diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 1528 |
1 files changed, 1297 insertions, 231 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 7735c14af..dceebb5b2 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -54,6 +54,7 @@ #include "common/strlib.h" #include "common/timer.h" #include "common/utils.h" +#include "common/conf.h" #include <math.h> #include <stdio.h> @@ -18802,220 +18803,6 @@ void skill_cooldown_load(struct map_session_data * sd) { } } -/*========================================== - * sub-function of DB reading. - * skill_db.txt - *------------------------------------------*/ -bool skill_parse_row_skilldb(char* split[], int columns, int current) { -// id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description - uint16 skill_id = atoi(split[0]); - uint16 idx; - if( (skill_id >= GD_SKILLRANGEMIN && skill_id <= GD_SKILLRANGEMAX) - || (skill_id >= HM_SKILLRANGEMIN && skill_id <= HM_SKILLRANGEMAX) - || (skill_id >= MC_SKILLRANGEMIN && skill_id <= MC_SKILLRANGEMAX) - || (skill_id >= EL_SKILLRANGEMIN && skill_id <= EL_SKILLRANGEMAX) ) { - ShowWarning("skill_parse_row_skilldb: Skill id %d is forbidden (interferes with guild/homun/mercenary skill mapping)!\n", skill_id); - return false; - } - - idx = skill->get_index(skill_id); - if( !idx ) // invalid skill id - return false; - - skill->dbs->db[idx].nameid = skill_id; - skill->split_atoi(split[1],skill->dbs->db[idx].range); - skill->dbs->db[idx].hit = atoi(split[2]); - skill->dbs->db[idx].inf = atoi(split[3]); - skill->split_atoi(split[4],skill->dbs->db[idx].element); - skill->dbs->db[idx].nk = (int)strtol(split[5], NULL, 0); - skill->split_atoi(split[6],skill->dbs->db[idx].splash); - skill->dbs->db[idx].max = atoi(split[7]); - skill->split_atoi(split[8],skill->dbs->db[idx].num); - - if( strcmpi(split[9],"yes") == 0 ) - skill->dbs->db[idx].castcancel = 1; - else - skill->dbs->db[idx].castcancel = 0; - skill->dbs->db[idx].cast_def_rate = atoi(split[10]); - skill->dbs->db[idx].inf2 = (int)strtol(split[11], NULL, 0); - skill->split_atoi(split[12],skill->dbs->db[idx].maxcount); - if( strcmpi(split[13],"weapon") == 0 ) - skill->dbs->db[idx].skill_type = BF_WEAPON; - else if( strcmpi(split[13],"magic") == 0 ) - skill->dbs->db[idx].skill_type = BF_MAGIC; - else if( strcmpi(split[13],"misc") == 0 ) - skill->dbs->db[idx].skill_type = BF_MISC; - else - skill->dbs->db[idx].skill_type = 0; - skill->split_atoi(split[14],skill->dbs->db[idx].blewcount); - safestrncpy(skill->dbs->db[idx].name, trim(split[15]), sizeof(skill->dbs->db[idx].name)); - safestrncpy(skill->dbs->db[idx].desc, trim(split[16]), sizeof(skill->dbs->db[idx].desc)); - strdb_iput(skill->name2id_db, skill->dbs->db[idx].name, skill_id); - script->set_constant2(skill->dbs->db[idx].name, (int)skill_id, false, false); - - return true; -} - -bool skill_parse_row_requiredb(char* split[], int columns, int current) { -// skill_id,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10 - char* p; - int j; - - uint16 skill_id = atoi(split[0]); - uint16 idx = skill->get_index(skill_id); - if( !idx ) // invalid skill id - return false; - - skill->split_atoi(split[1],skill->dbs->db[idx].hp); - skill->split_atoi(split[2],skill->dbs->db[idx].mhp); - skill->split_atoi(split[3],skill->dbs->db[idx].sp); - skill->split_atoi(split[4],skill->dbs->db[idx].hp_rate); - skill->split_atoi(split[5],skill->dbs->db[idx].sp_rate); - skill->split_atoi(split[6],skill->dbs->db[idx].zeny); - - //Which weapon type are required, see doc/item_db for types - p = split[7]; - for( j = 0; j < 32; j++ ) { - int l = atoi(p); - if( l == 99 ) { // Any weapon - skill->dbs->db[idx].weapon = 0; - break; - } else - skill->dbs->db[idx].weapon |= 1<<l; - p = strchr(p,':'); - if(!p) - break; - p++; - } - - //FIXME: document this - p = split[8]; - for( j = 0; j < 32; j++ ) { - int l = atoi(p); - if( l == 99 ) { // Any ammo type - skill->dbs->db[idx].ammo = 0xFFFFFFFF; - break; - } else if( l ) // 0 stands for no requirement - skill->dbs->db[idx].ammo |= 1<<l; - p = strchr(p,':'); - if( !p ) - break; - p++; - } - skill->split_atoi(split[9],skill->dbs->db[idx].ammo_qty); - - if( strcmpi(split[10],"hiding") == 0 ) skill->dbs->db[idx].state = ST_HIDING; - else if( strcmpi(split[10],"cloaking") == 0 ) skill->dbs->db[idx].state = ST_CLOAKING; - else if( strcmpi(split[10],"hidden") == 0 ) skill->dbs->db[idx].state = ST_HIDDEN; - else if( strcmpi(split[10],"riding") == 0 ) skill->dbs->db[idx].state = ST_RIDING; - else