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-rw-r--r--src/map/skill.c168
1 files changed, 87 insertions, 81 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index fac465df6..b90be3c2a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -185,17 +185,21 @@ int skill_get_unit_bl_target( uint16 skill_id ) { skill_get (skill->db[skill_
int skill_get_unit_flag( uint16 skill_id ) { skill_get (skill->db[skill_id].unit_flag, skill_id); }
int skill_get_unit_layout_type( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill->db[skill_id].unit_layout_type[skill_glv(skill_lv-1)], skill_id, skill_lv); }
int skill_get_cooldown( uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill->db[skill_id].cooldown[skill_glv(skill_lv-1)], skill_id, skill_lv); }
+int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ) {
#ifdef RENEWAL_CAST
-int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill->db[skill_id].fixed_cast[skill_glv(skill_lv-1)], skill_id, skill_lv); }
+ skill_get2 (skill->db[skill_id].fixed_cast[skill_glv(skill_lv-1)], skill_id, skill_lv);
+#else
+ return 0;
#endif
+}
int skill_tree_get_max(uint16 skill_id, int b_class)
{
int i;
b_class = pc->class2idx(b_class);
- ARR_FIND( 0, MAX_SKILL_TREE, i, skill_tree[b_class][i].id == 0 || skill_tree[b_class][i].id == skill_id );
- if( i < MAX_SKILL_TREE && skill_tree[b_class][i].id == skill_id )
- return skill_tree[b_class][i].max;
+ ARR_FIND( 0, MAX_SKILL_TREE, i, pc->skill_tree[b_class][i].id == 0 || pc->skill_tree[b_class][i].id == skill_id );
+ if( i < MAX_SKILL_TREE && pc->skill_tree[b_class][i].id == skill_id )
+ return pc->skill_tree[b_class][i].max;
else
return skill->get_max(skill_id);
}
@@ -475,7 +479,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
case AL_WARP:
case RETURN_TO_ELDICASTES:
case ALL_GUARDIAN_RECALL:
- if(maplist[m].flag.nowarp) {
+ if(map->list[m].flag.nowarp) {
clif->skill_mapinfomessage(sd,0);
return 1;
}
@@ -483,7 +487,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
case AL_TELEPORT:
case SC_FATALMENACE:
case SC_DIMENSIONDOOR:
- if(maplist[m].flag.noteleport) {
+ if(map->list[m].flag.noteleport) {
clif->skill_mapinfomessage(sd,0);
return 1;
}
@@ -491,7 +495,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
case WE_CALLPARTNER:
case WE_CALLPARENT:
case WE_CALLBABY:
- if (maplist[m].flag.nomemo) {
+ if (map->list[m].flag.nomemo) {
clif->skill_mapinfomessage(sd,1);
return 1;
}
@@ -510,7 +514,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
return 0; // always allowed
case WZ_ICEWALL:
// noicewall flag [Valaris]
- if (maplist[m].flag.noicewall) {
+ if (map->list[m].flag.noicewall) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 1;
}
@@ -523,8 +527,8 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
break;
case GD_EMERGENCYCALL:
if( !(battle_config.emergency_call&((map->agit_flag || map->agit2_flag)?2:1))
- || !(battle_config.emergency_call&(maplist[m].flag.gvg || maplist[m].flag.gvg_castle?8:4))
- || (battle_config.emergency_call&16 && maplist[m].flag.nowarpto && !maplist[m].flag.gvg_castle)
+ || !(battle_config.emergency_call&(map->list[m].flag.gvg || map->list[m].flag.gvg_castle?8:4))
+ || (battle_config.emergency_call&16 && map->list[m].flag.nowarpto && !map->list[m].flag.gvg_castle)
) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 1;
@@ -560,7 +564,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
break;
}
- return (maplist[m].flag.noskill);
+ return (map->list[m].flag.noskill);
}
int skillnotok_hom(uint16 skill_id, struct homun_data *hd)
@@ -2015,7 +2019,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
nullpo_ret(src);
- if (src != target && maplist[src->m].flag.noknockback)
+ if (src != target && map->list[src->m].flag.noknockback)
return 0; //No knocking
if (count == 0)
return 0; //Actual knockback distance is 0.
