diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index c623edd7f..fc440ecf0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1731,7 +1731,6 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in int skill_blown (struct block_list *src, struct block_list *target, int count) { int dx=0,dy=0,nx,ny; - int x=target->x,y=target->y; int dir,ret; struct skill_unit *su=NULL; @@ -1767,15 +1766,15 @@ int skill_blown (struct block_list *src, struct block_list *target, int count) dy = -diry[dir]; } - ret=path_blownpos(target->m,x,y,dx,dy,count&0xffff); + ret=path_blownpos(target->m,target->x,target->y,dx,dy,count&0xffff); nx=ret>>16; ny=ret&0xffff; if (!su) unit_stop_walking(target,0); - dx = nx - x; - dy = ny - y; + dx = nx - target->x; + dy = ny - target->y; if (!dx && !dy) //Could not knockback. return 0; @@ -1794,8 +1793,9 @@ int skill_blown (struct block_list *src, struct block_list *target, int count) if(!(count&0x20000)) clif_blown(target); - if(target->type == BL_PC && map_getcell(target->m,x,y,CELL_CHKNPC)) - npc_touch_areanpc((TBL_PC*)target,target->m,x,y); //Invoke area NPC + if(target->type == BL_PC && + map_getcell(target->m, target->x, target->y, CELL_CHKNPC)) + npc_touch_areanpc((TBL_PC*)target, target->m, target->x, target->y); //Invoke area NPC return (count&0xFFFF); //Return amount of knocked back cells. } @@ -2017,7 +2017,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds //Display damage. switch(skillid){ case PA_GOSPEL: //Should look like Holy Cross [Skotlex] - dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5); + dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5, dmg.blewcount); break; //Skills that need be passed as a normal attack for the client to display correctly. case HVAN_EXPLOSION: @@ -2045,7 +2045,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds //Disabling skill animation doesn't works on multi-hit. dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, - (flag&SD_ANIMATION && dmg.div_ < 2?5:type)); + (flag&SD_ANIMATION && dmg.div_ < 2?5:type), dmg.blewcount); break; } @@ -5771,7 +5771,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) if (unit_movepos(src, src->x+dx, src->y+dy, 1, 1)) { //Display movement + animation. clif_slide(src,src->x,src->y); - clif_skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skillid, ud->skilllv, 5); + clif_skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skillid, ud->skilllv, 5, 0); } clif_skill_fail(sd,ud->skillid,0,0); } |