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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c73
1 files changed, 37 insertions, 36 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index d159c3e2c..393c88df2 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -691,10 +691,10 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
temp = skill->get_time2(status->sc2skill(type),7);
if (sd->addeff[i].flag&ATF_TARGET)
- status->change_start(src,bl,type,rate,7,0,(type == SC_BURNING)?src->id:0,0,temp,0);
+ status->change_start(src,bl,type,rate,7,0,(type == SC_BURNING)?src->id:0,0,temp,SCFLAG_NONE);
if (sd->addeff[i].flag&ATF_SELF)
- status->change_start(src,src,type,rate,7,0,(type == SC_BURNING)?src->id:0,0,temp,0);
+ status->change_start(src,src,type,rate,7,0,(type == SC_BURNING)?src->id:0,0,temp,SCFLAG_NONE);
}
}
@@ -709,9 +709,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
temp = skill->get_time2(status->sc2skill(type),7);
if( sd->addeff3[i].target&ATF_TARGET )
- status->change_start(src,bl,type,sd->addeff3[i].rate,7,0,0,0,temp,0);
+ status->change_start(src,bl,type,sd->addeff3[i].rate,7,0,0,0,temp,SCFLAG_NONE);
if( sd->addeff3[i].target&ATF_SELF )
- status->change_start(src,src,type,sd->addeff3[i].rate,7,0,0,0,temp,0);
+ status->change_start(src,src,type,sd->addeff3[i].rate,7,0,0,0,temp,SCFLAG_NONE);
}
}
}
@@ -778,7 +778,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
// Enchant Poison gives a chance to poison attacked enemies
if((sce=sc->data[SC_ENCHANTPOISON])) //Don't use sc_start since chance comes in 1/10000 rate.
status->change_start(src,bl,SC_POISON,sce->val2, sce->val1,src->id,0,0,
- skill->get_time2(AS_ENCHANTPOISON,sce->val1),0);
+ skill->get_time2(AS_ENCHANTPOISON,sce->val1),SCFLAG_NONE);
// Enchant Deadly Poison gives a chance to deadly poison attacked enemies
if((sce=sc->data[SC_EDP]))
sc_start4(src,bl,SC_DPOISON,sce->val2, sce->val1,src->id,0,0,
@@ -790,7 +790,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
case SM_BASH:
if( sd && skill_lv > 5 && pc->checkskill(sd,SM_FATALBLOW)>0 )
status->change_start(src,bl,SC_STUN,500*(skill_lv-5)*sd->status.base_level/50,
- skill_lv,0,0,0,skill->get_time2(SM_FATALBLOW,skill_lv),0);
+ skill_lv,0,0,0,skill->get_time2(SM_FATALBLOW,skill_lv),SCFLAG_NONE);
break;
case MER_CRASH:
@@ -1079,7 +1079,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
break;
case GS_BULLSEYE: //0.1% coma rate.
if(tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN)
- status->change_start(src,bl,SC_COMA,10,skill_lv,0,src->id,0,0,0);
+ status->change_start(src,bl,SC_COMA,10,skill_lv,0,src->id,0,0,SCFLAG_NONE);
break;
case GS_PIERCINGSHOT:
sc_start2(src,bl,SC_BLOODING,(skill_lv*3),skill_lv,src->id,skill->get_time2(skill_id,skill_lv));
@@ -1189,7 +1189,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
break;
case NC_POWERSWING:
// Use flag=2, the stun duration is not vit-reduced.
- status->change_start(src, bl, SC_STUN, 5*skill_lv*100, skill_lv, 0, 0, 0, skill->get_time(skill_id, skill_lv), 2);
+ status->change_start(src, bl, SC_STUN, 5*skill_lv*100, skill_lv, 0, 0, 0, skill->get_time(skill_id, skill_lv), SCFLAG_FIXEDTICK);
if( rnd()%100 < 5*skill_lv )
skill->castend_damage_id(src, bl, NC_AXEBOOMERANG, pc->checkskill(sd, NC_AXEBOOMERANG), tick, 1);
break;
@@ -1210,7 +1210,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
case LG_HESPERUSLIT:
if ( sc && sc->data[SC_BANDING] ) {
if ( sc->data[SC_BANDING]->val2 == 4 ) // 4 banding RGs: Targets will be stunned at 100% chance for 4 ~ 8 seconds, irreducible by STAT.
