diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index ef1089f26..d3c60591b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -819,8 +819,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int if((sce=sc->data[SC_EDP])) sc_start4(bl,SC_DPOISON,sce->val2, sce->val1,src->id,0,0, skill_get_time2(ASC_EDP,sce->val1)); - // Cancels on normal attack but benefits with the bonuses - status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER); } } break; @@ -4422,9 +4420,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case SR_EARTHSHAKER: if( flag&1 ) { //by default cloaking skills are remove by aoe skills so no more checking/removing except hiding and cloaking exceed. + skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag); status_change_end(bl, SC_HIDING, INVALID_TIMER); status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); - skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag); } else{ map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id); clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6); @@ -4543,7 +4541,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int skill_castend_damage_id); flag|=1; //Set flag to 1 so ammo is not double-consumed. [Skotlex] } - status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER); } break; @@ -8747,7 +8744,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case KO_JYUSATSU: - if( dstsd && tsc && !tsc->data[type] && rand()%100 < tstatus->int_/2 ){ + if( dstsd && tsc && !tsc->data[type] && + rand()%100 < ((45+5*skilllv) + skilllv*5 - status_get_int(bl)/2) ){//[(Base chance of success) + (Skill Level x 5) - (int / 2)]%. clif_skill_nodamage(src,bl,skillid,skilllv, status_change_start(bl,type,10000,skilllv,0,0,0,skill_get_time(skillid,skilllv),1)); status_zap(bl, tstatus->max_hp*skilllv*5/100 , 0); @@ -8760,6 +8758,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case KO_GENWAKU: if ( !map_flag_gvg(src->m) && ( dstsd || dstmd ) && battle_check_target(src,bl,BCT_ENEMY) > 0 ) { int x = src->x, y = src->y; + + if( sd && rnd()%100 > ((45+5*skilllv) - status_get_int(bl)/10) ){//[(Base chance of success) - (Intelligence Objectives / 10)]%. + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); + break; + } + if (unit_movepos(src,bl->x,bl->y,0,0)) { clif_skill_nodamage(src,src,skillid,skilllv,1); clif_slide(src,bl->x,bl->y) ; @@ -9539,7 +9543,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case KO_MUCHANAGE: case KO_BAKURETSU: case KO_ZENKAI: - //case KO_MAKIBISHI: flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete). case GS_GROUNDDRIFT: //Ammo should be deleted right away. skill_unitsetting(src,skillid,skilllv,x,y,0); @@ -10000,6 +10003,14 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk flag |= 33; skill_unitsetting(src, skillid, skilllv, x, y, 0); break; + + case KO_MAKIBISHI: + for( i = 0; i < (skilllv+2); i++ ) { + x = src->x - 1 + rnd()%3; + y = src->y - 1 + rnd()%3; + skill_unitsetting(src,skillid,skilllv,x,y,0); + } + break; default: if( skillid >= HM_SKILLBASE && skillid <= HM_SKILLBASE + MAX_HOMUNSKILL ) { if( src->type == BL_HOM && ((TBL_HOM*)src)->master->fd ) @@ -11252,7 +11263,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_FLASHER: case UNT_FREEZINGTRAP: case UNT_FIREPILLAR_ACTIVE: - case UNT_MAKIBISHI: map_foreachinrange(skill_trap_splash,&src->bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); if (sg->unit_id != UNT_FIREPILLAR_ACTIVE) clif_changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); @@ -11677,6 +11687,11 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns sc_start2(bl,type,100,sg->val1,sg->val2,skill_get_time2(sg->skill_id, sg->skill_lv)); break; + case UNT_MAKIBISHI: + skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); + sg->limit = DIFF_TICK(tick, sg->tick); + sg->unit_id = UNT_USED_TRAPS; + break; } if (bl->type == BL_MOB && ss != bl) |