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-rw-r--r--src/map/skill.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 245df05e5..6893a9f57 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -446,7 +446,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
if (idx == 0)
return 1; // invalid skill id
- if (pc->has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL))
+ if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL))
return 0; // can do any damn thing they want
if( skill_id == AL_TELEPORT && sd->skillitem == skill_id && sd->skillitemlv > 2 )
@@ -6309,7 +6309,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case MC_VENDING:
if(sd)
{ //Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex]
- if ( !pc->can_give_items(sd) )
+ if ( !pc_can_give_items(sd) )
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
else {
sd->state.prevend = sd->state.workinprogress = 3;
@@ -12262,7 +12262,7 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, uint16
int i;
bool is_chorus = ( skill->get_inf2(skill_id)&INF2_CHORUS_SKILL );
- if (!battle_config.player_skill_partner_check || pc->has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL))
+ if (!battle_config.player_skill_partner_check || pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL))
return is_chorus ? MAX_PARTY : 99; //As if there were infinite partners.
if (cast_flag) { //Execute the skill on the partners.
@@ -12358,7 +12358,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if (sd->chatID) return 0;
- if( pc->has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id )
+ if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id )
{ //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
@@ -13282,7 +13282,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
if( sd->chatID )
return 0;
- if( pc->has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) {
+ if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) {
//GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.