diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 28 |
1 files changed, 23 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 803d8f9fc..0206777cb 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -811,9 +811,12 @@ int skill_count_target(struct block_list *bl, va_list ap ); // [MouseJstr] - skill ok to cast? and when? int skillnotok(int skillid, struct map_session_data *sd) { + if (sd == 0) - return 0; - + //return 0; + return 1; + // I think it was meant to be "no skills allowed when not a valid sd" + if (!(skillid >= 10000 && skillid < 10015)) if ((skillid > MAX_SKILL) || (skillid < 0)) return 1; @@ -976,7 +979,12 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s nullpo_retr(0, src); nullpo_retr(0, bl); - //if(skilllv <= 0) return 0; + if(skillid < 0) + { // remove the debug print when this case is finished + printf("skill_additional_effect: skillid=%i\ncall: %p %p %i %i %i %i",skillid, + src, bl,skillid,skilllv,attack_type,tick); + return 0; + } if(skillid > 0 && skilllv <= 0) return 0; // don't forget auto attacks! - celest if (src->type == BL_PC){ @@ -2212,7 +2220,12 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s struct status_change *sc_data = status_get_sc_data(src); int i; - if(skillid < 0) return 0; + if(skillid < 0) + { // remove the debug print when this case is finished + printf("skill_castend_damage_id: skillid=%i\ncall: %p %p %i %i %i %i",skillid, + src, bl,skillid,skilllv,tick,flag); + return 0; + } if(skillid > 0 && skilllv <= 0) return 0; nullpo_retr(1, src); @@ -2876,7 +2889,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int ,1157,1159,1190,1272,1312,1373,1492}; int poringclass[]={1002}; - //if(skilllv <= 0) return 0; + if(skillid < 0) + { // remove the debug print when this case is finished + printf("skill_castend_damage_id: skillid=%i\ncall: %p %p %i %i %i %i",skillid, + src, bl,skillid,skilllv,tick,flag); + return 0; + } if(skillid > 0 && skilllv <= 0) return 0; // celest nullpo_retr(1, src); |