diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 0fbd340fa..995c20083 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -485,7 +485,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) if (idx == 0) return 1; // invalid skill id - if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) + if (pc->has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) return 0; // can do any damn thing they want if( skill_id == AL_TELEPORT && sd->skillitem == skill_id && sd->skillitemlv > 2 ) @@ -12235,7 +12235,7 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, uint16 int i; bool is_chorus = ( skill->get_inf2(skill_id)&INF2_CHORUS_SKILL ); - if (!battle_config.player_skill_partner_check || pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) + if (!battle_config.player_skill_partner_check || pc->has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) return is_chorus ? MAX_PARTY : 99; //As if there were infinite partners. if (cast_flag) { //Execute the skill on the partners. @@ -12332,7 +12332,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if (sd->chatID) return 0; - if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) + if( pc->has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. @@ -13217,7 +13217,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, if( sd->chatID ) return 0; - if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) { + if( pc->has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. |