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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c33
1 files changed, 21 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 1a11d9a0f..e0dddd1f3 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -38,11 +38,14 @@
#define SKILLUNITTIMER_INTERVAL 100
-//Guild Skills are shifted to these to make them stick into the skill array.
+
+// ranges reserved for mapping skill ids to skilldb offsets
#define GD_SKILLRANGEMIN 900
#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL
#define HM_SKILLRANGEMIN 800
#define HM_SKILLRANGEMAX HM_SKILLRANGEMIN+MAX_HOMUNSKILL
+#define MC_SKILLRANGEMIN 700
+#define MC_SKILLRANGEMAX MC_SKILLRANGEMIN+MAX_MERCSKILL
static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex]
static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex]
@@ -73,17 +76,23 @@ int skill_name2id(const char* name)
/// Returns the skill's array index, or 0 (Unknown Skill).
int skill_get_index( int id )
{
- // avoid ranges reserved for mapping guild/homun skills
- if( id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX )
- return 0;
- if( id >= HM_SKILLRANGEMIN && id <= HM_SKILLRANGEMAX )
+ // avoid ranges reserved for mapping guild/homun/mercenary skills
+ if( id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX
+ || id >= HM_SKILLRANGEMIN && id <= HM_SKILLRANGEMAX
+ || id >= MC_SKILLRANGEMIN && id <= MC_SKILLRANGEMAX )
return 0;
- // map skill number to skill id
+ // map skill id to skill db index
if( id >= GD_SKILLBASE )
id = GD_SKILLRANGEMIN + id - GD_SKILLBASE;
+ else
if( id >= HM_SKILLBASE )
id = HM_SKILLRANGEMIN + id - HM_SKILLBASE;
+ else
+ if( id >= MC_SKILLBASE )
+ id = MC_SKILLRANGEMIN + id - MC_SKILLBASE;
+ else
+ ; // identity
// validate result
if( id <= 0 || id >= MAX_SKILL_DB )
@@ -10791,14 +10800,14 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current)
{// id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description
int id = atoi(split[0]);
int i;
- if( id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX ) {
- ShowWarning("skill_parse_row_skilldb: Skill id %d is forbidden (interferes with guild skill mapping)!\n");
- return false;
- }
- if( id >= HM_SKILLRANGEMIN && id <= HM_SKILLRANGEMAX ) {
- ShowWarning("skill_parse_row_skilldb: Skill id %d is forbidden (interferes with homunculus skill mapping)!\n");
+ if( id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX
+ || id >= HM_SKILLRANGEMIN && id <= HM_SKILLRANGEMAX
+ || id >= MC_SKILLRANGEMIN && id <= MC_SKILLRANGEMAX )
+ {
+ ShowWarning("skill_parse_row_skilldb: Skill id %d is forbidden (interferes with guild/homun/mercenary skill mapping)!\n");
return false;
}
+
i = skill_get_index(id);
if( !i ) // invalid skill id
return false;