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-rw-r--r--src/map/skill.c28
1 files changed, 25 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 30b17f3e3..6cc9e7a8a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1270,7 +1270,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
skill_status_change_start(bl,SC_AUTOCOUNTER,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case PF_FOGWALL: /* ホ?リ?クロス */
- if( rand()%100 < 3*skilllv*sc_def_int/100 )
+ if(src!=bl && rand()%100 < 3*skilllv*sc_def_int/100 )
skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case LK_HEADCRUSH: /* ヘッドクラッシュ */
@@ -5965,7 +5965,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
case 0xae: /* 幸運のキス */
case 0xaf: /* サ?ビスフォ?ユ? */
case 0xb4:
- case 0xb6: /* フォグウォ?ル */
+// case 0xb6: /* フォグウォ?ル */
{
struct skill_unit *unit2;
struct status_change *sc_data=battle_get_sc_data(bl);
@@ -6005,6 +6005,28 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
}
} break;
+ case 0xb6: /* フォグウォ?ル */
+ {
+ struct skill_unit *unit2;
+ struct status_change *sc_data=battle_get_sc_data(bl);
+ int type=SkillStatusChangeTable[sg->skill_id];
+ if(sc_data) {
+ if (sc_data[type].timer==-1) {
+ skill_status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2,
+ (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
+ skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick);
+ }
+ else if( (unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){
+ if( unit2->group && DIFF_TICK(sg->tick,unit2->group->tick)>0 ) {
+ skill_status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2,
+ (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
+ skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick);
+ }
+// ts->tick-=sg->interval;
+ }
+ }
+ } break;
+
case 0xb1: /* デモンストレ?ション */
skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
if(bl->type == BL_PC && rand()%100 < sg->skill_lv && battle_config.equipment_breaking)
@@ -6168,7 +6190,7 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t
sc_data[SC_BLIND].timer = add_timer(
gettick() + 30000, skill_status_change_timer, bl->id, 0);
}
- sg->limit=DIFF_TICK(tick,sg->tick)+1000;
+ //sg->limit=DIFF_TICK(tick,sg->tick)+1000;
}
break;
case 0x9a: /* ボルケ?ノ */