combo'ed later on. @@ -2066,7 +2070,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds //Only knockback if it's still alive, otherwise a "ghost" is left behind. [Skotlex] if (dmg.blewcount > 0 && !status_isdead(bl)) - skill_blown(skillid==NJ_TATAMIGAESHI?src:dsrc,bl,dmg.blewcount); + skill_blown(dsrc,bl,dmg.blewcount); //Delayed damage must be dealt after the knockback (it needs to know actual position of target) if (dmg.amotion) |