summaryrefslogtreecommitdiff
path: root/src/map/skill.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 37ee297ca..064b18bdf 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -512,7 +512,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
if( npc->isnear(&sd->bl) ) {
// uncomment for more verbose message.
//char output[150];
- //sprintf(output, msg_txt(662), battle_config.min_npc_vendchat_distance);
+ //sprintf(output, msg_txt(862), battle_config.min_npc_vendchat_distance); // "You're too close to a NPC, you must be at least %d cells away from any NPC."
//clif->message(sd->fd, output);
clif->skill_fail(sd,skill_id,USESKILL_FAIL_THERE_ARE_NPC_AROUND,0);
return 1;
@@ -5503,7 +5503,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (sd)
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
if (skill->break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) && sd && sd != dstsd)
- clif->message(sd->fd, msg_txt(669));
+ clif->message(sd->fd, msg_txt(869)); // "You broke the target's weapon."
}
break;