diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index d601bd8b8..8eab672c7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -13442,16 +13442,16 @@ void skill_repairweapon (struct map_session_data *sd, int idx) if(idx < 0 || idx >= MAX_INVENTORY) return; //Invalid index?? - item = &target_sd->status.inventory[idx]; + item = &target_sd->status.inventory[idx]; if(item->nameid <= 0 || item->attribute == 0) return; //Again invalid item.... if(sd!=target_sd && !battle_check_range(&sd->bl,&target_sd->bl,skill_get_range2(&sd->bl, sd->menuskill_id,pc_checkskill(sd, sd->menuskill_id)))){ - clif_item_repaireffect(sd,item->nameid,1); + clif_item_repaireffect(sd,idx,1); return; } - if (itemdb_type(item->nameid)==IT_WEAPON) + if ( sd->inventory_data[idx]->type == IT_WEAPON) material = materials [itemdb_wlv(item->nameid)-1]; // Lv1/2/3/4 weapons consume 1 Iron Ore/Iron/Steel/Rough Oridecon else material = materials [2]; // Armors consume 1 Steel @@ -13463,9 +13463,9 @@ void skill_repairweapon (struct map_session_data *sd, int idx) item->attribute=0; clif_equiplist(target_sd); pc_delitem(sd,pc_search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME); - clif_item_repaireffect(sd,item->nameid,0); + clif_item_repaireffect(sd,idx,0); if(sd!=target_sd) - clif_item_repaireffect(target_sd,item->nameid,0); + clif_item_repaireffect(target_sd,idx,0); } /*========================================== |