@@ -3526,7 +3530,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
uint8 dir = map->calc_dir(bl, src->x, src->y);
// teleport to target (if not on WoE grounds)
- if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 0, 1) )
+ if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 0, 1) )
clif->slide(src, bl->x, bl->y);
// cause damage and knockback if the path to target was a straight one
@@ -3634,7 +3638,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
if( dir > 2 && dir < 6 ) y = -i;
else if( dir == 7 || dir < 2 ) y = i;
else y = 0;
- if( (mbl == src || (!map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground) ) // only NJ_ISSEN don't have slide effect in GVG
+ if( (mbl == src || (!map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground) ) // only NJ_ISSEN don't have slide effect in GVG
&& unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1)
) {
clif->slide(src, src->x, src->y);
@@ -4011,7 +4015,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
sc_start(src,SC_HIDING,100,skill_lv,skill->get_time(skill_id,skill_lv));
break;
case NJ_KIRIKAGE:
- if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground ) {
+ if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground ) {
//You don't move on GVG grounds.
short x, y;
map->search_freecell(bl, 0, &x, &y, 1, 1, 0);
@@ -4284,7 +4288,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
}
break;
case LG_PINPOINTATTACK:
- if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) )
+ if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) )
clif->slide(src,bl->x,bl->y);
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
break;
@@ -4309,7 +4313,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
break;
case SR_KNUCKLEARROW:
- if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) ) {
+ if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) ) {
clif->slide(src,bl->x,bl->y);
clif->fixpos(src); // Aegis send this packet too.
}
@@ -5035,7 +5039,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
}
skill->area_temp[0] = 0;
- party_foreachsamemap(skill->area_sub,
+ party->foreachsamemap(skill->area_sub,
sd,skill->get_splash(skill_id, skill_lv),
src,skill_id,skill_lv,tick, flag|BCT_PARTY|1,
skill->castend_nodamage_id);
@@ -5044,7 +5048,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
}
skill->area_temp[0] = 5 - skill->area_temp[0]; // The actual penalty...
- if (skill->area_temp[0] > 0 && !maplist[src->m].flag.noexppenalty) { //Apply penalty
+ if (skill->area_temp[0] > 0 && !map->list[src->m].flag.noexppenalty) { //Apply penalty
sd->status.base_exp -= min(sd->status.base_exp, pc->nextbaseexp(sd) * skill->area_temp[0] * 2/1000); //0.2% penalty per each.
sd->status.job_exp -= min(sd->status.job_exp, pc->nextjobexp(sd) * skill->area_temp[0] * 2/1000);
clif->updatestatus(sd,SP_BASEEXP);
@@ -5060,7 +5064,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case ALL_RESURRECTION:
- if(sd && (map_flag_gvg2(bl->m) || maplist[bl->m].flag.battleground)) {
+ if(sd && (map_flag_gvg2(bl->m) || map->list[bl->m].flag.battleground)) {
//No reviving in WoE grounds!