- status->change_start(src, bl, SC_STUN, 10000, skill_lv, 0, 0, 0, 1000*(4+rand()%4), 2);
+ status->change_start(src, bl, SC_STUN, 10000, skill_lv, 0, 0, 0, 1000*(4+rand()%4), SCFLAG_FIXEDTICK);
else if ( sc->data[SC_BANDING]->val2 == 6 ) // 6 banding RGs: activate Pinpoint Attack Lv1-5
skill->castend_damage_id(src,bl,LG_PINPOINTATTACK,1+rand()%5,tick,0);
}
@@ -1356,7 +1356,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
rate += sd->weapon_coma_race[tstatus->race];
rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
if (rate)
- status->change_start(src, bl, SC_COMA, rate, 0, 0, src->id, 0, 0, 0);
+ status->change_start(src, bl, SC_COMA, rate, 0, 0, src->id, 0, 0, SCFLAG_NONE);
}
if( sd && battle_config.equip_self_break_rate )
{ // Self weapon breaking
@@ -1396,10 +1396,10 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
if (sd && !skill_id && bl->type == BL_PC) { // This effect does not work with skills.
if (sd->def_set_race[tstatus->race].rate)
status->change_start(src,bl, SC_DEFSET, sd->def_set_race[tstatus->race].rate, sd->def_set_race[tstatus->race].value,
- 0, 0, 0, sd->def_set_race[tstatus->race].tick, 2);
+ 0, 0, 0, sd->def_set_race[tstatus->race].tick, SCFLAG_FIXEDTICK);
if (sd->def_set_race[tstatus->race].rate)
status->change_start(src,bl, SC_MDEFSET, sd->mdef_set_race[tstatus->race].rate, sd->mdef_set_race[tstatus->race].value,
- 0, 0, 0, sd->mdef_set_race[tstatus->race].tick, 2);
+ 0, 0, 0, sd->mdef_set_race[tstatus->race].tick, SCFLAG_FIXEDTICK);
}
}
@@ -1703,10 +1703,10 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b
time = skill->get_time2(status->sc2skill(type),7);
if (dstsd->addeff2[i].flag&ATF_TARGET)
- status->change_start(bl,src,type,rate,7,0,0,0,time,0);
+ status->change_start(bl,src,type,rate,7,0,0,0,time,SCFLAG_NONE);
if (dstsd->addeff2[i].flag&ATF_SELF && !status->isdead(bl))
- status->change_start(bl,bl,type,rate,7,0,0,0,time,0);
+ status->change_start(bl,bl,type,rate,7,0,0,0,time,SCFLAG_NONE);
}
}
@@ -4079,7 +4079,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case SL_STIN:
case SL_STUN:
if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
- status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,10);
+ status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE);
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
@@ -4518,7 +4518,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
tsc->data[SC_MELODYOFSINK] || tsc->data[SC_BEYOND_OF_WARCRY] || tsc->data[SC_UNLIMITED_HUMMING_VOICE] ) &&
rnd()%100 < 4 * skill_lv + 2 * (sd ? pc->checkskill(sd,WM_LESSON) : 10) + 10 * battle->calc_chorusbonus(sd)) {
skill->attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag);
- status->change_start(src,bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),8);
+ status->change_start(src,bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),SCFLAG_FIXEDRATE);
status_change_end(bl, SC_SWING, INVALID_TIMER);
status_change_end(bl, SC_SYMPHONY_LOVE, INVALID_TIMER);
