diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 36 |
1 files changed, 17 insertions, 19 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index cd9e3af8d..7b87845bc 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -849,13 +849,10 @@ int can_copy (struct map_session_data *sd, int skillid) // [MouseJstr] - skill ok to cast? and when? int skillnotok (int skillid, struct map_session_data *sd) { - int i = skillid; + int i = skillid,m; nullpo_retr (1, sd); - //if (sd == 0) - //return 0; - //return 1; - // I think it was meant to be "no skills allowed when not a valid sd" - + m = sd->bl.m; + if (skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX) return 1; @@ -874,33 +871,33 @@ int skillnotok (int skillid, struct map_session_data *sd) return 0; // gm's can do anything damn thing they want // Check skill restrictions [Celest] - if(!map_flag_vs(sd->bl.m) && skill_get_nocast (skillid) & 1) + if(!map_flag_vs(m) && skill_get_nocast (skillid) & 1) return 1; - if(map[sd->bl.m].flag.pvp && skill_get_nocast (skillid) & 2) + if(map[m].flag.pvp && skill_get_nocast (skillid) & 2) return 1; - if(map_flag_gvg(sd->bl.m) && skill_get_nocast (skillid) & 4) + if(map_flag_gvg(m) && skill_get_nocast (skillid) & 4) return 1; if(agit_flag && skill_get_nocast (skillid) & 8) return 1; - if(map[sd->bl.m].flag.restricted && map[sd->bl.m].zone && skill_get_nocast (skillid) & (8*map[sd->bl.m].zone)) + if(map[m].flag.restricted && map[m].zone && skill_get_nocast (skillid) & (8*map[m].zone)) return 1; switch (skillid) { case AL_WARP: - if(map[sd->bl.m].flag.nowarp) { + if(map[m].flag.nowarp) { clif_skill_teleportmessage(sd,0); return 1; } return 0; break; case AL_TELEPORT: - if(map[sd->bl.m].flag.noteleport) { + if(map[m].flag.noteleport) { clif_skill_teleportmessage(sd,0); return 1; } return 0; case TK_HIGHJUMP: - if(map[sd->bl.m].flag.noteleport && !map_flag_vs(sd->bl.m)) + if(map[m].flag.noteleport && !map_flag_vs(m)) { //Can't be used on noteleport maps, except for vs maps [Skotlex] clif_skill_fail(sd,skillid,0,0); return 1; @@ -909,7 +906,7 @@ int skillnotok (int skillid, struct map_session_data *sd) case WE_CALLPARTNER: case WE_CALLPARENT: case WE_CALLBABY: - if (map[sd->bl.m].flag.nomemo) { + if (map[m].flag.nomemo) { clif_skill_teleportmessage(sd,1); return 1; } @@ -919,23 +916,24 @@ int skillnotok (int skillid, struct map_session_data *sd) return 0; // always allowed case WZ_ICEWALL: // noicewall flag [Valaris] - if (map[sd->bl.m].flag.noicewall) { + if (map[m].flag.noicewall) { clif_skill_fail(sd,skillid,0,0); return 1; } break; case GD_EMERGENCYCALL: - if ( + if ( //No use map_flag_gvg since config already takes that into account !(battle_config.emergency_call&(agit_flag?2:1)) || - !(battle_config.emergency_call&(map_flag_gvg(sd->bl.m)?8:4)) || - (battle_config.emergency_call&16 && map[sd->bl.m].flag.nowarpto) + !(battle_config.emergency_call& + (map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) || + (battle_config.emergency_call&16 && map[m].flag.nowarpto) ) { clif_skill_fail(sd,skillid,0,0); return 1; } break; } - return (map[sd->bl.m].flag.noskill); + return (map[m].flag.noskill); } // [orn] - skill ok to cast? and when? //homunculus |