diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f707395eb..d9df0b869 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -561,7 +561,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) } break; case GC_DARKILLUSION: - if( map_flag_gvg(m) ) { + if( map_flag_gvg2(m) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; } @@ -3579,7 +3579,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint uint8 dir = iMap->calc_dir(bl, src->x, src->y); // teleport to target (if not on WoE grounds) - if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 0, 1) ) + if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 0, 1) ) clif->slide(src, bl->x, bl->y); // cause damage and knockback if the path to target was a straight one @@ -3690,7 +3690,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( dir > 2 && dir < 6 ) y = -i; else if( dir == 7 || dir < 2 ) y = i; else y = 0; - if( (mbl == src || (!map_flag_gvg(src->m) && !map[src->m].flag.battleground) ) && // only NJ_ISSEN don't have slide effect in GVG + if( (mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground) ) && // only NJ_ISSEN don't have slide effect in GVG unit_movepos(src, mbl->x+x, mbl->y+y, 1, 1) ) { clif->slide(src, src->x, src->y); clif->fixpos(src); @@ -4069,7 +4069,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint sc_start(src,SC_HIDING,100,skill_lv,skill->get_time(skill_id,skill_lv)); break; case NJ_KIRIKAGE: - if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground ) + if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground ) { //You don't move on GVG grounds. short x, y; iMap->search_freecell(bl, 0, &x, &y, 1, 1, 0); @@ -4350,7 +4350,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } break; case LG_PINPOINTATTACK: - if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) ) + if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) ) clif->slide(src,bl->x,bl->y); skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; @@ -4375,7 +4375,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case SR_KNUCKLEARROW: - if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) ) { + if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) ) { clif->slide(src,bl->x,bl->y); clif->fixpos(src); // Aegis send this packet too. } @@ -5125,7 +5125,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case ALL_RESURRECTION: - if(sd && (map_flag_gvg(bl->m) || map[bl->m].flag.battleground)) + if(sd && (map_flag_gvg2(bl->m) || map[bl->m].flag.battleground)) { //No reviving in WoE grounds! clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; @@ -9166,7 +9166,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case KO_KYOUGAKU: { int rate = max(5, (45 + 5 * skill_lv - status_get_int(bl) / 10)); - if( sd && !map_flag_gvg(src->m) ){ + if( sd && !map_flag_gvg2(src->m) ){ clif->skill_fail(sd, skill_id, USESKILL_FAIL_SIZE, 0); break; } @@ -9191,7 +9191,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case KO_GENWAKU: - if ( !map_flag_gvg(src->m) && ( dstsd || dstmd ) && !(tstatus->mode&MD_PLANT) && battle->check_target(src,bl,BCT_ENEMY) > 0 ) { + if ( !map_flag_gvg2(src->m) && ( dstsd || dstmd ) && !(tstatus->mode&MD_PLANT) && battle->check_target(src,bl,BCT_ENEMY) > 0 ) { int x = src->x, y = src->y; if( sd && rnd()%100 > max(5, (45 + 5 * skill_lv) - status_get_int(bl) / 10) ){//[(Base chance of success) - ( target's int / 10)]%. clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); @@ -9980,7 +9980,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui } break; case NJ_SHADOWJUMP: - if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground ) { //You don't move on GVG grounds. + if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground ) { //You don't move on GVG grounds. unit_movepos(src, x, y, 1, 0); clif->slide(src,x,y); } @@ -10622,7 +10622,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill ARR_FIND(0, MAX_SKILL_ITEM_REQUIRE, i, req.itemid[i] && (req.itemid[i] == ITEMID_TRAP || req.itemid[i] == ITEMID_TRAP_ALLOY)); if( req.itemid[i] ) req_item = req.itemid[i]; - if( map_flag_gvg(src->m) || map[src->m].flag.battleground ) + if( map_flag_gvg2(src->m) || map[src->m].flag.battleground ) limit *= 4; // longer trap times in WOE [celest] if( battle_config.vs_traps_bctall && map_flag_vs(src->m) && (src->type&battle_config.vs_traps_bctall) ) target = BCT_ALL; @@ -11414,7 +11414,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); - if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg(src->bl.m) ) { + if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg2(src->bl.m) ) { unit_movepos(bl, src->bl.x, src->bl.y, 0, 0); clif->fixpos(bl); } @@ -12937,7 +12937,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } break; case SR_CURSEDCIRCLE: - if (map_flag_gvg(sd->bl.m)) { + if (map_flag_gvg2(sd->bl.m)) { if (iMap->foreachinrange(mob_count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB, MOBID_EMPERIUM, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2)) { char output[128]; @@ -14035,7 +14035,7 @@ int skill_delay_fix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) time /= 2; break; case AS_SONICBLOW: - if (!map_flag_gvg(bl->m) && !map[bl->m].flag.battleground && sc->data[SC_SOULLINK]->val2 == SL_ASSASIN) + if (!map_flag_gvg2(bl->m) && !map[bl->m].flag.battleground && sc->data[SC_SOULLINK]->val2 == SL_ASSASIN) time /= 2; break; } |