status_change_end(bl, SC_MOONLIT_SERENADE, INVALID_TIMER);
@@ -5195,7 +5195,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case RK_FIGHTINGSPIRIT:
case RK_ABUNDANCE:
if( sd && !pc->checkskill(sd, RK_RUNEMASTERY) ){
- if( status->change_start(src,&sd->bl, (sc_type)(rnd()%SC_CONFUSION), 1000, 1, 0, 0, 0, skill->get_time2(skill_id,skill_lv),8) ){
+ if( status->change_start(src,&sd->bl, (sc_type)(rnd()%SC_CONFUSION), 1000, 1, 0, 0, 0, skill->get_time2(skill_id,skill_lv),SCFLAG_FIXEDRATE) ){
skill->consume_requirement(sd,skill_id,skill_lv,2);
map->freeblock_unlock();
return 0;
@@ -6224,7 +6224,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
|| dstsd->status.char_id == sd->status.child
)
) {
- status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,8);
+ status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,SCFLAG_FIXEDRATE);
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
@@ -6427,7 +6427,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( battle->check_undead(tstatus->race,tstatus->def_ele) ) {
status->change_start(src, bl, SC_BLIND,
100*(100-(tstatus->int_/2+tstatus->vit/3+tstatus->luk/10)), 1,0,0,0,
- skill->get_time2(skill_id, skill_lv) * (100-(tstatus->int_+tstatus->vit)/2)/100,0);
+ skill->get_time2(skill_id, skill_lv) * (100-(tstatus->int_+tstatus->vit)/2)/100,SCFLAG_NONE);
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
if(dstmd)
@@ -7282,7 +7282,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
return 0;
}
else
- status->change_start(src,bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time2(skill_id,skill_lv),8);
+ status->change_start(src,bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time2(skill_id,skill_lv),SCFLAG_FIXEDRATE);
}
break;
@@ -7688,7 +7688,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (tsce) {
if(sd)
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,10000,8);
+ status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,10000,SCFLAG_FIXEDRATE);
status_change_end(bl, SC_SWOO, INVALID_TIMER);
break;
}
@@ -7696,7 +7696,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case SL_SKE:
if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,10);
+ status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE);
break;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
@@ -8427,7 +8427,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( tsc && tsc->data[SC_STONE] )
status_change_end(bl,SC_STONE,INVALID_TIMER);
else
- status->change_start(src,bl,SC_STONE,10000,skill_lv,0,0,500,skill->get_time(skill_id, skill_lv),2);
+ status->change_start(src,bl,SC_STONE,10000,skill_lv,0,0,500,skill->get_time(skill_id, skill_lv),SCFLAG_FIXEDTICK);
} else {
int rate = 45 + 5 * skill_lv;
if( rnd()%100 < rate ){
@@ -8663,13 +8663,13 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
//If the target was successfully inflected with the Unlucky status, give 1 of 3 random status's.
switch(rnd()%3) {//Targets in the Unlucky status will be affected by one of the 3 random status's regardless of resistance.
