diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 36 |
1 files changed, 13 insertions, 23 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index c2a92cb73..2079ffd85 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2192,6 +2192,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds struct status_change *sc; struct map_session_data *sd, *tsd; int type,damage,rdamage=0; + int8 rmdamage=0;//magic reflected if(skillid > 0 && skilllv <= 0) return 0; @@ -2249,6 +2250,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if( (dmg.damage || dmg.damage2) && (type = skill_magic_reflect(src, bl, src==dsrc)) ) { //Magic reflection, switch caster/target struct block_list *tbl = bl; + rmdamage = 1; bl = src; src = tbl; sd = BL_CAST(BL_PC, src); @@ -2271,6 +2273,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds sc->data[SC_SPIRIT]->val4 = dsrc->id; } } + /** * Official Magic Reflection Behavior : damage reflected depends on gears caster wears, not target **/ @@ -2701,29 +2704,16 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == bl->id) ) && check_distance_bl(bl, d_bl, sce->val3) ) { - /** - * Check for devotion and change targetted dmg. - * [d_bl = paladin; bl = player; src = source of dmg] - **/ - bool devo_flag = false; /* false = paladin devoing; true = player */ - if ( src ) - { - struct status_change *tsc; - tsc = status_get_sc(src); - - /* Per official standards, following skills should reflect at the bl */ - if( (tsc->data[SC_KAITE] && attack_type == BF_MAGIC) || - (tsc->data[SC_REFLECTDAMAGE] && attack_type != BF_MAGIC) - ) - devo_flag = true; - } - - clif_damage( - ( (devo_flag) ? bl:d_bl), - ( (devo_flag) ? bl:d_bl), gettick(), 0, 0, damage, 0, 0, 0); - status_fix_damage( - ( (devo_flag) ? bl:NULL), - ( (devo_flag) ? bl:d_bl), damage, 0); + if(!rmdamage){ + clif_damage(d_bl,d_bl, gettick(), 0, 0, damage, 0, 0, 0); + status_fix_damage(NULL,d_bl, damage, 0); + } + else{//Reflected magics are done directly on the target not on paladin + //This check is only for magical skill. + //For BF_WEAPON skills types track var rdamage and function battle_calc_return_damage + clif_damage(bl,bl, gettick(), 0, 0, damage, 0, 0, 0); + status_fix_damage(bl,bl, damage, 0); + } } else { status_change_end(bl, SC_DEVOTION, INVALID_TIMER); |