diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index b0ca693b1..5df5d3355 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2141,7 +2141,16 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds //Only knockback if it's still alive, otherwise a "ghost" is left behind. [Skotlex] if (dmg.blewcount > 0 && !status_isdead(bl)) - skill_blown(dsrc,bl,dmg.blewcount,-1,0); + { + int direction = -1; // default + switch(skillid) + { + case MG_FIREWALL: direction = unit_getdir(bl); break; // backwards + case WZ_STORMGUST: direction = rand()%8; break; // randomly + case PR_SANCTUARY: direction = unit_getdir(bl); break; // backwards + } + skill_blown(dsrc,bl,dmg.blewcount,direction,0); + } //Delayed damage must be dealt after the knockback (it needs to know actual position of target) if (dmg.amotion) |