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-rw-r--r--src/map/skill.c57
1 files changed, 31 insertions, 26 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 9061078b8..38c54dd79 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -597,6 +597,12 @@ int skill_get_range( int id , int lv ){ skill_get(skill_db[id].range[lv-1], id,
int skill_get_splash( int id , int lv ){ skill_chk (id, lv); return (skill_db[id].splash[lv-1]>=0?skill_db[id].splash[lv-1]:AREA_SIZE); }
int skill_get_hp( int id ,int lv ){ skill_get (skill_db[id].hp[lv-1], id, lv); }
int skill_get_sp( int id ,int lv ){ skill_get (skill_db[id].sp[lv-1], id, lv); }
+int skill_get_hp_rate(int id, int lv ){ skill_get (skill_db[id].hp_rate[lv-1], id, lv); }
+int skill_get_sp_rate(int id, int lv ){ skill_get (skill_db[id].sp_rate[lv-1], id, lv); }
+int skill_get_state(int id) { skill_get (skill_db[id].state, id, 1); }
+int skill_get_spiritball(int id, int lv) { skill_get (skill_db[id].spiritball[lv-1], id, lv); }
+int skill_get_itemid(int id, int idx) { skill_get (skill_db[id].itemid[idx], id, 1); }
+int skill_get_itemqty(int id, int idx) { skill_get (skill_db[id].amount[idx], id, 1); }
int skill_get_zeny( int id ,int lv ){ skill_get (skill_db[id].zeny[lv-1], id, lv); }
int skill_get_num( int id ,int lv ){ skill_get (skill_db[id].num[lv-1], id, lv); }
int skill_get_cast( int id ,int lv ){ skill_get (skill_db[id].cast[lv-1], id, lv); }
@@ -721,14 +727,14 @@ int skillnotok(int skillid, struct map_session_data *sd)
//return 1;
// I think it was meant to be "no skills allowed when not a valid sd"
- if (!(skillid >= 10000 && skillid < 10015))
+ if (!(skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX))
if ((skillid > MAX_SKILL) || (skillid < 0))
return 1;
{
int i = skillid;
- if (i >= 10000 && i < 10015)
- i -= 9500;
+ if (i >= GD_SKILLBASE)
+ i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
if (sd->blockskill[i] > 0)
return 1;
}
@@ -7539,21 +7545,20 @@ int skill_check_condition(struct map_session_data *sd,int type)
lv = sd->skilllv;
if (lv <= 0) return 0;
// for the guild skills [celest]
- if (skill >= 10000 && skill < 10015) skill-= 9500;
hp = skill_get_hp(skill, lv); /* ?チ費HP */
sp = skill_get_sp(skill, lv); /* ?チ費SP */
if((sd->skillid_old == BD_ENCORE) && skill == sd->skillid_dance)
sp=sp/2; //アンコ?ル時はSP?チ費が半分
- hp_rate = (lv <= 0)? 0:skill_db[skill].hp_rate[lv-1];
- sp_rate = (lv <= 0)? 0:skill_db[skill].sp_rate[lv-1];
+ hp_rate = skill_get_hp_rate(skill, lv);
+ sp_rate = skill_get_sp_rate(skill, lv);
zeny = skill_get_zeny(skill,lv);
- weapon = skill_db[skill].weapon;
- state = skill_db[skill].state;
- spiritball = (lv <= 0)? 0:skill_db[skill].spiritball[lv-1];
+ weapon = skill_get_weapontype(skill);
+ state = skill_get_state(skill);
+ spiritball = skill_get_spiritball(skill,lv);
mhp = skill_get_mhp(skill, lv); /* ?チ費HP */
for(i = 0; i < 10; i++) {
- itemid[i] = skill_db[skill].itemid[i];
- amount[i] = skill_db[skill].amount[i];
+ itemid[i] = skill_get_itemid(skill, i);
+ amount[i] = skill_get_itemqty(skill, i);
}
if(mhp > 0)
hp += (sd->status.max_hp * mhp)/100;
@@ -11077,9 +11082,9 @@ int skill_readdb(void)
continue;
i=atoi(split[0]);
- if (i>=10000 && i<10015) // for guild skills [Celest]
- i -= 9500;
- else if(i<=0 || i>MAX_SKILL_DB)
+ if (i >= GD_SKILLBASE)
+ i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
+ if(i<=0 || i>MAX_SKILL_DB)
continue;
skill_split_atoi(split[1],skill_db[i].hp);
@@ -11168,9 +11173,9 @@ int skill_readdb(void)
continue;
}
i=atoi(split[0]);
- if (i>=10000 && i<10015) // for guild skills [Celest]
- i -= 9500;
- else if(i<=0 || i>MAX_SKILL_DB)
+ if (i >= GD_SKILLBASE)
+ i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
+ if(i<=0 || i>MAX_SKILL_DB)
continue;
skill_split_atoi(split[1],skill_db[i].cast);
@@ -11200,9 +11205,9 @@ int skill_readdb(void)
continue;
i=atoi(split[0]);
- if (i>=10000 && i<10015) // for guild skills [Celest]
- i -= 9500;
- else if(i<=0 || i>MAX_SKILL_DB)
+ if (i >= GD_SKILLBASE)
+ i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
+ if(i<=0 || i>MAX_SKILL_DB)
continue;
skill_db[i].unit_id[0] = strtol(split[1],NULL,16);
skill_db[i].unit_id[1] = strtol(split[2],NULL,16);
@@ -11359,9 +11364,9 @@ int skill_readdb(void)
if(split[0]==0) //fixed by Lupus
continue;
i=atoi(split[0]);
- if (i>=10000 && i<10015) // for guild skills [Celest]
- i -= 9500;
- else if(i<=0 || i>MAX_SKILL_DB)
+ if (i >= GD_SKILLBASE)
+ i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
+ if(i<=0 || i>MAX_SKILL_DB)
continue;
skill_split_atoi(split[1],skill_db[i].castnodex);
@@ -11388,9 +11393,9 @@ int skill_readdb(void)
if(split[0]==0) //fixed by Lupus
continue;
i=atoi(split[0]);
- if (i>=10000 && i<10015) // for guild skills [Celest]
- i -= 9500;
- else if(i<=0 || i>MAX_SKILL_DB)
+ if (i >= GD_SKILLBASE)
+ i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
+ if(i<=0 || i>MAX_SKILL_DB)
continue;
skill_db[i].nocast=atoi(split[1]);
k++;