diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f7aac952a..93eb3bf36 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1259,7 +1259,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int else if( dstmd && !is_boss(bl) ) sc_start(bl, SC_STUN, 100, skilllv, 1000 + 1000 * (rnd() %3)); break; - case SR_GENTLETOUCH_QUIET: // [(Skill Level x 5) + (Caster’s DEX + Caster’s Base Level) / 10] + case SR_GENTLETOUCH_QUIET: // [(Skill Level x 5) + (Caster�s DEX + Caster�s Base Level) / 10] sc_start(bl, SC_SILENCE, 5 * skilllv + (sstatus->dex + status_get_lv(src)) / 10, skilllv, skill_get_time(skillid, skilllv)); break; case SR_EARTHSHAKER: @@ -1323,7 +1323,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int sc_start(bl, SC_MELON_BOMB, 100, skilllv, skill_get_time(GN_SLINGITEM, skilllv)); // Reduces ASPD and moviment speed break; case 13264: - sc_start(bl, SC_BANANA_BOMB, 100, skilllv, skill_get_time(GN_SLINGITEM, skilllv)); // Reduces LUK À?Needed confirm it, may be it's bugged in kRORE? + sc_start(bl, SC_BANANA_BOMB, 100, skilllv, skill_get_time(GN_SLINGITEM, skilllv)); // Reduces LUK �?Needed confirm it, may be it's bugged in kRORE? sc_start(bl, SC_BANANA_BOMB_SITDOWN, 75, skilllv, skill_get_time(GN_SLINGITEM_RANGEMELEEATK,skilllv)); // Sitdown for 3 seconds. break; } @@ -2739,12 +2739,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } /*========================================== - * ƒXƒLƒ‹”Í??U?—p(map_foreachinarea‚©‚çŒÄ‚΂ê‚é) - * flag‚ɂ‚¢‚Ä?F16?i?‚ðŠm”F + * �X�L����??U?�p(map_foreachinarea����Ă΂��) + * flag�ɂ‚���?F16?i?���m�F * MSB <- 00fTffff ->LSB - * T =ƒ^?ƒQƒbƒg‘I?—p(BCT_*) - * ffff=Ž©—R‚ÉŽg—p‰Â”\ - * 0 =—\–ñ?B0‚ɌŒè + * T =�^?�Q�b�g�I?�p(BCT_*) + * ffff=���R�Ɏg�p�”\ + * 0 =�\��?B0�ɌŒ� *------------------------------------------*/ typedef int (*SkillFunc)(struct block_list *, struct block_list *, int, int, unsigned int, int); int skill_area_sub (struct block_list *bl, va_list ap) @@ -5959,7 +5959,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; } if(!battle_config.duel_allow_teleport && sd->duel_group && skilllv <= 2) { // duel restriction [LuzZza] - clif_displaymessage(sd->fd, "Duel: Can't use teleport in duel."); + char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_TELEPORT)); + clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel." break; } @@ -7861,7 +7862,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case RA_WUGDASH: if( tsce ) { - clif_skill_nodamage(src,bl,skillid,skilllv,status_change_end(bl, type, -1)); + clif_skill_nodamage(src,bl,skillid,skilllv,status_change_end(bl, type, INVALID_TIMER)); map_freeblock_unlock(); return 0; } @@ -12208,7 +12209,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh break; case AL_WARP: if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza] - clif_displaymessage(sd->fd, "Duel: Can't use warp in duel."); + char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_WARP)); + clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel." return 0; } break; @@ -13402,12 +13404,12 @@ int skill_castfix_sc (struct block_list *bl, int time) time += time * sc->data[SC_SLOWCAST]->val2 / 100; if (sc->data[SC_SUFFRAGIUM]) { time -= time * sc->data[SC_SUFFRAGIUM]->val2 / 100; - status_change_end(bl, SC_SUFFRAGIUM, -1); + status_change_end(bl, SC_SUFFRAGIUM, INVALID_TIMER); } if (sc->data[SC_MEMORIZE]) { time>>=1; if ((--sc->data[SC_MEMORIZE]->val2) <= 0) - status_change_end(bl, SC_MEMORIZE, -1); + status_change_end(bl, SC_MEMORIZE, INVALID_TIMER); } if (sc->data[SC_POEMBRAGI]) time -= time * sc->data[SC_POEMBRAGI]->val2 / 100; @@ -15762,8 +15764,8 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in difficulty = (620 - 20 * skilllv);// (620 - 20 * Skill Level) - make_per = status->int_ + status->dex/2 + status->luk + sd->status.job_level + (30+rnd()%120) + // (Caster’s INT) + (Caster’s DEX / 2) + (Caster’s LUK) + (Caster’s Job Level) + Random number between (30 ~ 150) + - (sd->status.base_level-100) + pc_checkskill(sd, AM_LEARNINGPOTION) + pc_checkskill(sd, CR_FULLPROTECTION)*(4+rnd()%6); // (Caster’s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10) + make_per = status->int_ + status->dex/2 + status->luk + sd->status.job_level + (30+rnd()%120) + // (Caster�s INT) + (Caster�s DEX / 2) + (Caster�s LUK) + (Caster�s Job Level) + Random number between (30 ~ 150) + + (sd->status.base_level-100) + pc_checkskill(sd, AM_LEARNINGPOTION) + pc_checkskill(sd, CR_FULLPROTECTION)*(4+rnd()%6); // (Caster�s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10) switch(nameid){// difficulty factor case 12422: case 12425: @@ -15804,7 +15806,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in { int difficulty = 30 + rnd()%120; // Random number between (30 ~ 150) - make_per = sd->status.job_level / 4 + status->luk / 2 + status->dex / 3; // (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) + make_per = sd->status.job_level / 4 + status->luk / 2 + status->dex / 3; // (Caster�s Job Level / 4) + (Caster�s LUK / 2) + (Caster�s DEX / 3) qty = ~(5 + rnd()%5) + 1; switch(nameid){// difficulty factor |