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
@@ -5072,7 +5076,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (tsc && tsc->data[SC_HELLPOWER])
break;
- if (maplist[bl->m].flag.pvp && dstsd && dstsd->pvp_point < 0)
+ if (map->list[bl->m].flag.pvp && dstsd && dstsd->pvp_point < 0)
break;
switch(skill_lv){
@@ -5743,7 +5747,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case MO_KITRANSLATION:
- if(dstsd && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER) {
+ if(dstsd && ((dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER || (dstsd->class_&MAPID_UPPERMASK)!=MAPID_REBELLION)) {
pc->addspiritball(dstsd,skill->get_time(skill_id,skill_lv),5);
}
break;
@@ -5758,7 +5762,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case MO_ABSORBSPIRITS:
i = 0;
- if (dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER)
+ if (dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && ((dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER || (dstsd->class_&MAPID_UPPERMASK)!=MAPID_REBELLION))
{ // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen]
i = dstsd->spiritball * 7;
pc->delspiritball(dstsd,dstsd->spiritball,0);
@@ -5893,14 +5897,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( sd == NULL || sd->status.party_id == 0 || (flag & 1) )
clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
else if( sd )
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
break;
case MER_MAGNIFICAT:
if( mer != NULL )
{
clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
if( mer->master && mer->master->status.party_id != 0 && !(flag&1) )
- party_foreachsamemap(skill->area_sub, mer->master, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, mer->master, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
else if( mer->master && !(flag&1) )
clif->skill_nodamage(src, &mer->master->bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
}
@@ -5914,7 +5918,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(bl,bl,skill_id,skill_lv,
sc_start2(bl,type,100,skill_lv,(src == bl)? 1:0,skill->get_time(skill_id,skill_lv)));
} else if (sd) {
- party_foreachsamemap(skill->area_sub,
+ party->foreachsamemap(skill->area_sub,
sd,skill->get_splash(skill_id, skill_lv),
src,skill_id,skill_lv,tick, flag|BCT_PARTY|1,
skill->castend_nodamage_id);
@@ -6258,7 +6262,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case AL_TELEPORT:
if(sd) {
- if (maplist[bl->m].flag.noteleport && skill_lv <= 2) {
+ if (map->list[bl->m].flag.noteleport && skill_lv <= 2) {
clif->skill_mapinfomessage(sd,0);
break;
}
@@ -6631,8 +6635,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
int x,y, dir = unit->getdir(src);
//Fails on noteleport maps, except for GvG and BG maps [Skotlex]
- if( maplist[src->m].flag.noteleport
- && !(maplist[src->m].flag.battleground || map_flag_gvg2(src->m))
+ if( map->list[src->m].flag.noteleport
+ && !(map->list[src->m].flag.battleground || map_flag_gvg2(src->m))
) {
x = src->x;
y = src->y;
@@ -7448,7 +7452,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
for(i = 0; i < g->max_member; i++, j++) {
if (j>8) j=0;
if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) {
- if (maplist[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m))
+ if (map->list[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m))
continue;
if(map->getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH))
dx[j] = dy[j] = 0;
@@ -7645,7 +7649,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
}
else
clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
@@ -7725,9 +7729,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl,type,100,skill->area_temp[5]/4,skill->get_time(skill_id,skill_lv));
} else if( sd ) {
if( sd->status.party_id ) {
- i = party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill->area_sub_count);
+ i = party->foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill->area_sub_count);
skill->area_temp[5] = 7 * i; // ATK
- party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id);
} else
sc_start2(bl,type,100,7,5,skill->get_time(skill_id,skill_lv));
}
@@ -7791,7 +7795,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
skill->area_temp[5] |= 0x200;
}
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
}
break;
/**
@@ -7893,7 +7897,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( !i )
clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
else
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
}
break;
@@ -7901,7 +7905,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( sd == NULL || sd->status.party_id == 0 || flag&1 )
clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start4(bl, type, 100, skill_lv, 0, 0, 1, skill->get_time(skill_id, skill_lv)));
else if( sd )
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
break;
case AB_CHEAL:
@@ -7919,7 +7923,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
}
else if( sd )
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
break;
case AB_ORATIO:
@@ -7948,7 +7952,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(bl, bl, skill_id, skill_lv,
sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)));
} else if( sd )
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv),
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv),
src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
break;
@@ -7965,7 +7969,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(bl, bl, skill_id, skill_lv,
sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)));
} else if( sd )
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv),
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv),
src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
break;
@@ -8068,7 +8072,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
int rate = 45 + 5 * skill_lv;
if( rnd()%100 < rate ){
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
- map->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_nodamage_id);
+ map->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id);
}else if( sd ) // Failure on Rate
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
}
@@ -8458,7 +8462,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
break;
case LG_INSPIRATION:
- if( sd && !maplist[sd->bl.m].flag.noexppenalty && sd->status.base_level != MAX_LEVEL ) {
+ if( sd && !map->list[sd->bl.m].flag.noexppenalty && sd->status.base_level != MAX_LEVEL ) {
sd->status.base_exp -= min(sd->status.base_exp, pc->nextbaseexp(sd) * 1 / 100); // 1% penalty.
sd->status.job_exp -= min(sd->status.job_exp, pc->nextjobexp(sd) * 1 / 100);
clif->updatestatus(sd,SP_BASEEXP);
@@ -8570,7 +8574,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv));
else if( sd ) { // Only shows effects on caster.
