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-rw-r--r--src/map/skill.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5bf2ee9c9..b2da0e8b5 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3903,8 +3903,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
status_change_end(bl, SC_SILENCE , -1 );
status_change_end(bl, SC_BLIND , -1 );
status_change_end(bl, SC_CONFUSION, -1 );
- //Confusion on undead won't trigger on undead players.
- if(!dstsd && battle_check_undead(tstatus->race,tstatus->def_ele))
+ //Confusion status will trigger against undead race.
+ if(tstatus->race==RC_UNDEAD)
sc_start(bl, SC_CONFUSION,100,1,skill_get_time2(skillid, skilllv));
clif_skill_nodamage(src,bl,skillid,skilllv,1);
break;
@@ -6297,7 +6297,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
case DC_HUMMING:
val1 = 2*skilllv+status->dex/10; // Hit increase
if(sd)
- val1 += 2*pc_checkskill(sd,DC_DANCINGLESSON);
+ val1 += pc_checkskill(sd,DC_DANCINGLESSON);
break;
case BA_POEMBRAGI:
val1 = 3*skilllv+status->dex/10; // Casting time reduction
@@ -6312,8 +6312,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
val1 = 30*skilllv+status->dex; // ASPD decrease
val2 = 100 -2*skilllv -status->agi/10; // Movement speed adjustment.
if(sd){
- val1 += pc_checkskill(sd,DC_DANCINGLESSON);
- val2 -= pc_checkskill(sd,DC_DANCINGLESSON);
+ val1 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO This is a guessed value
+ val2 -= pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO This is a guessed value
}
if (val2 < 1) val2 = 1;
break;
@@ -6328,11 +6328,11 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
}
break;
case DC_SERVICEFORYOU:
- val1 = 10+skilllv+(status->int_/10); // MaxSP percent increase
- val2 = 10+3*skilllv+(status->int_/10); // SP cost reduction
+ val1 = 15+skilllv+(status->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed
+ val2 = 20+3*skilllv+(status->int_/10); // SP cost reduction
if(sd){
- val1 += pc_checkskill(sd,DC_DANCINGLESSON);
- val2 += pc_checkskill(sd,DC_DANCINGLESSON);
+ val1 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO This bonus value is guessed
+ val2 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO Should be half this value
}
break;
case BA_ASSASSINCROSS: