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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c38
1 files changed, 20 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 42d826c44..50e85d621 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -917,7 +917,7 @@ int skillnotok (int skillid, struct map_session_data *sd)
// [orn] - skill ok to cast? and when? //homunculus
int skillnotok_hom (int skillid, struct homun_data *hd)
-{
+{
int i = skillid;
nullpo_retr (1, hd);
@@ -1060,7 +1060,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
}
}
}
-
+
if (sc && sc->count) {
// Enchant Poison gives a chance to poison attacked enemies
if(sc->data[SC_ENCPOISON].timer != -1) //Don't use sc_start since chance comes in 1/10000 rate.
@@ -1129,7 +1129,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case WZ_VERMILION:
sc_start(bl,SC_BLIND,4*skilllv,skilllv,skill_get_time2(skillid,skilllv));
break;
-
+
case HT_FREEZINGTRAP:
sc_start(bl,SC_FREEZE,(3*skilllv+35),skilllv,skill_get_time2(skillid,skilllv));
break;
@@ -1215,7 +1215,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if (tstatus->size==1) //Only stuns mid-sized mobs.
sc_start(bl,SC_STUN,(30+10*skilllv),skilllv,skill_get_time(skillid,skilllv));
break;
-
+
case NPC_PETRIFYATTACK:
sc_start4(bl,SkillStatusChangeTable(skillid),50+10*skilllv,
skilllv,0,0,skill_get_time(skillid,skilllv),
@@ -1309,7 +1309,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case TK_DOWNKICK:
sc_start(bl,SC_STUN,100,skilllv,skill_get_time2(skillid,skilllv));
break;
-
+
case TK_JUMPKICK:
//Cancel out Soul Linker status of the target. [Skotlex]
if (tsc->count) {
@@ -1373,7 +1373,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if (type)
rate += sd->addeff[i].arrow_rate;
if (!rate) continue;
-
+
if (!(sd->addeff[i].flag&ATF_LONG && sd->addeff[i].flag&ATF_SHORT))
{ //Trigger has range consideration.
if ((sd->addeff[i].flag&ATF_LONG && !type) ||
@@ -1382,7 +1382,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
}
type = sd->addeff[i].id;
skill = skill_get_time2(StatusSkillChangeTable[type],7);
-
+
if (sd->addeff[i].flag&ATF_TARGET)
status_change_start(bl,type,rate,7,0,0,0,skill,0);
@@ -6984,7 +6984,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
{
struct skill_unit_group *sg;
struct block_list *ss;
- struct map_session_data *sd;
+ TBL_PC* sd;
+ TBL_PC* tsd;
struct status_data *tstatus, *sstatus;
struct status_change *tsc, *sc;
struct skill_unit_group_tickset *ts;
@@ -7001,6 +7002,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
nullpo_retr(0, sg=src->group);
nullpo_retr(0, ss=map_id2bl(sg->src_id));
BL_CAST(BL_PC, ss, sd);
+ BL_CAST(BL_PC, bl, tsd);
tsc = status_get_sc(bl);
tstatus = status_get_status_data(bl);
if (sg->state.magic_power) //For magic power.
@@ -7251,23 +7253,23 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break;
case 1: // End all negative status
status_change_clear_buffs(bl,2);
- if (sd) clif_gospel_info(sd, 0x15);
+ if (tsd) clif_gospel_info(tsd, 0x15);
break;
case 2: // Immunity to all status
sc_start(bl,SC_SCRESIST,100,100,type);
- if (sd) clif_gospel_info(sd, 0x16);
+ if (tsd) clif_gospel_info(tsd, 0x16);
break;
case 3: // MaxHP +100%
sc_start(bl,SC_INCMHPRATE,100,100,type);
- if (sd) clif_gospel_info(sd, 0x17);
+ if (tsd) clif_gospel_info(tsd, 0x17);
break;
case 4: // MaxSP +100%
sc_start(bl,SC_INCMSPRATE,100,100,type);
- if (sd) clif_gospel_info(sd, 0x18);
+ if (tsd) clif_gospel_info(tsd, 0x18);
break;
case 5: // All stats +20
sc_start(bl,SC_INCALLSTATUS,100,20,type);
- if (sd) clif_gospel_info(sd, 0x19);
+ if (tsd) clif_gospel_info(tsd, 0x19);
break;
case 6: // Level 10 Blessing
sc_start(bl,SC_BLESSING,100,10,type);
@@ -7277,24 +7279,24 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break;
case 8: // Enchant weapon with Holy element
sc_start(bl,SC_ASPERSIO,100,1,type);
- if (sd) clif_gospel_info(sd, 0x1c);
+ if (tsd) clif_gospel_info(tsd, 0x1c);
break;
case 9: // Enchant armor with Holy element
sc_start(bl,SC_BENEDICTIO,100,1,type);
- if (sd) clif_gospel_info(sd, 0x1d);
+ if (tsd) clif_gospel_info(tsd, 0x1d);
break;
case 10: // DEF +25%
sc_start(bl,SC_INCDEFRATE,100,25,type);
- if (sd) clif_gospel_info(sd, 0x1e);
+ if (tsd) clif_gospel_info(tsd, 0x1e);
break;
case 11: // ATK +100%
sc_start(bl,SC_INCATKRATE,100,100,type);
- if (sd) clif_gospel_info(sd, 0x1f);
+ if (tsd) clif_gospel_info(tsd, 0x1f);
break;
case 12: // HIT/Flee +50
sc_start(bl,SC_INCHIT,100,50,type);
sc_start(bl,SC_INCFLEE,100,50,type);
- if (sd) clif_gospel_info(sd, 0x20);
+ if (tsd) clif_gospel_info(tsd, 0x20);
break;
}
}