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
}
break;
@@ -8581,7 +8585,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start4(bl,type,100,skill_lv,6*skill_lv,(sd?pc->checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill->get_time(skill_id,skill_lv));
else if( sd ) { // Only shows effects on caster.
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
}
break;
@@ -8673,7 +8677,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
uint16 lv = skill_lv;
int count = skill->check_pc_partner(sd,skill_id,&lv,skill->get_splash(skill_id,skill_lv),1);
if( sc_start2(bl,type,100,skill_lv,count,skill->get_time(skill_id,skill_lv)) )
- party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
}
@@ -8889,7 +8893,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( sd->status.party_id == 0 || flag&1 )
skill->unitsetting(src,MG_SAFETYWALL,skill_lv,bl->x,bl->y,0);
else
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
break;
case GN_CHANGEMATERIAL:
@@ -8921,12 +8925,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case GN_MANDRAGORA:
if( flag&1 ) {
- if ( clif->skill_nodamage(bl, src, skill_id, skill_lv,
- sc_start(bl, type, 25 + 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv))) )
- status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100);
- } else
- map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,
- src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
+ int chance = 25 + 10 * skill_lv - (status_get_vit(bl) + status_get_luk(bl)) / 5;
+ if ( chance < 10 )
+ chance = 10;//Minimal chance is 10%.
+ if ( rand()%100 < chance ) {//Coded to both inflect the status and drain the target's SP only when successful. [Rytech]
+ sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv));
+ status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100);
+ }
+ } else if ( sd ) {
+ map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
+ clif->skill_nodamage(bl, src, skill_id, skill_lv, 1);
+ }
break;
case GN_SLINGITEM:
@@ -9893,7 +9902,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
}
break;
case NJ_SHADOWJUMP:
- if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground ) { //You don't move on GVG grounds.
+ if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground ) { //You don't move on GVG grounds.
unit->movepos(src, x, y, 1, 0);
clif->slide(src,x,y);
}
@@ -10428,11 +10437,11 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
unit_flag = skill->get_unit_flag(skill_id);
layout = skill->get_unit_layout(skill_id,skill_lv,src,x,y);
- if( maplist[src->m].unit_count ) {
- ARR_FIND(0, maplist[src->m].unit_count, i, maplist[src->m].units[i]->skill_id == skill_id );
+ if( map->list[src->m].unit_count ) {
+ ARR_FIND(0, map->list[src->m].unit_count, i, map->list[src->m].units[i]->skill_id == skill_id );
- if( i < maplist[src->m].unit_count ) {
- limit = limit * maplist[src->m].units[i]->modifier / 100;
+ if( i < map->list[src->m].unit_count ) {
+ limit = limit * map->list[src->m].units[i]->modifier / 100;
}
}
@@ -10529,7 +10538,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
ARR_FIND(0, MAX_SKILL_ITEM_REQUIRE, i, req.itemid[i] && (req.itemid[i] == ITEMID_TRAP || req.itemid[i] == ITEMID_TRAP_ALLOY));
if( req.itemid[i] )
req_item = req.itemid[i];