if( strcmpi(split[10],"falcon") == 0 ) skill->dbs->db[idx].state = ST_FALCON; - else if( strcmpi(split[10],"cart") == 0 ) skill->dbs->db[idx].state = ST_CART; - else if( strcmpi(split[10],"shield") == 0 ) skill->dbs->db[idx].state = ST_SHIELD; - else if( strcmpi(split[10],"sight") == 0 ) skill->dbs->db[idx].state = ST_SIGHT; - else if( strcmpi(split[10],"explosionspirits") == 0 ) skill->dbs->db[idx].state = ST_EXPLOSIONSPIRITS; - else if( strcmpi(split[10],"cartboost") == 0 ) skill->dbs->db[idx].state = ST_CARTBOOST; - else if( strcmpi(split[10],"recover_weight_rate") == 0 ) skill->dbs->db[idx].state = ST_RECOV_WEIGHT_RATE; - else if( strcmpi(split[10],"move_enable") == 0 ) skill->dbs->db[idx].state = ST_MOVE_ENABLE; - else if( strcmpi(split[10],"water") == 0 ) skill->dbs->db[idx].state = ST_WATER; - else if( strcmpi(split[10],"dragon") == 0 ) skill->dbs->db[idx].state = ST_RIDINGDRAGON; - else if( strcmpi(split[10],"warg") == 0 ) skill->dbs->db[idx].state = ST_WUG; - else if( strcmpi(split[10],"ridingwarg") == 0 ) skill->dbs->db[idx].state = ST_RIDINGWUG; - else if( strcmpi(split[10],"mado") == 0 ) skill->dbs->db[idx].state = ST_MADO; - else if( strcmpi(split[10],"elementalspirit") == 0 ) skill->dbs->db[idx].state = ST_ELEMENTALSPIRIT; - else if( strcmpi(split[10],"poisonweapon") == 0 ) skill->dbs->db[idx].state = ST_POISONINGWEAPON; - else if( strcmpi(split[10],"rollingcutter") == 0 ) skill->dbs->db[idx].state = ST_ROLLINGCUTTER; - else if( strcmpi(split[10],"mh_fighting") == 0 ) skill->dbs->db[idx].state = ST_MH_FIGHTING; - else if( strcmpi(split[10],"mh_grappling") == 0 ) skill->dbs->db[idx].state = ST_MH_GRAPPLING; - else if( strcmpi(split[10],"peco") == 0 ) skill->dbs->db[idx].state = ST_PECO; - /** - * Unknown or no state - **/ - else skill->dbs->db[idx].state = ST_NONE; - - skill->split_atoi(split[11],skill->dbs->db[idx].spiritball); - for( j = 0; j < MAX_SKILL_ITEM_REQUIRE; j++ ) { - skill->dbs->db[idx].itemid[j] = atoi(split[12+ 2*j]); - skill->dbs->db[idx].amount[j] = atoi(split[13+ 2*j]); - } - - return true; -} - -bool skill_parse_row_castdb(char* split[], int columns, int current) { -// skill_id,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2 - uint16 skill_id = atoi(split[0]); - uint16 idx = skill->get_index(skill_id); - if( !idx ) // invalid skill id - return false; - - skill->split_atoi(split[1],skill->dbs->db[idx].cast); - skill->split_atoi(split[2],skill->dbs->db[idx].delay); - skill->split_atoi(split[3],skill->dbs->db[idx].walkdelay); - skill->split_atoi(split[4],skill->dbs->db[idx].upkeep_time); - skill->split_atoi(split[5],skill->dbs->db[idx].upkeep_time2); - skill->split_atoi(split[6],skill->dbs->db[idx].cooldown); -#ifdef RENEWAL_CAST - skill->split_atoi(split[7],skill->dbs->db[idx].fixed_cast); -#endif - return true; -} - -bool skill_parse_row_castnodexdb(char* split[], int columns, int current) { -// Skill id,Cast,Delay (optional) - uint16 skill_id = atoi(split[0]); - uint16 idx = skill->get_index(skill_id); - if( !idx ) // invalid skill id - return false; - - skill->split_atoi(split[1],skill->dbs->db[idx].castnodex); - if( split[2] ) // optional column - skill->split_atoi(split[2],skill->dbs->db[idx].delaynodex); - - return true; -} - -bool skill_parse_row_unitdb(char* split[], int columns, int current) { -// ID,unit ID,unit ID 2,layout,range,interval,target,flag - uint16 skill_id = atoi(split[0]); - uint16 idx = skill->get_index(skill_id); - if( !idx ) // invalid skill id - return false; - - skill->dbs->db[idx].unit_id[0] = (int)strtol(split[1],NULL,16); - skill->dbs->db[idx].unit_id[1] = (int)strtol(split[2],NULL,16); - skill->split_atoi(split[3],skill->dbs->db[idx].unit_layout_type); - skill->split_atoi(split[4],skill->dbs->db[idx].unit_range); - skill->dbs->db[idx].unit_interval = atoi(split[5]); - - if( strcmpi(split[6],"noenemy")==0 ) skill->dbs->db[idx].unit_target = BCT_NOENEMY; - else if( strcmpi(split[6],"friend")==0 ) skill->dbs->db[idx].unit_target = BCT_NOENEMY; - else if( strcmpi(split[6],"party")==0 ) skill->dbs->db[idx].unit_target = BCT_PARTY; - else if( strcmpi(split[6],"ally")==0 ) skill->dbs->db[idx].unit_target = BCT_PARTY|BCT_GUILD; - else if( strcmpi(split[6],"guild")==0 ) skill->dbs->db[idx].unit_target = BCT_GUILD; - else if( strcmpi(split[6],"all")==0 ) skill->dbs->db[idx].unit_target = BCT_ALL; - else if( strcmpi(split[6],"enemy")==0 ) skill->dbs->db[idx].unit_target = BCT_ENEMY; - else if( strcmpi(split[6],"self")==0 ) skill->dbs->db[idx].unit_target = BCT_SELF; - else if( strcmpi(split[6],"sameguild")==0 ) skill->dbs->db[idx].unit_target = BCT_GUILD|BCT_SAMEGUILD; - else if( strcmpi(split[6],"noone")==0 ) skill->dbs->db[idx].unit_target = BCT_NOONE; - else skill->dbs->db[idx].unit_target = (int)strtol(split[6],NULL,16); - - skill->dbs->db[idx].unit_flag = (int)strtol(split[7],NULL,16); - - if (skill->dbs->db[idx].unit_flag&UF_DEFNOTENEMY && battle_config.defnotenemy) - skill->dbs->db[idx].unit_target = BCT_NOENEMY; - - //By default, target just characters. - skill->dbs->db[idx].unit_target |= BL_CHAR; - if (skill->dbs->db[idx].unit_flag&UF_NOPC) - skill->dbs->db[idx].unit_target &= ~BL_PC; - if (skill->dbs->db[idx].unit_flag&UF_NOMOB) - skill->dbs->db[idx].unit_target &= ~BL_MOB; - if (skill->dbs->db[idx].unit_flag&UF_SKILL) - skill->dbs->db[idx].unit_target |= BL_SKILL; - - return true; -} - bool skill_parse_row_producedb(char* split[], int columns, int current) { // ProduceItemID,ItemLV,RequireSkill,Requireskill_lv,MaterialID1,MaterialAmount1,...... int x,y; @@ -19184,6 +18971,1276 @@ bool skill_parse_row_changematerialdb(char* split[], int columns, int current) { return true; } +#define skilldb_duplicate_warning(name, setting, skill) (ShowError("skill_read_skilldb: Duplicate entry '%s' in setting '%s' for Skill Id %d in '%s', skipping...\n", name, setting, skill, "db/"DBPATH"skill_db.conf")) +#define skilldb_invalid_error(name, setting, skill) (ShowError("skill_read_skilldb: Invalid entry '%s' in setting '%s' for Skill Id %d in '%s', skipping...\n", name, setting, skill, "db/"DBPATH"skill_db.conf")) + +/** + * Sets Level based configuration for skill groups from skill_db.conf [ Smokexyz/Hercules ] + * @param *conf pointer to config setting. + * @param *arr pointer to array to be set. + */ +void skill_config_set_level(struct config_setting_t *conf, int *arr) +{ + int i=0; + + if (config_setting_is_group(conf)) { + for (i=0; i<MAX_SKILL_LEVEL; i++) { + char level[5]; + sprintf(level, "Lv%d", i+1); + libconfig->setting_lookup_int(conf, level, &arr[i]); + } + } else if (config_setting_is_array(conf)) { + for (i=0; i<config_setting_length(conf) && i < MAX_SKILL_LEVEL; i++) { + arr[i] = libconfig->setting_get_int_elem(conf, i); + } + } else { + int val=libconfig->setting_get_int(conf); + for(i=0; i<MAX_SKILL_LEVEL; i++) { + arr[i] = val; + } + } +} + +/** + * Sets all values in a skill level array to a specified value [ Smokexyz/Hercules ] + * @param *arr pointer to array being parsed. + * @param value value being set for the array. + * @return (void) + */ +void skill_level_set_value(int *arr, int value) +{ + int i=0; + + for(i=0; i<MAX_SKILL_LEVEL; i++) { + arr[i] = value; + } +} + +void skill_validate_hittype(struct config_setting_t *conf, struct s_skill_db *sk) +{ + const char *type = NULL; + + if (libconfig->setting_lookup_string(conf, "Hit", &type)) { + if (strcmpi(type, "BDT_SKILL") == 0) { + sk->hit = BDT_SKILL; + } else if (strcmpi(type, "BDT_MULTIHIT") == 0) { + sk->hit = BDT_MULTIHIT; + } else if (strcmpi(type, "BDT_NORMAL") == 0) { + sk->hit = BDT_NORMAL; + } else { + skilldb_invalid_error(type, "Hit", sk->nameid); + return; + } + } +} + +/** + * Validates "SkillType" when reading skill_db.conf + * @param conf struct, pointer to skill configuration + * @param sk struct, pointer to s_skill_db + * @return (void) + */ +void skill_validate_skilltype(struct config_setting_t *conf, struct s_skill_db *sk) +{ + struct config_setting_t *t = NULL, *tt = NULL; + + if((t=libconfig->setting_get_member(conf, "SkillType")) && config_setting_is_group(t)) { + int j=0; + while ((tt = libconfig->setting_get_elem(t, j++))) { + const char *type = config_setting_name(tt); + bool on = libconfig->setting_get_bool_real(tt); + + if (strcmpi(type, "Enemy") == 0) { + if (on) { + sk->inf |= INF_ATTACK_SKILL; + } else { + sk->inf &= ~INF_ATTACK_SKILL; + } + } else if (strcmpi(type, "Place") == 0) { + if (on) { + sk->inf |= INF_GROUND_SKILL; + } else { + sk->inf &= ~INF_GROUND_SKILL; + } + } else if (strcmpi(type, "Self") == 0) { + if (on) { + sk->inf |= INF_SELF_SKILL; + } else { + sk->inf &= ~INF_SELF_SKILL; + } + } else if (strcmpi(type, "Friend") == 0) { + if (on) { + sk->inf |= INF_SUPPORT_SKILL; + } else { + sk->inf &= ~INF_SUPPORT_SKILL; + } + } else if (strcmpi(type, "Trap") == 0) { + if (on) { + sk->inf |= INF_TARGET_TRAP; + } else { + sk->inf &= ~INF_TARGET_TRAP; + } + } else if (strcmpi(type, "Passive") != 0) { + skilldb_invalid_error(type, config_setting_name(t), sk->nameid); + } + } + } +} + +/** + * Validates "SkillInfo" when reading skill_db.conf + * @param conf struct, pointer to skill configuration + * @param sk struct, pointer to s_skill_db + * @return (void) + */ +void skill_validate_skillinfo(struct config_setting_t *conf, struct s_skill_db *sk) +{ + struct config_setting_t *t = NULL, *tt = NULL; + + if ((t=libconfig->setting_get_member(conf, "SkillInfo")) && config_setting_is_group(t)) { + int j=0; + while ((tt = libconfig->setting_get_elem(t, j++))) { + const char *type = config_setting_name(tt); + bool on = libconfig->setting_get_bool_real(tt); + + if (strcmpi(type, "Quest") == 0) { + if (on) { + sk->inf2 |= INF2_QUEST_SKILL; + } else { + sk->inf2 &= ~INF2_QUEST_SKILL; + } + } else if (strcmpi(type, "NPC") == 0) { + if (on) { + sk->inf2 |= INF2_NPC_SKILL; + } else { + sk->inf2 &= ~INF2_NPC_SKILL; + } + } else if (strcmpi(type, "Wedding") == 0) { + if (on) { + sk->inf2 |= INF2_WEDDING_SKILL; + } else { + sk->inf2 &= ~INF2_WEDDING_SKILL; + } + } else if (strcmpi(type, "Spirit") == 0) { + if (on) { + sk->inf2 |= INF2_SPIRIT_SKILL; + } else { + sk->inf2 &= ~INF2_SPIRIT_SKILL; + } + } else if (strcmpi(type, "Guild") == 0) { + if (on) { + sk->inf2 |= INF2_GUILD_SKILL; + } else { + sk->inf2 &= ~INF2_GUILD_SKILL; + } + } else if (strcmpi(type, "Song") == 0) { + if (on) { + sk->inf2 |= INF2_SONG_DANCE; + } else { + sk->inf2 &= ~INF2_SONG_DANCE; + } + } else if (strcmpi(type, "Ensemble") == 0) { + if (on) { + sk->inf2 |= INF2_ENSEMBLE_SKILL; + } else { + sk->inf2 &= ~INF2_ENSEMBLE_SKILL; + } + } else if (strcmpi(type, "Trap") == 0) { + if (on) { + sk->inf2 |= INF2_TRAP; + } else { + sk->inf2 &= ~INF2_TRAP; + } + } else if (strcmpi(type, "TargetSelf") == 0) { + if (on) { + sk->inf2 |= INF2_TARGET_SELF; + } else { + sk->inf2 &= ~INF2_TARGET_SELF; + } + } else if (strcmpi(type, "NoCastSelf") == 0) { + if (on) { + sk->inf2 |= INF2_NO_TARGET_SELF; + } else { + sk->inf2 &= ~INF2_NO_TARGET_SELF; + } + } else if (strcmpi(type, "PartyOnly") == 0) { + if (on) { + sk->inf2 |= INF2_PARTY_ONLY; + } else { + sk->inf2 &= ~INF2_PARTY_ONLY; + } + } else if (strcmpi(type, "GuildOnly") == 0) { + if (on) { + sk->inf2 |= INF2_GUILD_ONLY; + } else { + sk->inf2 &= ~INF2_GUILD_ONLY; + } + } else if (strcmpi(type, "NoEnemy") == 0) { + if (on) { + sk->inf2 |= INF2_NO_ENEMY; + } else { + sk->inf2 &= ~INF2_NO_ENEMY; + } + } else if (strcmpi(type, "IgnoreLandProtector") == 0) { + if (on) { + sk->inf2 |= INF2_NOLP; + } else { + sk->inf2 &= ~INF2_NOLP; + } + } else if (strcmpi(type, "Chorus") == 0) { + if (on) { + sk->inf2 |= INF2_CHORUS_SKILL; + } else { + sk->inf2 &= ~INF2_CHORUS_SKILL; + } + } else if (strcmpi(type, "None") != 0) { + skilldb_invalid_error(type, config_setting_name(t), sk->nameid); + } + } + } +} + +/** + * Validates "AttackType" when reading skill_db.conf + * @param conf struct, pointer to skill configuration + * @param sk struct, pointer to s_skill_db + * @return (void) + */ +void skill_validate_attacktype(struct config_setting_t *conf, struct s_skill_db *sk) +{ + const char *type = NULL; + + if (libconfig->setting_lookup_string(conf, "AttackType", &type)) { + if (!strcmpi(type, "Weapon")) { + sk->skill_type = BF_WEAPON; + } else if (!strcmpi(type, "Magic")) { + sk->skill_type = BF_MAGIC; + } else if (!strcmpi(type, "Misc")) { + sk->skill_type = BF_MISC; + } else { + skilldb_invalid_error(type, "AttackType", sk->nameid); + return; + } + } +} + +/** + * Validates "Element" when reading skill_db.conf + * @param ele_t struct, pointer to skill configuration + * @param sk struct, pointer to s_skill_db + * @return (void) + */ +void skill_validate_element(struct config_setting_t *conf, struct s_skill_db *sk) +{ + const char *type = NULL; + struct config_setting_t *t = NULL; + + if ((t=libconfig->setting_get_member(conf, "Element")) && config_setting_is_group(t)) { + int j = 0; + char lv[5]; + + for (j=0; j < MAX_SKILL_LEVEL; j++) { + sprintf(lv, "Lv%d",j+1); + if (libconfig->setting_lookup_string(t, lv, &type)) { + if (strcmpi(type,"Ele_Weapon") == 0) + sk->element[j] = -1; + else if (strcmpi(type,"Ele_Endowed") == 0) + sk->element[j] = -2; + else if (strcmpi(type,"Ele_Random") == 0) + sk->element[j] = -3; + else if (!script->get_constant(type,&sk->element[j])) + skilldb_invalid_error(type, config_setting_name(conf), sk->nameid); + } + } + + } else if (libconfig->setting_lookup_string(conf, "Element", &type)) { + int ele = 0; + + if (strcmpi(type,"Ele_Weapon") == 0) + ele = -1; + else if (strcmpi(type,"Ele_Endowed") == 0) + ele = -2; + else if (strcmpi(type,"Ele_Random") == 0) + ele = -3; + else if (!script->get_constant(type, &ele)) { + skilldb_invalid_error(type, config_setting_name(conf), sk->nameid); + return; + } + + skill->level_set_value(sk->element, ele); + } +} + +/** + * Validates "DamageType" when reading skill_db.conf + * @param conf struct, pointer to skill configuration + * @param sk struct, pointer to s_skill_db + * @return (void) + */ +void skill_validate_damagetype(struct config_setting_t *conf, struct s_skill_db *sk) +{ + struct config_setting_t *t = NULL, *tt = NULL; + + if ((t=libconfig->setting_get_member(conf, "DamageType")) && config_setting_is_group(t)) { + int j=0; + while ((tt = libconfig->setting_get_elem(t, j++))) { + const char *type = config_setting_name(tt); + bool on = libconfig->setting_get_bool_real(tt); + + if (strcmpi(type, "NoDamage") == 0) { + if (on) { + sk->nk |= NK_NO_DAMAGE; + } else { + sk->nk &= ~NK_NO_DAMAGE; + } + } else if (strcmpi(type, "SplashArea") == 0) { + if (on) { + sk->nk |= NK_SPLASH; + } else { + sk->nk &= ~NK_SPLASH; + } + } else if (strcmpi(type, "SplitDamage") == 0) { + if (on) { + sk->nk |= NK_SPLASHSPLIT; + } else { + sk->nk &= ~NK_SPLASHSPLIT; + } + } else if (strcmpi(type, "IgnoreCards") == 0) { + if (on) { + sk->nk |= NK_NO_CARDFIX_ATK; + } else { + sk->nk &= ~NK_NO_CARDFIX_ATK; + } + } else if (strcmpi(type, "IgnoreElement") == 0) { + if (on) { + sk->nk |= NK_NO_ELEFIX; + } else { + sk->nk &= ~NK_NO_ELEFIX; + } + } else if (strcmpi(type, "IgnoreDefense") == 0) { + if (on) { + sk->nk |= NK_IGNORE_DEF; + } else { + sk->nk &= ~NK_IGNORE_DEF; + } + } else if (strcmpi(type, "IgnoreFlee") == 0) { + if (on) { + sk->nk |= NK_IGNORE_FLEE; + } else { + sk->nk &= ~NK_IGNORE_FLEE; + } + } else if (strcmpi(type, "IgnoreDefCards") == 0) { + if (on) { + sk->nk |= NK_NO_CARDFIX_DEF; + } else { + sk->nk &= ~NK_NO_CARDFIX_DEF; + } + } else { + skilldb_invalid_error(type, config_setting_name(t), sk->nameid); + } + } + } +} + +/** + * Validates "SkillCast/DelayOptions" when reading skill_db.conf + * @param conf struct, pointer to skill configuration + * @param sk struct, pointer to s_skill_db + * @param delay boolean, switch for cast/delay setting + * @return (void) + */ +void skill_validate_castnodex(struct config_setting_t *conf, struct s_skill_db *sk, bool delay) +{ + struct config_setting_t *t = NULL, *tt = NULL; + + if ((t=libconfig->setting_get_member(conf, delay?"SkillDelayOptions":"CastTimeOptions")) && config_setting_is_group(t)) { + int j = 0, tmpopt = 0; + while ((tt = libconfig->setting_get_elem(t, j++)) && j < 4) { + const char *type = config_setting_name(tt); + bool on = libconfig->setting_get_bool_real(tt); + + if (strcmpi(type, "IgnoreDex") == 0) { + if (on) { + tmpopt |= 1<<0; + } else { + tmpopt &= ~(1<<0); + } + } else if (strcmpi(type, "IgnoreStatusEffect") == 0) { + if (on) { + tmpopt |= 1<<1; + } else { + tmpopt &= ~(1<<1); + } + } else if (strcmpi(type, "IgnoreItemBonus") == 0) { + if (on) { + tmpopt |= 1<<2; + } else { + tmpopt &= ~(1<<2); + } + } else { + skilldb_invalid_error(type, config_setting_name(t), sk->nameid); + return; + } + + } + skill->level_set_value(delay?sk->delaynodex:sk->castnodex, tmpopt); + } +} + +/** + * Validates the "WeaponTypes" flag + * when parsing skill_db.conf + * @param *type const char, weapon type flag + * @param on boolean, switch for the flag + * @param *sk struct, pointer to s_skill_db + * @return void + */ +int skill_validate_weapontype_sub(const char *type, bool on, struct s_skill_db *sk ) +{ + if (strcmpi(type, "NoWeapon") == 0) { + if (on) { + sk->weapon |= 1<<W_FIST; + } else { + sk->weapon &= ~(1<<W_FIST); + } + } else if (strcmpi(type, "Daggers") == 0) { + if (on) { + sk->weapon |= 1<<W_DAGGER; + } else { + sk->weapon &= ~(1<<W_DAGGER); + } + } else if (strcmpi(type, "1HSwords") == 0) { + + if (on) { + sk->weapon |= 1<<W_1HSWORD; + } else { + sk->weapon &= ~(1<<W_1HSWORD); + } + } else if (strcmpi(type, "2HSwords") == 0) { + if (on) { + sk->weapon |= 1<<W_2HSWORD; + } else { + sk->weapon &= ~(1<<W_2HSWORD); + } + } else if (strcmpi(type, "1HSpears") == 0) { + if (on) { + sk->weapon |= 1<<W_1HSPEAR; + } else { + sk->weapon &= ~(1<<W_1HSPEAR); + } + } else if (strcmpi(type, "2HSpears") == 0) { + if (on) { + sk->weapon |= 1<<W_2HSPEAR; + } else { + sk->weapon &= ~(1<<W_2HSPEAR); + } + } else if (strcmpi(type, "1HAxes") == 0) { + if (on) { + sk->weapon |= 1<<W_1HAXE; + } else { + sk->weapon &= ~(1<<W_1HAXE); + } + } else if (strcmpi(type, "2HAxes") == 0) { + if (on) { + sk->weapon |= 1<<W_2HAXE; + } else { + sk->weapon &= ~(1<<W_2HAXE); + } + } else if (strcmpi(type, "Maces") == 0) { + if (on) { + sk->weapon |= 1<<W_MACE; + } else { + sk->weapon &= ~(1<<W_MACE); + } + } else if (strcmpi(type, "2HMaces") == 0) { + if (on) { + sk->weapon |= 1<<W_2HMACE; + } else { + sk->weapon &= ~(1<<W_2HMACE); + } + } else if (strcmpi(type, "Staves") == 0) { + if (on) { + sk->weapon |= 1<<W_STAFF; + } else { + sk->weapon &= ~(1<<W_STAFF); + } + } else if (strcmpi(type, "Bows") == 0) { + if (on) { + sk->weapon |= 1<<W_BOW; + } else { + sk->weapon &= ~(1<<W_BOW); + } + } else if (strcmpi(type, "Knuckles") == 0) { + if (on) { + sk->weapon |= 1<<W_KNUCKLE; + } else { + sk->weapon &= ~(1<<W_KNUCKLE); + } + } else if (strcmpi(type, "Instruments") == 0) { + if (on) { + sk->weapon |= 1<<W_MUSICAL; + } else { + sk->weapon &= ~(1<<W_MUSICAL); + } + } else if (strcmpi(type, "Whips") == 0) { + if (on) { + sk->weapon |= 1<<W_WHIP; + } else { + sk->weapon &= ~(1<<W_WHIP); + } + } else if (strcmpi(type, "Books") == 0) { + if (on) { + sk->weapon |= 1<<W_BOOK; + } else { + sk->weapon &= ~(1<<W_BOOK); + } + } else if (strcmpi(type, "Katars") == 0) { + if (on) { + sk->weapon |= 1<<W_KATAR; + } else { + sk->weapon &= ~(1<<W_KATAR); + } + } else if (strcmpi(type, "Revolvers") == 0) { + if (on) { + sk->weapon |= 1<<W_REVOLVER; + } else { + sk->weapon &= ~(1<<W_REVOLVER); + } + } else if (strcmpi(type, "Rifles") == 0) { + if (on) { + sk->weapon |= 1<<W_RIFLE; + } else { + sk->weapon &= ~(1<<W_RIFLE); + } + } else if (strcmpi(type, "GatlingGuns") == 0) { + if (on) { + sk->weapon |= 1<<W_GATLING; + } else { + sk->weapon &= ~(1<<W_GATLING); + } + } else if (strcmpi(type, "Shotguns") == 0) { + if (on) { + sk->weapon |= 1<<W_SHOTGUN; + } else { + sk->weapon &= ~(1<<W_SHOTGUN); + } + } else if (strcmpi(type, "GrenadeLaunchers") == 0) { + if (on) { + sk->weapon |= 1<<W_GRENADE; + } else { + sk->weapon &= ~(1<<W_GRENADE); + } + } else if (strcmpi(type, "FuumaShurikens") == 0) { + if (on) { + sk->weapon |= 1<<W_HUUMA; + } else { + sk->weapon &= ~(1<<W_HUUMA); + } + } else if (strcmpi(type, "2HStaves") == 0) { + if (on) { + sk->weapon |= 1<<W_2HSTAFF; + } else { + sk->weapon &= ~(1<<W_2HSTAFF); + } + } + /* MAX_SINGLE_WEAPON_TYPE excluded */ + else if (strcmpi(type, "DWDaggers") == 0) { + if (on) { + sk->weapon |= 1<<W_DOUBLE_DD; + } else { + sk->weapon &= ~(1<<W_DOUBLE_DD); + } + } else if (strcmpi(type, "DWSwords") == 0) { + if (on) { + sk->weapon |= 1<<W_DOUBLE_SS; + } else { + sk->weapon &= ~(1<<W_DOUBLE_SS); + } + } else if (strcmpi(type, "DWAxes") == 0) { + if (on) { + sk->weapon |= 1<<W_DOUBLE_AA; + } else { + sk->weapon &= ~(1<<W_DOUBLE_AA); + } + } else if (strcmpi(type, "DWDaggerSword") == 0) { + if (on) { + sk->weapon |= 1<<W_DOUBLE_DA; + } else { + sk->weapon &= ~(1<<W_DOUBLE_DA); + } + } else if (strcmpi(type, "DWDaggerAxe") == 0) { + if (on) { + sk->weapon |= 1<<W_DOUBLE_DA; + } else { + sk->weapon &= ~(1<<W_DOUBLE_DA); + } + } else if (strcmpi(type, "DWSwordAxe") == 0) { + if (on) { + sk->weapon |= 1<<W_DOUBLE_SA; + } else { + sk->weapon &= ~(1<<W_DOUBLE_SA); + } + } else if (strcmpi(type, "All") == 0) { + sk->weapon = 0; + } else { + return 1; // invalid type + } + + return 0; +} + +/** + * Validates "WeaponTypes" + * when parsing skill_db.conf + * @param conf struct, pointer to the skill configuration + * @param sk struct, struct, pointer to s_skill_db + * @return (void) + */ +void skill_validate_weapontype(struct config_setting_t *conf, struct s_skill_db *sk) +{ + struct config_setting_t *tt = NULL; + const char *type = NULL; + + if ((tt = libconfig->setting_get_member(conf, "WeaponTypes")) && config_setting_is_group(tt)) { + int j = 0; + struct config_setting_t *wpt = { 0 }; + while ((wpt = libconfig->setting_get_elem(tt, j++)) && j < 30) { + if (skill_validate_weapontype_sub(config_setting_name(wpt), libconfig->setting_get_bool_real(wpt), sk)) + skilldb_invalid_error(config_setting_name(wpt), config_setting_name(tt), sk->nameid); + } + } else if (libconfig->setting_lookup_string(conf, "WeaponTypes", &type)) { + if (skill_validate_weapontype_sub(type, true, sk)) + skilldb_invalid_error(type, "WeaponTypes", sk->nameid); + } +} + +/** + * Validates the "AmmoTypes" flag + * when parsing skill_db.conf + * @param type string, ammo type flag + * @param