diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 101 |
1 files changed, 55 insertions, 46 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 4632ca541..8414ac638 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -260,6 +260,7 @@ int skill_get_casttype2 (uint16 index) { //Returns actual skill range taking into account attack range and AC_OWL [Skotlex] int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { int range; + struct map_session_data *sd = BL_CAST(BL_PC, bl); if( bl->type == BL_MOB && battle_config.mob_ai&0x400 ) return 9; //Mobs have a range of 9 regardless of skill used. @@ -288,8 +289,8 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case RA_ARROWSTORM: case RA_AIMEDBOLT: case RA_WUGBITE: - if (bl->type == BL_PC) - range += pc->checkskill((struct map_session_data *)bl, AC_VULTURE); + if (sd != NULL) + range += pc->checkskill(sd, AC_VULTURE); else range += 10; //Assume level 10? break; @@ -299,14 +300,14 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case GS_FULLBUSTER: case GS_SPREADATTACK: case GS_GROUNDDRIFT: - if (bl->type == BL_PC) - range += pc->checkskill((struct map_session_data *)bl, GS_SNAKEEYE); + if (sd != NULL) + range += pc->checkskill(sd, GS_SNAKEEYE); else range += 10; //Assume level 10? break; case NJ_KIRIKAGE: - if (bl->type == BL_PC) - range = skill->get_range(NJ_SHADOWJUMP, pc->checkskill((struct map_session_data *)bl, NJ_SHADOWJUMP)); + if (sd != NULL) + range = skill->get_range(NJ_SHADOWJUMP, pc->checkskill(sd, NJ_SHADOWJUMP)); break; /** * Warlock @@ -323,8 +324,8 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case WL_TETRAVORTEX: case WL_EARTHSTRAIN: case WL_RELEASE: - if (bl->type == BL_PC) - range += pc->checkskill((struct map_session_data *)bl, WL_RADIUS); + if (sd != NULL) + range += pc->checkskill(sd, WL_RADIUS); break; /** * Ranger Bonus @@ -336,8 +337,8 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case RA_CLUSTERBOMB: case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: - if (bl->type == BL_PC) - range += (1 + pc->checkskill((struct map_session_data *)bl, RA_RESEARCHTRAP))/2; + if (sd != NULL) + range += (1 + pc->checkskill(sd, RA_RESEARCHTRAP))/2; } if( !range && bl->type != BL_PC ) @@ -2773,11 +2774,11 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr if( sc && sc->data[SC_DEVOTION] && skill_id != PA_PRESSURE ) { struct status_change_entry *sce = sc->data[SC_DEVOTION]; struct block_list *d_bl = map->id2bl(sce->val1); + struct mercenary_data *d_md = BL_CAST(BL_MER, d_bl); + struct map_session_data *d_sd = BL_CAST(BL_PC, d_bl); if (d_bl != NULL - && ((d_bl->type == BL_MER && ((struct mercenary_data *)d_bl)->master && ((struct mercenary_data *)d_bl)->master->bl.id == bl->id) - || (d_bl->type == BL_PC && ((struct map_session_data *)d_bl)->devotion[sce->val2] == bl->id) - ) + && ((d_md != NULL && d_md->master && d_md->master->bl.id == bl->id) || (d_sd != NULL && d_sd->devotion[sce->val2] == bl->id)) && check_distance_bl(bl, d_bl, sce->val3) ) { if(!rmdamage){ @@ -5581,24 +5582,24 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin abra_skill_lv = min(skill_lv, skill->get_max(abra_skill_id)); clif->skill_nodamage (src, bl, skill_id, skill_lv, 1); - if( sd ) - {// player-casted + if (sd) { + // player-casted sd->state.abra_flag = 1; sd->skillitem = abra_skill_id; sd->skillitemlv = abra_skill_lv; clif->item_skill(sd, abra_skill_id, abra_skill_lv); - } - else - {// mob-casted + } else { + // mob-casted struct unit_data *ud = unit->bl2ud(src); int inf = skill->get_inf(abra_skill_id); - if (!ud) break; + if (ud == NULL) + break; if (inf&INF_SELF_SKILL || inf&INF_SUPPORT_SKILL) { - if (src->type == BL_PET) - bl = (struct block_list *)((struct pet_data *)src)->msd; - if (bl == NULL) - bl = src; - unit->skilluse_id(src, bl->id, abra_skill_id, abra_skill_lv); + int id = src->id; + struct pet_data *pd = BL_CAST(BL_PET, src); + if (pd != NULL && pd->msd != NULL) + id = pd->msd->bl.id; + unit->skilluse_id(src, id, abra_skill_id, abra_skill_lv); } else { //Assume offensive skills int target_id = 0; if (ud->target) @@ -9273,7 +9274,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin improv_skill_lv = 4 + skill_lv; clif->skill_nodamage (src, bl, skill_id, skill_lv, 1); - if( sd ) { + if (sd == NULL) { sd->state.abra_flag = 2; sd->skillitem = improv_skill_id; sd->skillitemlv = improv_skill_lv; @@ -9281,13 +9282,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } else { struct unit_data *ud = unit->bl2ud(src); int inf = skill->get_inf(improv_skill_id); - if (!ud) break; + if (ud == NULL) + break; if (inf&INF_SELF_SKILL || inf&INF_SUPPORT_SKILL) { - if (src->type == BL_PET) - bl = (struct block_list *)((struct pet_data *)src)->msd; - if (bl == NULL) - bl = src; - unit->skilluse_id(src, bl->id, improv_skill_id, improv_skill_lv); + int id = src->id; + struct pet_data *pd = BL_CAST(BL_PET, src); + if (pd != NULL && pd->msd != NULL) + id = pd->msd->bl.id; + unit->skilluse_id(src, id, improv_skill_id, improv_skill_lv); } else { int target_id = 0; if (ud->target) { @@ -11170,10 +11172,13 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ limit=2000; } else { // previous implementation (not used anymore) //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex] - if( src->type != BL_SKILL ) return NULL; - group = ((struct skill_unit *)src)->group; + struct skill_unit *su = BL_CAST(BL_SKILL, src); + if (su == NULL) + return NULL; + group = su->group; src = map->id2bl(group->src_id); - if( !src ) return NULL; + if (src == NULL) + return NULL; val2 = group->val2; //Copy the (x,y) position you warp to val3 = group->val3; //as well as the mapindex to warp to. } @@ -16036,6 +16041,7 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit) if (sc && sc->data[SC__SHADOWFORM] && damage) { struct block_list *src = map->id2bl(sc->data[SC__SHADOWFORM]->val2); + struct map_session_data *sd = BL_CAST(BL_PC, src); if( !src || src->m != bl->m ) { status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); @@ -16043,8 +16049,8 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit) } if( src && (status->isdead(src) || !battle->check_target(bl,src,BCT_ENEMY)) ){ - if( src->type == BL_PC ) - ((struct map_session_data *)src)->shadowform_id = 0; + if (sd != NULL) + sd->shadowform_id = 0; status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); return false; } @@ -16054,8 +16060,8 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit) /* because damage can cancel it */ if( sc->data[SC__SHADOWFORM] && (--sc->data[SC__SHADOWFORM]->val3) <= 0 ) { status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); - if( src->type == BL_PC ) - ((struct map_session_data *)src)->shadowform_id = 0; + if (sd != NULL) + sd->shadowform_id = 0; } return true; } @@ -16252,7 +16258,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, group->guild_id = status->get_guild_id(src); group->bg_id = bg->team_get_id(src); group->group_id = skill->get_new_group_id(); - group->unit.data = (struct skill_unit *)aCalloc(count,sizeof(struct skill_unit)); + CREATE(group->unit.data, struct skill_unit, 1); group->unit.count = count; group->alive_count = 0; group->val1 = 0; @@ -16279,24 +16285,27 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, /*========================================== * *------------------------------------------*/ -int skill_delunitgroup(struct skill_unit_group *group, const char* file, int line, const char* func) { +int skill_delunitgroup(struct skill_unit_group *group, const char *file, int line, const char *func) +{ struct block_list* src; struct unit_data *ud; int i,j; + struct map_session_data *sd = NULL; if( group == NULL ) { ShowDebug("skill_delunitgroup: group is NULL (source=%s:%d, %s)! Please report this! (#3504)\n", file, line, func); return 0; } - src=map->id2bl(group->src_id); + src = map->id2bl(group->src_id); ud = unit->bl2ud(src); - if(!src || !ud) { + sd = BL_CAST(BL_PC, src); + if (src == NULL || ud == NULL) { ShowError("skill_delunitgroup: Group's source not found! (src_id: %d skill_id: %d)\n", group->src_id, group->skill_id); return 0; } - if (src->type == BL_PC && !status->isdead(src) && ((struct map_session_data *)src)->state.warping && !((struct map_session_data *)src)->state.changemap) { + if (sd != NULL && !status->isdead(src) && sd->state.warping && !sd->state.changemap) { switch( group->skill_id ) { case BA_DISSONANCE: case BA_POEMBRAGI: @@ -16308,7 +16317,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin case DC_DONTFORGETME: case DC_FORTUNEKISS: case DC_SERVICEFORYOU: - skill->usave_add((struct map_session_data *)src, group->skill_id, group->skill_lv); + skill->usave_add(sd, group->skill_id, group->skill_lv); break; } } @@ -16373,8 +16382,8 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin break; } - if (src->type==BL_PC && group->state.ammo_consume) - battle->consume_ammo((struct map_session_data *)src, group->skill_id, group->skill_lv); + if (sd != NULL && group->state.ammo_consume) + battle->consume_ammo(sd, group->skill_id, group->skill_lv); group->alive_count=0; |