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-rw-r--r--src/map/skill.c25
1 files changed, 8 insertions, 17 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5ff138468..d1f2a77fb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2601,7 +2601,6 @@ static int skill_reveal_trap (struct block_list *bl, va_list ap)
int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int skillid, int skilllv, unsigned int tick, int flag)
{
struct map_session_data *sd = NULL, *tsd = NULL;
- struct homun_data *hd = NULL ; //[orn]
struct status_data *tstatus;
struct status_change *sc;
@@ -2620,10 +2619,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
sd = (struct map_session_data *)src;
if (bl->type == BL_PC)
tsd = (struct map_session_data *)bl;
- if (bl->type == BL_HOMUNCULUS) //[orn]
- hd = (struct homun_data *)bl;
- if (status_isdead(src) || (src != bl && status_isdead(bl)))
+ if (status_isdead(bl))
return 1;
if (skillid && skill_get_type(skillid) == BF_MAGIC)
@@ -2864,21 +2861,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case AS_SPLASHER:
if (flag & 1) { //Invoked from map_foreachinarea, skill_area_temp[0] holds number of targets to divide damage by.
- if (bl->id != skill_area_temp[1])
- skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, skill_area_temp[0]);
- else
- skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, 0);
+ if (bl->id != skill_area_temp[0])
+ skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, 1);
} else {
- skill_area_temp[0] = 0;
- skill_area_temp[1] = bl->id;
- map_foreachinrange(skill_area_sub, bl,
- skill_get_splash(skillid, skilllv), BL_CHAR,
- src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count);
- skill_area_temp[0]--; //Substract one, the original target shouldn't count. [Skotlex]
+ skill_area_temp[0] = bl->id;
map_foreachinrange(skill_area_sub, bl,
skill_get_splash(skillid, skilllv), BL_CHAR,
src, skillid, skilllv, tick, BCT_ENEMY|1,
skill_castend_damage_id);
+ skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, 0);
}
break;
case SM_MAGNUM:
@@ -3315,9 +3306,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
//Check for undead skills that convert a no-damage skill into a damage one. [Skotlex]
switch (skillid) {
case HLIF_HEAL: //[orn]
- if ( !hd ) {
- clif_skill_fail(hd->master,skillid,0,0) ;
- break ;
+ if (bl->type != BL_HOMUNCULUS) {
+ if (sd) clif_skill_fail(sd,skillid,0,0) ;
+ break ;
}
case AL_HEAL:
case ALL_RESURRECTION: