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-rw-r--r--src/map/skill.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 848422f3c..2c255ffb7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6635,18 +6635,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NPC_EMOTION_ON:
case NPC_EMOTION:
- //va[0] is the emotion to use.
+ //val[0] is the emotion to use.
//NPC_EMOTION & NPC_EMOTION_ON can change a mob's mode 'permanently' [Skotlex]
//val[1] 'sets' the mode
//val[2] adds to the current mode
//val[3] removes from the current mode
//val[4] if set, asks to delete the previous mode change.
- if(md && md->skill_idx >= 0 && tsc)
- {
+ if(md && md->skill_idx >= 0 && tsc) {
clif->emotion(bl, md->db->skill[md->skill_idx].val[0]);
if(md->db->skill[md->skill_idx].val[4] && tsce)
status_change_end(bl, type, INVALID_TIMER);
+ //If mode gets set by NPC_EMOTION then the target should be reset [Playtester]
+ if(skill_id == NPC_EMOTION && md->db->skill[md->skill_idx].val[1])
+ mob_unlocktarget(md,tick);
+
if(md->db->skill[md->skill_idx].val[1] || md->db->skill[md->skill_idx].val[2])
sc_start4(src, type, 100, skill_lv,
md->db->skill[md->skill_idx].val[1],