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-rw-r--r--src/map/skill.c49
1 files changed, 23 insertions, 26 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 3bfd03866..1546bcb47 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -269,9 +269,9 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
return range;
}
-int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv)
+int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv, bool heal)
{
- int skill, heal;
+ int skill, hp;
struct map_session_data *sd = map_id2sd(src->id);
struct map_session_data *tsd = map_id2sd(target->id);
struct status_change* sc;
@@ -279,50 +279,47 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill
switch( skill_id )
{
case BA_APPLEIDUN:
- heal = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery
+ hp = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery
if( sd )
- heal += 5*pc_checkskill(sd,BA_MUSICALLESSON);
+ hp += 5*pc_checkskill(sd,BA_MUSICALLESSON);
break;
case PR_SANCTUARY:
- heal = (skill_lv>6)?777:skill_lv*100;
+ hp = (skill_lv>6)?777:skill_lv*100;
break;
case NPC_EVILLAND:
- heal = (skill_lv>6)?666:skill_lv*100;
+ hp = (skill_lv>6)?666:skill_lv*100;
break;
default:
if (skill_lv >= battle_config.max_heal_lv)
return battle_config.max_heal;
- heal = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8);
+ hp = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8);
if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) )
- heal += heal * skill * 2 / 100;
+ hp += hp * skill * 2 / 100;
else if( src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 )
- heal += heal * skill * 2 / 100;
+ hp += hp * skill * 2 / 100;
break;
}
- //FIXME: Is NPC_EVILLAND or BA_APPLEIDUN really an exception or we failed to add them to the original code? [Inkfish]
- if( target && target->type == BL_MER && skill_id != NPC_EVILLAND )
- heal >>= 1;
+ if( ( (target && target->type == BL_MER) || !heal ) && skill_id != NPC_EVILLAND )
+ hp >>= 1;
if( sd && (skill = pc_skillheal_bonus(sd, skill_id)) )
- heal += heal*skill/100;
+ hp += hp*skill/100;
if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) )
- heal += heal*skill/100;
+ hp += hp*skill/100;
- //FIXME: Is offensive heal affected by the following status? [Inkfish]
- //According to the original code, HEAL is but SANCTUARY isn't. Is that true?
sc = status_get_sc(target);
if( sc && sc->count )
{
- if( sc->data[SC_CRITICALWOUND] )
- heal -= heal * sc->data[SC_CRITICALWOUND]->val2/100;
- if( sc->data[SC_INCHEALRATE] ) //FIXME: BA_APPLEIDUN not affected by this one? [Inkfish]
- heal += heal * sc->data[SC_INCHEALRATE]->val1/100;
+ if( sc->data[SC_CRITICALWOUND] && heal ) // Critical Wound has no effect on offensive heal. [Inkfish]
+ hp -= hp * sc->data[SC_CRITICALWOUND]->val2/100;
+ if( sc->data[SC_INCHEALRATE] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN )
+ hp += hp * sc->data[SC_INCHEALRATE]->val1/100; // Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish]
}
- return heal;
+ return hp;
}
// Making plagiarize check its own function [Aru]
@@ -3173,7 +3170,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case HLIF_HEAL: //[orn]
case AL_HEAL:
{
- int heal = skill_calc_heal(src, bl, skillid, skilllv);
+ int heal = skill_calc_heal(src, bl, skillid, skilllv, true);
int heal_get_jobexp;
if( status_isimmune(bl) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) )
@@ -5559,7 +5556,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
bl = map_id2bl(battle_gettarget(src));
if (!bl) bl = src;
- i = skill_calc_heal(src, bl, skillid, 1+rand()%skilllv);
+ i = skill_calc_heal(src, bl, skillid, 1+rand()%skilllv, true);
//Eh? why double skill packet?
clif_skill_nodamage(src,bl,AL_HEAL,i,1);
clif_skill_nodamage(src,bl,skillid,i,1);
@@ -7315,7 +7312,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
}
else
{
- int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv);
+ int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv,true);
struct mob_data *md = BL_CAST(BL_MOB, bl);
if( md && mob_is_battleground(md) )
break;
@@ -7339,7 +7336,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
} else {
- int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv);
+ int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv,true);
if (tstatus->hp >= tstatus->max_hp)
break;
if (status_isimmune(bl))
@@ -7500,7 +7497,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
int heal;
if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_BARDDANCER) )
break; // affects self only when soullinked
- heal = skill_calc_heal(ss,bl,sg->skill_id, sg->skill_lv);
+ heal = skill_calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true);
clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
status_heal(bl, heal, 0, 0);
break;