- if( map_flag_gvg2(src->m) || maplist[src->m].flag.battleground )
+ if( map_flag_gvg2(src->m) || map->list[src->m].flag.battleground )
limit *= 4; // longer trap times in WOE [celest]
if( battle_config.vs_traps_bctall && map_flag_vs(src->m) && (src->type&battle_config.vs_traps_bctall) )
target = BCT_ALL;
@@ -11619,7 +11628,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break;
case UNT_DIMENSIONDOOR:
- if( tsd && !maplist[bl->m].flag.noteleport )
+ if( tsd && !map->list[bl->m].flag.noteleport )
pc->randomwarp(tsd,3);
else if( bl->type == BL_MOB && battle_config.mob_warp&8 )
unit->warp(bl,-1,-1,-1,3);
@@ -12193,7 +12202,7 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, uint16
c = 0;
memset (p_sd, 0, sizeof(p_sd));
if( is_chorus )
- i = party_foreachsamemap(skill->check_condition_char_sub,sd,AREA_SIZE,&sd->bl, &c, &p_sd, skill_id, *skill_lv);
+ i = party->foreachsamemap(skill->check_condition_char_sub,sd,AREA_SIZE,&sd->bl, &c, &p_sd, skill_id, *skill_lv);
else
i = map->foreachinrange(skill->check_condition_char_sub, &sd->bl, range, BL_PC, &sd->bl, &c, &p_sd, skill_id);
@@ -12625,7 +12634,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
break;
i = skill_id-SG_SUN_COMFORT;
if (sd->bl.m == sd->feel_map[i].m &&
- (battle_config.allow_skill_without_day || sg_info[i].day_func()))
+ (battle_config.allow_skill_without_day || pc->sg_info[i].day_func()))
break;
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
@@ -13590,16 +13599,18 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
if( itemid_isgemstone(req.itemid[i]) && skill_id != HW_GANBANTEIN )
{
if( sd->special_state.no_gemstone )
- { //Make it substract 1 gem rather than skipping the cost.
- if( --req.amount[i] < 1 )
- req.itemid[i] = 0;
+ { // All gem skills except Hocus Pocus and Ganbantein can cast for free with Mistress card -helvetica
+ if( skill_id != SA_ABRACADABRA )
+ req.itemid[i] = req.amount[i] = 0;
+ else if( --req.amount[i] < 1 )
+ req.amount[i] = 1; // Hocus Pocus always use at least 1 gem
}
if(sc && sc->data[SC_INTOABYSS])
{
if( skill_id != SA_ABRACADABRA )
req.itemid[i] = req.amount[i] = 0;
else if( --req.amount[i] < 1 )
- req.amount[i] = 1; // Hocus Pocus allways use at least 1 gem
+ req.amount[i] = 1; // Hocus Pocus always use at least 1 gem
}
}
if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && pc->checkskill(sd, RA_RESEARCHTRAP) > 0){
@@ -13798,8 +13809,8 @@ int skill_castfix_sc (struct block_list *bl, int time) {
//ShowInfo("Castime castfix_sc = %d\n",time);
return time;
}
-#ifdef RENEWAL_CAST
int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv) {
+#ifdef RENEWAL_CAST
struct status_change *sc = status->get_sc(bl);
struct map_session_data *sd = BL_CAST(BL_PC,bl);
int fixed = skill->get_fixed_cast(skill_id, skill_lv), fixcast_r = 0, varcast_r = 0, i = 0;
@@ -13913,10 +13924,9 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16
time = (1 - sqrt( ((float)(status_get_dex(bl)*2 + status_get_int(bl)) / battle_config.vcast_stat_scale) )) * time;
// underflow checking/capping
time = max(time, 0) + (1 - (float)min(fixcast_r, 100) / 100) * max(fixed,0);
-
+#endif
return (int)time;
}
-#endif
/*==========================================
* Does delay reductions based on dex/agi, sc data, item bonuses, ...
