diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 5ac920fe6..8c548b2bc 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7822,6 +7822,7 @@ static int skill_check_condition_mob_master_sub (struct block_list *bl, va_list int skill_isammotype (TBL_PC *sd, int skill) { return ( + battle_config.arrow_decrement==2 && (sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) && skill != HT_PHANTASMIC && skill_get_type(skill) == BF_WEAPON && @@ -10603,20 +10604,29 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in } else { //Flag is only used on the end, so it can be used here. [Skotlex] switch (skill_id) { + case BS_DAGGER: + case BS_SWORD: + case BS_TWOHANDSWORD: + case BS_AXE: + case BS_MACE: + case BS_KNUCKLE: + case BS_SPEAR: + flag = battle_config.produce_item_name_input&0x1; + break; case AM_PHARMACY: case AM_TWILIGHT1: case AM_TWILIGHT2: case AM_TWILIGHT3: - flag = battle_config.produce_potion_name_input; + flag = battle_config.produce_item_name_input&0x2; break; case AL_HOLYWATER: - flag = battle_config.holywater_name_input; + flag = battle_config.produce_item_name_input&0x8; break; case ASC_CDP: - flag = battle_config.cdp_name_input; + flag = battle_config.produce_item_name_input&0x10; break; default: - flag = battle_config.produce_item_name_input; + flag = battle_config.produce_item_name_input&0x80; break; } if (flag) { @@ -10763,7 +10773,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) tmp_item.identify = 1; tmp_item.nameid = skill_arrow_db[index].cre_id[i]; tmp_item.amount = skill_arrow_db[index].cre_amount[i]; - if(battle_config.making_arrow_name_input) { + if(battle_config.produce_item_name_input&0x4) { tmp_item.card[0]=CARD0_CREATE; tmp_item.card[1]=0; tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId |