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-rw-r--r--src/map/skill.c42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index b2e94ec79..94bcd1d1b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2234,7 +2234,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
status_change_end(bl, SC_ENERGYCOAT, INVALID_TIMER);
//Reduction: 6% + 6% every 20%
dmg.damage -= dmg.damage * (6 * (1+per)) / 100;
- }
+ }
}
#endif /* MAGIC_REFLECTION_TYPE */
}
@@ -2647,7 +2647,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
//blown-specific handling
switch( skill_id ) {
case LG_OVERBRAND_BRANDISH:
- if( skill->blown(dsrc,bl,dmg.blewcount,dir,0) < dmg.blewcount )
+ if( skill->blown(dsrc,bl,dmg.blewcount,dir,0) < dmg.blewcount )
skill->addtimerskill(src, tick + status_get_amotion(src), bl->id, 0, 0, LG_OVERBRAND_PLUSATK, skill_lv, BF_WEAPON, flag|SD_ANIMATION);
break;
case SR_KNUCKLEARROW:
@@ -3165,7 +3165,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
BL_CHAR|BL_SKILL, target->id); // Search for a new Target around current one...
if( nbl == NULL)
skl->x++;
- else
+ else
skl->x = 0;
skill->addtimerskill(src, tick + 651, (nbl?nbl:target)->id, skl->x, 0, WL_CHAINLIGHTNING_ATK, skl->skill_lv, skl->type + 1, skl->flag);
@@ -3177,9 +3177,9 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
case WL_TETRAVORTEX_WIND:
case WL_TETRAVORTEX_GROUND:
clif->skill_nodamage(src, target, skl->skill_id, skl->skill_lv, 1);
- skill->attack(BF_MAGIC, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag);
+ skill->attack(BF_MAGIC, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag);
skill->toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
- if( skl->type == 4 ){
+ if( skl->type == 4 ){
const enum sc_type scs[] = { SC_BURNING, SC_BLOODING, SC_FROSTMISTY, SC_STUN }; // status inflicts are depend on what summoned element is used.
int rate = skl->y, index = skl->x-1;
sc_start2(src,target, scs[index], rate, skl->skill_lv, src->id, skill->get_time(WL_TETRAVORTEX,index+1));
@@ -4196,7 +4196,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case WL_TETRAVORTEX:
if( sc ){
int i = SC_SUMMON5, x = 0;
- int types[][2] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}};
+ int types[][2] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}};
for(; i >= SC_SUMMON1; i--){
if( sc->data[i] ){
int skillid = WL_TETRAVORTEX_FIRE + (sc->data[i]->val1 - WLS_FIRE) + (sc->data[i]->val1 == WLS_WIND) - (sc->data[i]->val1 == WLS_WATER), sc_index = 0, rate = 0;
@@ -4272,7 +4272,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
if (sd->skillcooldown[i].id == spell_skill_id){
cooldown += sd->skillcooldown[i].val;
break;
- }
+ }
}
if(cooldown)
skill->blockpc_start(sd, spell_skill_id, cooldown);
@@ -4769,10 +4769,10 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) {
inf &= ~BCT_NEUTRAL;
}
- if( sd && (inf2&INF2_CHORUS_SKILL) && skill->check_pc_partner(sd, ud->skill_id, &ud->skill_lv, 1, 0) < 1 ) {
- clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_NEED_HELPER, 0);
- break;
- }
+ if( sd && (inf2&INF2_CHORUS_SKILL) && skill->check_pc_partner(sd, ud->skill_id, &ud->skill_lv, 1, 0) < 1 ) {
+ clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_NEED_HELPER, 0);
+ break;
+ }
if( ud->skill_id >= SL_SKE && ud->skill_id <= SL_SKA && target->type == BL_MOB )
{
@@ -5036,7 +5036,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
**/
case AB_RENOVATIO:
case AB_HIGHNESSHEAL:
- case AL_INCAGI:
+ case AL_INCAGI:
if( sd && dstsd && pc_ismadogear(dstsd) ){
clif->skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0);
return 0;
@@ -5674,7 +5674,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case KN_AUTOCOUNTER:
sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv));
- skill->addtimerskill(src, tick + 100, bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag);
+ skill->addtimerskill(src, tick + 100, bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag);
break;
case SO_STRIKING:
@@ -10315,7 +10315,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case WM_SOUND_OF_DESTRUCTION:
r = skill->get_splash(skill_id,skill_lv);
map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
- break;
+ break;
case WM_LULLABY_DEEPSLEEP:
r = skill->get_splash(skill_id,skill_lv);
@@ -11669,7 +11669,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
case UNT_FIREPILLAR_ACTIVE:
case UNT_CLAYMORETRAP:
if( sg->unit_id == UNT_FIRINGTRAP || sg->unit_id == UNT_ICEBOUNDTRAP || sg->unit_id == UNT_CLAYMORETRAP )
- map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag|BL_SKILL|~BCT_SELF, &src->bl,tick);
+ map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag|BL_SKILL|~BCT_SELF, &src->bl,tick);
else
map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);
if (sg->unit_id != UNT_FIREPILLAR_ACTIVE)
@@ -13054,7 +13054,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
{
int j, i = 0;
for(j = SC_SUMMON1; j <= SC_SUMMON5; j++)
- if( sc && sc->data[j] )
+ if( sc && sc->data[j] )
i++;
switch(skill_id){
@@ -14124,9 +14124,9 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16
if( sd->bonus.varcastrate < 0 )
VARCAST_REDUCTION(sd->bonus.varcastrate);
if( sd->bonus.add_varcast != 0 ) // bonus bVariableCast
- time += sd->bonus.add_varcast;
+ time += sd->bonus.add_varcast;
if( sd->bonus.add_fixcast != 0 ) // bonus bFixedCast
- fixed += sd->bonus.add_fixcast;
+ fixed += sd->bonus.add_fixcast;
for (i = 0; i < ARRAYLENGTH(sd->skillfixcast) && sd->skillfixcast[i].id; i++)
if (sd->skillfixcast[i].id == skill_id){ // bonus2 bSkillFixedCast
fixed += sd->skillfixcast[i].val;
@@ -14197,7 +14197,7 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16
fixcast_r = max(fixcast_r, sc->data[SC_DANCE_WITH_WUG]->val4);
if( sc->data[SC_SECRAMENT] )
fixcast_r = max(fixcast_r, sc->data[SC_SECRAMENT]->val2);
- if( sd && ( skill_lv = pc->checkskill(sd, WL_RADIUS) ) && (skill_id >= WL_WHITEIMPRISON && skill_id < WL_FREEZE_SP) )
+ if( sd && ( skill_lv = pc->checkskill(sd, WL_RADIUS) ) && (skill_id >= WL_WHITEIMPRISON && skill_id < WL_FREEZE_SP) )
fixcast_r = max(fixcast_r, (status_get_int(bl) + status->get_lv(bl)) / 15 + skill_lv * 5); // [{(Caster?s INT / 15) + (Caster?s Base Level / 15) + (Radius Skill Level x 5)}] %
// Fixed cast non percentage bonuses
if( sc->data[SC_MANDRAGORA] )
@@ -15323,7 +15323,7 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit){
if( sc && sc->data[SC__SHADOWFORM] && damage ) {
src = map->id2bl(sc->data[SC__SHADOWFORM]->val2);
- if( !src || src->m != bl->m ) {
+ if( !src || src->m != bl->m ) {
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
return false;
}
@@ -18515,7 +18515,7 @@ void skill_defaults(void) {
skill->unit_onplace = skill_unit_onplace;
skill->unit_ondamaged = skill_unit_ondamaged;
skill->cast_fix = skill_castfix;
- skill->cast_fix_sc = skill_castfix_sc;
+ skill->cast_fix_sc = skill_castfix_sc;
skill->vf_cast_fix = skill_vfcastfix;
skill->delay_fix = skill_delay_fix;
skill->check_condition_castbegin = skill_check_condition_castbegin;