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-rw-r--r--src/map/skill.c185
1 files changed, 38 insertions, 147 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index ee05cc2c4..85bb081a7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1,4 +1,4 @@
-// $Id: skill.c,v 1.8 2004/02/24 10:28:24 PM Celestia $
+// $Id: skill.c,v 1.8 2004/02/27 5:34:51 PM Celestia $
/* スキル?係 */
#include <stdio.h>
@@ -672,10 +672,6 @@ struct skill_unit_layout *skill_get_unit_layout(int skillid,int skilllv,struct b
return &skill_unit_layout[0];
}
-// case GD_LEADERSHIP: return 0xc1;
-// case GD_GLORYWOUNDS: return 0xc2;
-// case GD_SOULCOLD: return 0xc3;
-// case GD_HAWKEYES: return 0xc4;
// 0x89,0x8a,0x8b 表示無し
// 0x9a 炎?性の詠唱みたいなエフェクト
// 0x9b 水?性の詠唱みたいなエフェクト
@@ -1713,6 +1709,42 @@ int skill_check_unit_range2(int m,int x,int y,int skillid, int skilllv)
return c;
}
+int skill_guildaura_sub (struct block_list *bl,va_list ap)
+{
+ struct map_session_data *sd;
+ struct guild *g;
+ int gid, id;
+ int flag = 0;
+
+ nullpo_retr(0, sd=(struct map_session_data *)bl);
+
+ nullpo_retr(0, ap);
+ id = va_arg(ap,int);
+ gid = va_arg(ap,int);
+ if (sd->status.guild_id != gid)
+ return 0;
+
+ g = va_arg(ap,struct guild *);
+ if (guild_checkskill(g, GD_LEADERSHIP)>0) flag |= 1<<0;
+ if (guild_checkskill(g, GD_GLORYWOUNDS)>0) flag |= 1<<1;
+ if (guild_checkskill(g, GD_SOULCOLD)>0) flag |= 1<<2;
+ if (guild_checkskill(g, GD_HAWKEYES)>0) flag |= 1<<3;
+ if (guild_checkskill(g, GD_CHARISMA)>0) flag |= 1<<4;
+
+ if (flag > 0) {
+ if (sd->sc_count && sd->sc_data[SC_GUILDAURA].timer != -1) {
+ if (sd->sc_data[SC_GUILDAURA].val4 != flag) {
+ sd->sc_data[SC_GUILDAURA].val4 = flag;
+ status_calc_pc (sd, 0);
+ }
+ return 0;
+ }
+ status_change_start(&sd->bl, SC_GUILDAURA,1,id,0,flag,0,0 );
+ }
+
+ return 0;
+}
+
/*=========================================================================
* 範?スキル使用?理小分けここから
*/
@@ -5142,15 +5174,6 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case RG_GRAFFITI: /* Graffiti */
count=1; // Leave this at 1 [Valaris]
break;
-
- case GD_LEADERSHIP:
- case GD_GLORYWOUNDS:
- case GD_SOULCOLD:
- case GD_HAWKEYES:
- range=2;
- target=BCT_ALL;
- limit=300000;
- break;
}
nullpo_retr(NULL, group=skill_initunitgroup(src,(count > 0 ? count : layout->count),
@@ -5211,28 +5234,6 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
unit->limit=limit;
unit->range=range;
- // [celest]
- if (sc_data && src->type == BL_PC) {
- struct map_session_data *sd = (struct map_session_data *)src;
- if (sd) {
- // attach the unit's id to the caster
- switch (skillid) {
- case GD_LEADERSHIP:
- sd->state.leadership_flag = (int)group;
- break;
- case GD_GLORYWOUNDS:
- sd->state.glorywounds_flag = (int)group;
- break;
- case GD_SOULCOLD:
- sd->state.soulcold_flag = (int)unit;
- break;
- case GD_HAWKEYES:
- sd->state.hawkeyes_flag = (int)unit;
- break;
- }
- }
- }
-
if (range==0 && active_flag)
map_foreachinarea(skill_unit_effect,unit->bl.m
,unit->bl.x,unit->bl.y,unit->bl.x,unit->bl.y
@@ -5378,56 +5379,6 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick);
break;
- // New guild skills [Celest]
- case 0xc1: // GD_LEADERSHIP
- {
