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-rw-r--r--src/map/skill.c27
1 files changed, 15 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index e360680b6..364d87b1b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -9320,21 +9320,24 @@ int skill_landprotector (struct block_list *bl, va_list ap)
return 1;
}
- if (skill_get_type(unit->group->skill_id) != BF_MAGIC)
- return 0; //Only blocks out magical skills.
-
- if (skillid == SA_LANDPROTECTOR || skillid == HW_GANBANTEIN ) {
+ if((skillid == SA_LANDPROTECTOR || skillid == HW_GANBANTEIN) &&
+ skill_get_type(unit->group->skill_id) == BF_MAGIC)
+ { //Delete Magical effects
skill_delunit(unit);
- } else
- if (unit->group->skill_id == SA_LANDPROTECTOR) {
+ return 1;
+ }
+ if (unit->group->skill_id == SA_LANDPROTECTOR &&
+ skill_get_type(skillid) == BF_MAGIC)
+ { //Magic tile won't be activated
(*alive) = 0;
- } else
- if (skillid == HP_BASILICA && unit->group->skill_id == HP_BASILICA) {
- //Basilica can't be placed on top of itself to avoid map-cell stacking problems. [Skotlex]
+ return 1;
+ }
+ if (skillid == HP_BASILICA && unit->group->skill_id == HP_BASILICA)
+ { //Basilica can't be placed on top of itself to avoid map-cell stacking problems. [Skotlex]
(*alive) = 0;
- } else
- return 0;
- return 1;
+ return 1;
+ }
+ return 0;
}
/*==========================================