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-rw-r--r--src/map/skill.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index f1ff94fcd..b5c01bf1d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2031,13 +2031,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
case NPC_SPLASHATTACK:
case TF_DOUBLE:
case GS_CHAINACTION:
- case SN_SHARPSHOOTING:
dmg.dmotion = clif_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,dmg.type,dmg.damage2);
break;
default:
//Disabling skill animation doesn't works on multi-hit.
dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion,
- damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv,
+ damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv,
(flag&SD_ANIMATION && dmg.div_ < 2?5:type));
break;
}
@@ -4038,8 +4037,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NJ_HYOUSYOURAKU:
case NJ_RAIGEKISAI:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
case WZ_FROSTNOVA:
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_area_temp[1] = 0;
map_foreachinrange(skill_attack_area, src,
skill_get_splash(skillid, skilllv), BL_CHAR,