- struct map_session_data *sd, *tsd;
- tsd=(struct map_session_data *)ss;
- if (tsd && (sd=(struct map_session_data *)bl) &&
- sd->status.guild_id == tsd->status.guild_id &&
- sd != tsd) {
- sd->state.leadership_flag = (int)src;
- status_calc_pc (sd, 0);
- }
- }
- break;
- case 0xc2: // GD_GLORYWOUNDS
- {
- struct map_session_data *sd, *tsd;
- tsd=(struct map_session_data *)ss;
- if (tsd && (sd=(struct map_session_data *)bl) &&
- sd->status.guild_id == tsd->status.guild_id &&
- sd != tsd) {
- sd->state.glorywounds_flag = (int)src;
- status_calc_pc (sd, 0);
- }
- }
- break;
- case 0xc3: // GD_SOULCOLD
- {
- struct map_session_data *sd, *tsd;
- tsd=(struct map_session_data *)ss;
- if (tsd && (sd=(struct map_session_data *)bl) &&
- sd->status.guild_id == tsd->status.guild_id &&
- sd != tsd) {
- sd->state.soulcold_flag = (int)src;
- status_calc_pc (sd, 0);
- }
- }
- break;
- case 0xc4: // GD_HAWKEYES
- {
- struct map_session_data *sd, *tsd;
- tsd=(struct map_session_data *)ss;
- if (tsd && (sd=(struct map_session_data *)bl) &&
- sd->status.guild_id == tsd->status.guild_id &&
- sd != tsd) {
- sd->state.hawkeyes_flag = (int)src;
- status_calc_pc (sd, 0);
- }
- }
- break;
-
case 0xb2: /* あなたを_?いたいです */
case 0xb3: /* ゴスペル */
//case 0xb6: /* フォグウォ?ル */ - moved [celest]
@@ -5783,35 +5734,7 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t
sg->limit = DIFF_TICK(tick,sg->tick)+1000;
break;
}
- // New guild skills [Celest]
- case 0xc1: // GD_LEADERSHIP
- {
- struct map_session_data *sd;
- if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.leadership_flag > 0)
- sd->state.leadership_flag = 0;
- }
- break;
- case 0xc2: // GD_GLORYWOUNDS
- {
- struct map_session_data *sd;
- if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.glorywounds_flag > 0)
- sd->state.glorywounds_flag = 0;
- }
- break;
- case 0xc3: // GD_SOULCOLD
- {
- struct map_session_data *sd;
- if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.soulcold_flag > 0)
- sd->state.soulcold_flag = 0;
- }
- break;
- case 0xc4: // GD_HAWKEYES
- {
- struct map_session_data *sd;
- if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.hawkeyes_flag > 0)
- sd->state.hawkeyes_flag = 0;
- }
- break;
+
/* default:
if(battle_config.error_log)
printf("skill_unit_onout: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id);
@@ -5904,38 +5827,6 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick)
pc_setpos(p_sd,map[src->bl.m].name,src->bl.x,src->bl.y,3);
}
break;
- case 0xc1: // GD_LEADERSHIP
- {
- struct map_session_data *sd;
- if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) {
- sd->state.leadership_flag = 0;
- }
- }
- break;
- case 0xc2: // GD_GLORYWOUNDS
- {
- struct map_session_data *sd;
- if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) {
- sd->state.glorywounds_flag = 0;
- }
- }
- break;
- case 0xc3: // GD_SOULCOLD
- {
- struct map_session_data *sd;
- if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) {
- sd->state.soulcold_flag = 0;
- }
- }
- break;
- case 0xc4: // GD_HAWKEYES
- {
- struct map_session_data *sd;
- if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) {
- sd->state.hawkeyes_flag = 0;
- }
- }
- break;
}
return 0;
}