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-rw-r--r--src/map/skill.c47
1 files changed, 11 insertions, 36 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5ae210054..786a3b17d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2044,9 +2044,6 @@ int skill_area_sub( struct block_list *bl,va_list ap )
nullpo_retr(0, bl);
nullpo_retr(0, ap);
- if(bl->type!=BL_PC && bl->type!=BL_MOB && bl->type!=BL_SKILL)
- return 0;
-
src=va_arg(ap,struct block_list *); //‚±‚±‚Å‚Ísrc‚Ì’l‚ð??Æ‚µ‚Ä‚¢‚È‚¢‚Ì‚ÅNULLƒ`ƒFƒbƒN‚Í‚µ‚È‚¢
skill_id=va_arg(ap,int);
skill_lv=va_arg(ap,int);
@@ -2292,18 +2289,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
switch(skl->skill_id) {
case RG_INTIMIDATE:
if (unit_warp(src,-1,-1,-1,3) == 0) {
- int x,y,i,j;
- for(i=0;i<16;i++) {
- j = rand()%8;
- x = src->x + dirx[j];
- y = src->y + diry[j];
- if(map_getcell(src->m,x,y,CELL_CHKPASS))
- break;
- }
- if(i >= 16) {
- x = src->x;
- y = src->y;
- }
+ int x,y;
+ map_search_freecell(src, 0, &x, &y, 1, 1, 0);
if (!status_isdead(target))
unit_warp(target, -1, x, y, 3);
}
@@ -4854,7 +4841,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NPC_SUMMONSLAVE: /* Žè‰º?¢Š« */
case NPC_SUMMONMONSTER: /* MOB?¢Š« */
- if(md)
+ if(md && md->skillidx >= 0)
mob_summonslave(md,md->db->skill[md->skillidx].val,skilllv,skillid);
break;
@@ -4904,11 +4891,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NPC_TRANSFORMATION:
case NPC_METAMORPHOSIS:
- if(md) {
+ if(md && md->skillidx >= 0) {
if (skilllv > 1)
{ //Multiply skilllv times, the original instance must be silently killed. [Skotlex]
mob_summonslave(md,md->db->skill[md->skillidx].val,skilllv,skillid);
- unit_free(src);
+ unit_remove_map(src,1);
}
else
{ //Transform into another class.
@@ -5523,7 +5510,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if(sd) {
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if(rand()%100 < (50+10*skilllv))
- pc_addspiritball(sd,skill_get_time(skillid,skilllv),skilllv);
+ pc_addspiritball(sd,skill_get_time(skillid,skilllv),10);
else if(sd->spiritball > 0)
pc_delspiritball(sd,1,0);
}
@@ -5822,7 +5809,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
{
struct map_session_data *sd=NULL;
struct status_change *sc;
- int i,tmpx = 0,tmpy = 0, x1 = 0, y1 = 0;
+ int i;
//if(skilllv <= 0) return 0;
if(skillid > 0 && skilllv <= 0) return 0; // celest
@@ -5930,25 +5917,13 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
case WZ_METEOR: //ƒ?ƒeƒIƒXƒg?ƒ€
{
int flag=0, area = skill_get_splash(skillid, skilllv);
+ int tmpx, tmpy, x1 = 0, y1 = 0;
if (sc && sc->data[SC_MAGICPOWER].timer != -1)
flag = flag|2; //Store the magic power flag for future use. [Skotlex]
for(i=0;i<2+(skilllv>>1);i++) {
- int j=0;
- do {
-
- tmpx = x + (rand()%area - area/2);
- tmpy = y + (rand()%area - area/2);
- if(tmpx < 0)
- tmpx = 0;
- else if(tmpx >= map[src->m].xs)
- tmpx = map[src->m].xs - 1;
- if(tmpy < 0)
- tmpy = 0;
- else if(tmpy >= map[src->m].ys)
- tmpy = map[src->m].ys - 1;
- j++;
- } while((map_getcell(src->m,tmpx,tmpy,CELL_CHKNOPASS)) && j<100);
- if(j >= 100)
+ tmpx = x;
+ tmpy = y;
+ if (!map_search_freecell(NULL, src->m, &tmpx, &tmpy, area, area, 1))
continue;
if(!(flag&1)){
clif_skill_poseffect(src,skillid,skilllv,tmpx,tmpy,tick);