@@ -13980,7 +13990,7 @@ int skill_delay_fix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
time /= 2;
break;
case AS_SONICBLOW:
- if (!map_flag_gvg2(bl->m) && !maplist[bl->m].flag.battleground && sc->data[SC_SOULLINK]->val2 == SL_ASSASIN)
+ if (!map_flag_gvg2(bl->m) && !map->list[bl->m].flag.battleground && sc->data[SC_SOULLINK]->val2 == SL_ASSASIN)
time /= 2;
break;
}
@@ -14508,7 +14518,7 @@ void skill_unitsetmapcell (struct skill_unit *src, uint16 skill_id, uint16 skill
for( y = src->bl.y - range; y <= src->bl.y + range; ++y )
for( x = src->bl.x - range; x <= src->bl.x + range; ++x )
- maplist[src->bl.m].setcell(src->bl.m, x, y, cell, flag);
+ map->list[src->bl.m].setcell(src->bl.m, x, y, cell, flag);
}
/*==========================================
@@ -15062,7 +15072,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
map->setgatcell(su->bl.m,su->bl.x,su->bl.y,5);
clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,5,AREA);
skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,true);
- maplist[su->bl.m].icewall_num++;
+ map->list[su->bl.m].icewall_num++;
break;
case SA_LANDPROTECTOR:
skill->unitsetmapcell(su,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,true);
@@ -15117,7 +15127,7 @@ int skill_delunit (struct skill_unit* su) {
map->setgatcell(su->bl.m,su->bl.x,su->bl.y,su->val2);
clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,su->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug
skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false);
- maplist[su->bl.m].icewall_num--;
+ map->list[su->bl.m].icewall_num--;
break;
case SA_LANDPROTECTOR:
skill->unitsetmapcell(su,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,false);
@@ -15542,13 +15552,13 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
if(group->val1) {
sd = map->charid2sd(group->val1);
group->val1 = 0;
- if (sd && !maplist[sd->bl.m].flag.nowarp)
+ if (sd && !map->list[sd->bl.m].flag.nowarp)
pc->setpos(sd,map_id2index(su->bl.m),su->bl.x,su->bl.y,CLR_TELEPORT);
}
if(group->val2) {
sd = map->charid2sd(group->val2);
group->val2 = 0;
- if (sd && !maplist[sd->bl.m].flag.nowarp)
+ if (sd && !map->list[sd->bl.m].flag.nowarp)
pc->setpos(sd,map_id2index(su->bl.m),su->bl.x,su->bl.y,CLR_TELEPORT);
}
skill->delunit(su);
@@ -17986,11 +17996,11 @@ void skill_reload (void) {
//[Ind/Hercules] refresh index cache
for(c = 0; c < CLASS_COUNT; c++) {
for( i = 0; i < MAX_SKILL_TREE; i++ ) {
- if( skill_tree[c][i].id ) {
- skill_tree[c][i].idx = skill->get_index(skill_tree[c][i].id);
+ if( pc->skill_tree[c][i].id ) {
+ pc->skill_tree[c][i].idx = skill->get_index(pc->skill_tree[c][i].id);
for(k = 0; k < MAX_PC_SKILL_REQUIRE; k++) {
- if( skill_tree[c][i].need[k].id )
- skill_tree[c][i].need[k].idx = skill->get_index(skill_tree[c][i].need[k].id);
+ if( pc->skill_tree[c][i].need[k].id )
+ pc->skill_tree[c][i].need[k].idx = skill->get_index(pc->skill_tree[c][i].need[k].id);
}
}
}
@@ -18162,9 +18172,7 @@ void skill_defaults(void) {
skill->unit_ondamaged = skill_unit_ondamaged;
skill->cast_fix = skill_castfix;
skill->cast_fix_sc = skill_castfix_sc;
-#ifdef RENEWAL_CAST
skill->vf_cast_fix = skill_vfcastfix;
-#endif
skill->delay_fix = skill_delay_fix;
skill->check_condition_castbegin = skill_check_condition_castbegin;
skill->check_condition_castend = skill_check_condition_castend;
@@ -18228,9 +18236,7 @@ void skill_defaults(void) {
skill->check_condition_mob_master_sub = skill_check_condition_mob_master_sub;
skill->brandishspear_first = skill_brandishspear_first;
skill->brandishspear_dir = skill_brandishspear_dir;
-#ifdef RENEWAL_CAST
skill->get_fixed_cast = skill_get_fixed_cast;
-#endif
skill->sit_count = skill_sit_count;
skill->sit_in = skill_sit_in;
skill->sit_out = skill_sit_out;