diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 75 |
1 files changed, 25 insertions, 50 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index cfec700fe..f49bc36ec 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -909,10 +909,9 @@ int skillnotok (int skillid, struct map_session_data *sd) } break; case GD_EMERGENCYCALL: - if ( //No use map_flag_gvg since config already takes that into account + if ( !(battle_config.emergency_call&(agit_flag?2:1)) || - !(battle_config.emergency_call& - (map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) || + !(battle_config.emergency_call&(map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) || (battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle) ) { clif_skill_fail(sd,skillid,0,0); @@ -3469,7 +3468,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in per = sper = 100; if (status_revive(bl, per, sper)) { - clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemption and Res show this skill-animation. + clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemptio and Res show this skill-animation. if(sd && dstsd && battle_config.resurrection_exp > 0) { int exp = 0,jexp = 0; @@ -3503,10 +3502,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in 23+skilllv*4 +status_get_lv(src) -status_get_lv(bl), skilllv,60000); } else { - map_foreachinrange(skill_area_sub, src, - skill_get_splash(skillid, skilllv), BL_CHAR, - src, skillid, skilllv, tick, flag|BCT_ENEMY|1, - skill_castend_nodamage_id); + map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), BL_CHAR, + src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); clif_skill_nodamage(src, bl, skillid, skilllv, 1); } break; @@ -3524,8 +3521,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } //Affect all targets on splash area. map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, - src, skillid, skilllv, tick, flag|1, - skill_castend_damage_id); + src, skillid, skilllv, tick, flag|1, skill_castend_damage_id); break; case SA_ABRACADABRA: { @@ -3565,12 +3561,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (ud->target) target_id = ud->target; else switch (src->type) { - case BL_MOB: - target_id = ((TBL_MOB*)src)->target_id; - break; - case BL_PET: - target_id = ((TBL_PET*)src)->target_id; - break; + case BL_MOB: target_id = ((TBL_MOB*)src)->target_id; break; + case BL_PET: target_id = ((TBL_PET*)src)->target_id; break; } if (!target_id) break; @@ -3749,28 +3741,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case TK_SEVENWIND: - switch(skill_get_pl(skillid,skilllv)){ - case ELE_EARTH: - type=SC_EARTHWEAPON; - break; - case ELE_WIND: - type=SC_WINDWEAPON; - break; - case ELE_WATER: - type=SC_WATERWEAPON; - break; - case ELE_FIRE: - type=SC_FIREWEAPON; - break; - case ELE_GHOST: - type=SC_GHOSTWEAPON; - break; - case ELE_DARK: - type=SC_SHADOWWEAPON; - break; - case ELE_HOLY: - type=SC_ASPERSIO; - break; + switch(skill_get_pl(skillid,skilllv)) { + case ELE_EARTH : type = SC_EARTHWEAPON; break; + case ELE_WIND : type = SC_WINDWEAPON; break; + case ELE_WATER : type = SC_WATERWEAPON; break; + case ELE_FIRE : type = SC_FIREWEAPON; break; + case ELE_GHOST : type = SC_GHOSTWEAPON; break; + case ELE_DARK : type = SC_SHADOWWEAPON; break; + case ELE_HOLY : type = SC_ASPERSIO; break; } clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); @@ -3783,11 +3761,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in //Passive Magnum, should had been casted on yourself. case SM_MAGNUM: skill_area_temp[1] = 0; - map_foreachinrange(skill_area_sub, src, - skill_get_splash(skillid, skilllv),BL_CHAR, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - //Initiate 10% of your damage becomes fire element. + map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv),BL_CHAR, + src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id); + //Initiate 10% of your damage becomes fire element. clif_skill_nodamage (src,src,skillid,skilllv,1); sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv)); if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv)); @@ -3820,12 +3796,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case WS_CARTBOOST: case SN_SIGHT: case WS_MELTDOWN: - case WS_OVERTHRUSTMAX: // Overthrust Max [Celest] + case WS_OVERTHRUSTMAX: case ST_REJECTSWORD: case HW_MAGICPOWER: case PF_MEMORIZE: case PA_SACRIFICE: - case ASC_EDP: // [Celest] + case ASC_EDP: case NPC_STOP: case WZ_SIGHTBLASTER: case PF_DOUBLECASTING: @@ -3881,7 +3857,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AS_ENCHANTPOISON: // Prevent spamming [Valaris] if (sd && dstsd && dstsd->sc.count) { - if(dstsd->sc.data[SC_FIREWEAPON].timer != -1 || + if (dstsd->sc.data[SC_FIREWEAPON].timer != -1 || dstsd->sc.data[SC_WATERWEAPON].timer != -1 || dstsd->sc.data[SC_WINDWEAPON].timer != -1 || dstsd->sc.data[SC_EARTHWEAPON].timer != -1 || @@ -6308,8 +6284,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s case AM_RESURRECTHOMUN: //[orn] if (sd) { - if (map_flag_gvg(src->m) || //No reviving in WoE grounds! - !merc_resurrect_homunculus(sd, 20*skilllv, x, y)) + if (!merc_resurrect_homunculus(sd, 20*skilllv, x, y)) { clif_skill_fail(sd,skillid,0,0); break; @@ -8419,12 +8394,12 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t case GD_BATTLEORDER: case GD_REGENERATION: case GD_RESTORE: - //Emergency Recall is handled on skillnotok - if (!agit_flag) { + if (!map_flag_gvg(sd->bl.m)) { clif_skill_fail(sd,skill,0,0); return 0; } case GD_EMERGENCYCALL: + // other checks were already done in skillnotok() if (!sd->status.guild_id || !sd->state.gmaster_flag) return 0; break; |