diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 9dd1a6c6c..17123f72d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7130,11 +7130,9 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break; case WZ_STORMGUST: - if (tsc) - { //This should be safe as skill_additional_effect - //won't be triggered if the attack is absorbed. [Skotlex] - //And if the target is already frozen, - //the counter is reset when it ends. + if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) > 0 + && tsc) + { //Increase freeze counter if attack connects. if (tsc->data[SC_FREEZE].val4 == sg->group_id) tsc->data[SC_FREEZE].val3++; //SG hit counter. else { //New SG @@ -7142,6 +7140,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns tsc->data[SC_FREEZE].val3 = 1; } } + break; default: skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); } |