case 0:
- status->change_start(src,bl,SC_POISON,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),10);
+ status->change_start(src,bl,SC_POISON,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE);
break;
case 1:
- status->change_start(src,bl,SC_SILENCE,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),10);
+ status->change_start(src,bl,SC_SILENCE,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE);
break;
case 2:
- status->change_start(src,bl,SC_BLIND,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),10);
+ status->change_start(src,bl,SC_BLIND,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE);
}
}
} else if( sd )
@@ -9462,10 +9462,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
&& rand()%100 < (10 * (5 * skill_lv - status_get_int(bl) / 2 + 45 + 5 * skill_lv))
) {
clif->skill_nodamage(src, bl, skill_id, skill_lv,
- status->change_start(src, bl, type, 10000, skill_lv, 0, 0, 0, skill->get_time(skill_id, skill_lv), 1));
+ status->change_start(src, bl, type, 10000, skill_lv, 0, 0, 0, skill->get_time(skill_id, skill_lv), SCFLAG_NOAVOID));
status_zap(bl, tstatus->max_hp * skill_lv * 5 / 100 , 0);
if( status->get_lv(bl) <= status->get_lv(src) )
- status->change_start(src, bl, SC_COMA, skill_lv, skill_lv, 0, src->id, 0, 0, 0);
+ status->change_start(src, bl, SC_COMA, skill_lv, skill_lv, 0, src->id, 0, 0, SCFLAG_NONE);
} else if( sd )
clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
break;
@@ -9564,8 +9564,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
heal = 5 * status->get_lv(&hd->bl) + status->base_matk(&hd->battle_status, status->get_lv(&hd->bl));
status->heal(bl, heal, 0, 0);
clif->skill_nodamage(src, src, skill_id, skill_lv, clif->skill_nodamage(src, bl, AL_HEAL, heal, 1));
- status->change_start(src, src, type, 1000, skill_lv, 0, 0, 0, skill->get_time(skill_id,skill_lv), 1|2|8);
- status->change_start(src, bl, type, 1000, skill_lv, 0, 0, 0, skill->get_time(skill_id,skill_lv), 1|2|8);
+ status->change_start(src, src, type, 1000, skill_lv, 0, 0, 0, skill->get_time(skill_id,skill_lv), SCFLAG_NOAVOID|SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE);
+ status->change_start(src, bl, type, 1000, skill_lv, 0, 0, 0, skill->get_time(skill_id,skill_lv), SCFLAG_NOAVOID|SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE);
}
break;
@@ -11371,7 +11371,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
break;
} else if( sc && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) {
int sec = skill->get_time2(sg->skill_id,sg->skill_lv);
- if( status->change_start(ss, bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,8) ) {
+ if( status->change_start(ss, bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,SCFLAG_FIXEDRATE) ) {
const struct TimerData* td = sc->data[type]?timer->get(sc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK32(td->tick, tick);
@@ -11753,7 +11753,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
case UNT_MANHOLE:
if( sg->val2 == 0 && tsc && (sg->unit_id == UNT_ANKLESNARE || bl->id != sg->src_id) ) {
int sec = skill->get_time2(sg->skill_id,sg->skill_lv);
- if( status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8) ) {
+ if( status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, SCFLAG_FIXEDRATE) ) {
const struct TimerData* td = tsc->data[type]?timer->get(tsc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK32(td->tick, tick);
@@ -11783,7 +11783,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
if( bl->id != ss->id ) {
if( status_get_mode(bl)&MD_BOSS )
break;
- if( status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id, sg->skill_lv), 8) ) {
+ if( status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id, sg->skill_lv), SCFLAG_FIXEDRATE) ) {
map->moveblock(bl, src->bl.x, src->bl.y, tick);
clif->fixpos(bl);
@@ -11796,7 +11796,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
case UNT_VENOMDUST:
if(tsc && !tsc->data[type])
- status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id,sg->skill_lv),0);
+ status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id,sg->skill_lv),SCFLAG_NONE);
break;
@@ -12143,7 +12143,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
case UNT_CLOUD_KILL:
if(tsc && !tsc->data[type])
- status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id,sg->skill_lv),8);
+ status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id,sg->skill_lv),SCFLAG_FIXEDRATE);
skill->attack(skill->get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
@@ -12242,7 +12242,8 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
case UNT_POISON_MIST:
skill->attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
- status->change_start(ss, bl, SC_BLIND, rnd() % 100 > sg->skill_lv * 10, sg->skill_lv, sg->skill_id, 0, 0, skill->get_time2(sg->skill_id, sg->skill_lv), 2|8);
+ status->change_start(ss, bl, SC_BLIND, rnd() % 100 > sg->skill_lv * 10, sg->skill_lv, sg->skill_id, 0, 0,
+ skill->get_time2(sg->skill_id, sg->skill_lv), SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE);
break;
}