summaryrefslogtreecommitdiff
path: root/src/map/skill.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c75
1 files changed, 25 insertions, 50 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index cfec700fe..f49bc36ec 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -909,10 +909,9 @@ int skillnotok (int skillid, struct map_session_data *sd)
}
break;
case GD_EMERGENCYCALL:
- if ( //No use map_flag_gvg since config already takes that into account
+ if (
!(battle_config.emergency_call&(agit_flag?2:1)) ||
- !(battle_config.emergency_call&
- (map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) ||
+ !(battle_config.emergency_call&(map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) ||
(battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle)
) {
clif_skill_fail(sd,skillid,0,0);
@@ -3469,7 +3468,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
per = sper = 100;
if (status_revive(bl, per, sper))
{
- clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemption and Res show this skill-animation.
+ clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemptio and Res show this skill-animation.
if(sd && dstsd && battle_config.resurrection_exp > 0)
{
int exp = 0,jexp = 0;
@@ -3503,10 +3502,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
23+skilllv*4 +status_get_lv(src) -status_get_lv(bl),
skilllv,60000);
} else {
- map_foreachinrange(skill_area_sub, src,
- skill_get_splash(skillid, skilllv), BL_CHAR,
- src, skillid, skilllv, tick, flag|BCT_ENEMY|1,
- skill_castend_nodamage_id);
+ map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), BL_CHAR,
+ src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
clif_skill_nodamage(src, bl, skillid, skilllv, 1);
}
break;
@@ -3524,8 +3521,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
//Affect all targets on splash area.
map_foreachinrange(skill_area_sub, bl, i, BL_CHAR,
- src, skillid, skilllv, tick, flag|1,
- skill_castend_damage_id);
+ src, skillid, skilllv, tick, flag|1, skill_castend_damage_id);
break;
case SA_ABRACADABRA:
{
@@ -3565,12 +3561,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if (ud->target)
target_id = ud->target;
else switch (src->type) {
- case BL_MOB:
- target_id = ((TBL_MOB*)src)->target_id;
- break;
- case BL_PET:
- target_id = ((TBL_PET*)src)->target_id;
- break;
+ case BL_MOB: target_id = ((TBL_MOB*)src)->target_id; break;
+ case BL_PET: target_id = ((TBL_PET*)src)->target_id; break;
}
if (!target_id)
break;
@@ -3749,28 +3741,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case TK_SEVENWIND:
- switch(skill_get_pl(skillid,skilllv)){
- case ELE_EARTH:
- type=SC_EARTHWEAPON;
- break;
- case ELE_WIND:
- type=SC_WINDWEAPON;
- break;
- case ELE_WATER:
- type=SC_WATERWEAPON;
- break;
- case ELE_FIRE:
- type=SC_FIREWEAPON;
- break;
- case ELE_GHOST:
- type=SC_GHOSTWEAPON;
- break;
- case ELE_DARK:
- type=SC_SHADOWWEAPON;
- break;
- case ELE_HOLY:
- type=SC_ASPERSIO;
- break;
+ switch(skill_get_pl(skillid,skilllv)) {
+ case ELE_EARTH : type = SC_EARTHWEAPON; break;
+ case ELE_WIND : type = SC_WINDWEAPON; break;
+ case ELE_WATER : type = SC_WATERWEAPON; break;
+ case ELE_FIRE : type = SC_FIREWEAPON; break;
+ case ELE_GHOST : type = SC_GHOSTWEAPON; break;
+ case ELE_DARK : type = SC_SHADOWWEAPON; break;
+ case ELE_HOLY : type = SC_ASPERSIO; break;
}
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
@@ -3783,11 +3761,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
//Passive Magnum, should had been casted on yourself.
case SM_MAGNUM:
skill_area_temp[1] = 0;
- map_foreachinrange(skill_area_sub, src,
- skill_get_splash(skillid, skilllv),BL_CHAR,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
- //Initiate 10% of your damage becomes fire element.
+ map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv),BL_CHAR,
+ src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
+ //Initiate 10% of your damage becomes fire element.
clif_skill_nodamage (src,src,skillid,skilllv,1);
sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
@@ -3820,12 +3796,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case WS_CARTBOOST:
case SN_SIGHT:
case WS_MELTDOWN:
- case WS_OVERTHRUSTMAX: // Overthrust Max [Celest]
+ case WS_OVERTHRUSTMAX:
case ST_REJECTSWORD:
case HW_MAGICPOWER:
case PF_MEMORIZE:
case PA_SACRIFICE:
- case ASC_EDP: // [Celest]
+ case ASC_EDP:
case NPC_STOP:
case WZ_SIGHTBLASTER:
case PF_DOUBLECASTING:
@@ -3881,7 +3857,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
if (sd && dstsd && dstsd->sc.count) {
- if(dstsd->sc.data[SC_FIREWEAPON].timer != -1 ||
+ if (dstsd->sc.data[SC_FIREWEAPON].timer != -1 ||
dstsd->sc.data[SC_WATERWEAPON].timer != -1 ||
dstsd->sc.data[SC_WINDWEAPON].timer != -1 ||
dstsd->sc.data[SC_EARTHWEAPON].timer != -1 ||
@@ -6308,8 +6284,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
case AM_RESURRECTHOMUN: //[orn]
if (sd)
{
- if (map_flag_gvg(src->m) || //No reviving in WoE grounds!
- !merc_resurrect_homunculus(sd, 20*skilllv, x, y))
+ if (!merc_resurrect_homunculus(sd, 20*skilllv, x, y))
{
clif_skill_fail(sd,skillid,0,0);
break;
@@ -8419,12 +8394,12 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
case GD_BATTLEORDER:
case GD_REGENERATION:
case GD_RESTORE:
- //Emergency Recall is handled on skillnotok
- if (!agit_flag) {
+ if (!map_flag_gvg(sd->bl.m)) {
clif_skill_fail(sd,skill,0,0);
return 0;
}
case GD_EMERGENCYCALL:
+ // other checks were already done in skillnotok()
if (!sd->status.guild_id || !sd->state.gmaster_flag)
return 0;
break;