on boolean, switch for the flag + * @param sk struct, pointer to s_skill_db + * @return void + */ +int skill_validate_ammotype_sub(const char *type, bool on, struct s_skill_db *sk) +{ + if (strcmpi(type, "A_ARROW") == 0) { + if (on) { + sk->ammo |= 1<<A_ARROW; + } else { + sk->ammo &= ~(1<<A_ARROW); + } + } else if (strcmpi(type, "A_DAGGER") == 0) { + if (on) { + sk->ammo |= 1<<A_DAGGER; + } else { + sk->ammo &= ~(1<<A_DAGGER); + } + } else if (strcmpi(type, "A_BULLET") == 0) { + if (on) { + sk->ammo |= 1<<A_BULLET; + } else { + sk->ammo &= ~(1<<A_BULLET); + } + } else if (strcmpi(type, "A_SHELL") == 0) { + if (on) { + sk->ammo |= 1<<A_SHELL; + } else { + sk->ammo &= ~(1<<A_SHELL); + } + } else if (strcmpi(type, "A_GRENADE") == 0) { + if (on) { + sk->ammo |= 1<<A_GRENADE; + } else { + sk->ammo &= ~(1<<A_GRENADE); + } + } else if (strcmpi(type, "A_SHURIKEN") == 0) { + if (on) { + sk->ammo |= 1<<A_SHURIKEN; + } else { + sk->ammo &= ~(1<<A_SHURIKEN); + } + } else if (strcmpi(type, "A_KUNAI") == 0) { + if (on) { + sk->ammo |= 1<<A_KUNAI; + } else { + sk->ammo &= ~(1<<A_KUNAI); + } + } else if (strcmpi(type, "A_CANNONBALL") == 0) { + if (on) { + sk->ammo |= 1<<A_CANNONBALL; + } else { + sk->ammo &= ~(1<<A_CANNONBALL); + } + } else if (strcmpi(type, "A_THROWWEAPON") == 0) { + if (on) { + sk->ammo |= 1<<A_THROWWEAPON; + } else { + sk->ammo &= ~(1<<A_THROWWEAPON); + } + } else if (strcmpi(type, "All") == 0) { + if (on) { + sk->ammo = 0xFFFFFFFF; + } else { + sk->ammo = 0; + } + } else { + return 1; // Invalid Entry + } + + return 0; +} + +/** + * Validates the "AmmoTypes" flag + * when parsing skill_db.conf + * @param conf pointer to the skill configuration + * @param sk struct, pointer to s_skill_db + * @return void + */ +void skill_validate_ammotype(struct config_setting_t *conf, struct s_skill_db *sk) +{ + struct config_setting_t *tt = NULL; + const char *tstr = NULL; + + if ((tt = libconfig->setting_get_member(conf, "AmmoTypes")) && config_setting_is_group(tt)) { + int j = 0; + struct config_setting_t *amt = { 0 }; + while ((amt = libconfig->setting_get_elem(tt, j++))) { + if (skill_validate_ammotype_sub(config_setting_name(amt), libconfig->setting_get_bool_real(amt), sk)) + skilldb_invalid_error(config_setting_name(amt), config_setting_name(tt), sk->nameid); + } + } else if( libconfig->setting_lookup_string(conf, "AmmoTypes", &tstr)) { + if (skill_validate_ammotype_sub(tstr, true, sk)) + skilldb_invalid_error(tstr, "AmmoTypes", sk->nameid); + } +} + +/** + * Validates the "State" flag + * when parsing skill_db.conf + * @param conf struct, pointer to the skill configuration + * @param sk struct, pointer to s_skill_db + * @return void + */ +void skill_validate_state(struct config_setting_t *conf, struct s_skill_db *sk) +{ + const char *type = NULL; + + if (libconfig->setting_lookup_string(conf, "State", &type) && strcmpi(type,"None") != ST_NONE) { + if ( strcmpi(type,"Hiding") == 0 ) sk->state = ST_HIDING; + else if (strcmpi(type,"Cloaking") == 0 ) sk->state = ST_CLOAKING; + else if (strcmpi(type,"Hidden") == 0 ) sk->state = ST_HIDDEN; + else if (strcmpi(type,"Riding") == 0 ) sk->state = ST_RIDING; + else if (strcmpi(type,"Falcon") == 0 ) sk->state = ST_FALCON; + else if (strcmpi(type,"Cart") == 0 ) sk->state = ST_CART; + else if (strcmpi(type,"Shield") == 0 ) sk->state = ST_SHIELD; + else if (strcmpi(type,"Sight") == 0 ) sk->state = ST_SIGHT; + else if (strcmpi(type,"ExplosionSpirits") == 0 ) sk->state = ST_EXPLOSIONSPIRITS; + else if (strcmpi(type,"CartBoost") == 0 ) sk->state = ST_CARTBOOST; + else if (strcmpi(type,"NotOverWeight") == 0 ) sk->state = ST_RECOV_WEIGHT_RATE; + else if (strcmpi(type,"Moveable") == 0 ) sk->state = ST_MOVE_ENABLE; + else if (strcmpi(type,"InWater") == 0 ) sk->state = ST_WATER; + else if (strcmpi(type,"Dragon") == 0 ) sk->state = ST_RIDINGDRAGON; + else if (strcmpi(type,"Warg") == 0 ) sk->state = ST_WUG; + else if (strcmpi(type,"RidingWarg") == 0 ) sk->state = ST_RIDINGWUG; + else if (strcmpi(type,"MadoGear") == 0 ) sk->state = ST_MADO; + else if (strcmpi(type,"ElementalSpirit") == 0 ) sk->state = ST_ELEMENTALSPIRIT; + else if (strcmpi(type,"PoisonWeapon") == 0 ) sk->state = ST_POISONINGWEAPON; + else if (strcmpi(type,"RollingCutter") == 0 ) sk->state = ST_ROLLINGCUTTER; + else if (strcmpi(type,"MH_Fighting") == 0 ) sk->state = ST_MH_FIGHTING; + else if (strcmpi(type,"MH_Grappling") == 0 ) sk->state = ST_MH_FIGHTING; + else if (strcmpi(type,"Peco") == 0 ) sk->state = ST_PECO; + else + skilldb_invalid_error(type, "State", sk->nameid); + } +} + +/** + * Validates the "Items" flag + * when parsing skill_db.conf + * @param conf struct, pointer to the skill configuration + * @param sk struct, pointer to s_skill_db + * @return void + */ +void skill_validate_item_requirements(struct config_setting_t *conf, struct s_skill_db *sk) +{ + struct config_setting_t *tt = NULL; + + if ((tt=libconfig->setting_get_member(conf, "Items")) && config_setting_is_group(conf)) { + int itx=-1; + struct config_setting_t *it; + + while((it=libconfig->setting_get_elem(tt, itx++)) && itx < MAX_SKILL_ITEM_REQUIRE) { + const char *type = config_setting_name(it); + + if( type[0] == 'I' && type[1] == 'D' && itemdb->exists(atoi(type+2)) ) + sk->itemid[itx] = atoi(type+2); + else if(!script->get_constant(type, &sk->itemid[itx])) { + ShowWarning("skill_read_skilldb: Invalid required Item '%s' given for skill Id %d in '%s', skipping...\n",type, sk->nameid, DBPATH"skill_db.conf"); + continue; + } + + sk->amount[itx] = libconfig->setting_get_int(it); + } + } +} + +/** + * Validates the "Unit > Target" flag + * when parsing skill_db.conf + * @param conf struct, pointer to the skill configuration + * @param sk struct, pointer to s_skill_db + * @return void + */ +void skill_validate_unit_target(struct config_setting_t *conf, struct s_skill_db *sk) +{ + const char *type = NULL; + + if(libconfig->setting_lookup_string(conf, "Target", &type)) { + + if(!strcmpi(type,"NotEnemy")) sk->unit_target = BCT_NOENEMY; + else if(!strcmpi(type,"NotParty")) sk->unit_target = BCT_NOPARTY; + else if (!strcmpi(type,"NotGuild")) sk->unit_target = BCT_NOGUILD; + else if(!strcmpi(type,"Friend")) sk->unit_target = BCT_NOENEMY; + else if(!strcmpi(type,"Party")) sk->unit_target = BCT_PARTY; + else if(!strcmpi(type,"Ally")) sk->unit_target = BCT_PARTY|BCT_GUILD; + else if(!strcmpi(type,"Guild")) sk->unit_target = BCT_GUILD; + else if(!strcmpi(type,"All")) sk->unit_target = BCT_ALL; + else if(!strcmpi(type,"Enemy")) sk->unit_target = BCT_ENEMY; + else if(!strcmpi(type,"Self")) sk->unit_target = BCT_SELF; + else if(!strcmpi(type,"SameGuild")) sk->unit_target = BCT_GUILD|BCT_SAMEGUILD; + + if (sk->unit_flag&UF_DEFNOTENEMY && battle_config.defnotenemy) + sk->unit_target = BCT_NOENEMY; + + //By default, target just characters. + sk->unit_target |= BL_CHAR; + + if (sk->unit_flag&UF_NOPC) + sk->unit_target &= ~BL_PC; + if (sk->unit_flag&UF_NOMOB) + sk->unit_target &= ~BL_MOB; + if (sk->unit_flag&UF_SKILL) + sk->unit_target |= BL_SKILL; + } +} + +/** + * Validates the "Unit > Flag" setting + * when parsing skill_db.conf + * @param type const char, name of the flag being parsed. + * @param on boolean, switch for flag setting + * @param sk struct, pointer to s_skill_db. + * @return (void) + */ +int skill_validate_unit_flag_sub(const char *type, bool on, struct s_skill_db *sk) +{ + if (strcmpi(type, "UF_DEFNOTENEMY") == 0) { + if (on) { + sk->unit_flag |= UF_DEFNOTENEMY; + } else { + sk->unit_flag &= ~UF_DEFNOTENEMY; + } + } else if (strcmpi(type, "UF_NOREITERATION") == 0) { + if (on) { + sk->unit_flag |= UF_NOREITERATION; + } else { + sk->unit_flag &= ~UF_NOREITERATION; + } + } else if (strcmpi(type, "UF_NOFOOTSET") == 0) { + if (on) { + sk->unit_flag |= UF_NOFOOTSET; + } else { + sk->unit_flag &= ~UF_NOFOOTSET; + } + } else if (strcmpi(type, "UF_NOOVERLAP") == 0) { + if (on) { + sk->unit_flag |= UF_NOOVERLAP; + } else { + sk->unit_flag &= ~UF_NOOVERLAP; + } + } else if (strcmpi(type, "UF_PATHCHECK") == 0) { + if (on) { + sk->unit_flag |= UF_PATHCHECK; + } else { + sk->unit_flag &= ~UF_PATHCHECK; + } + } else if (strcmpi(type, "UF_NOPC") == 0) { + if (on) { + sk->unit_flag |= UF_NOPC; + } else { + sk->unit_flag &= ~UF_NOPC; + } + } else if (strcmpi(type, "UF_NOMOB") == 0) { + if (on) { + sk->unit_flag |= UF_NOMOB; + } else { + sk->unit_flag &= ~UF_NOMOB; + } + } else if (strcmpi(type, "UF_SKILL") == 0) { + if (on) { + sk->unit_flag |= UF_SKILL; + } else { + sk->unit_flag &= ~UF_SKILL; + } + } else if (strcmpi(type, "UF_DANCE") == 0) { + if (on) { + sk->unit_flag |= UF_DANCE; + } else { + sk->unit_flag &= ~UF_DANCE; + } + } else if (strcmpi(type, "UF_ENSEMBLE") == 0) { + if (on) { + sk->unit_flag |= UF_ENSEMBLE; + } else { + sk->unit_flag &= ~UF_ENSEMBLE; + } + } else if (strcmpi(type, "UF_SONG") == 0) { + if (on) { + sk->unit_flag |= UF_SONG; + } else { + sk->unit_flag &= ~UF_SONG; + } + } else if (strcmpi(type, "UF_DUALMODE") == 0) { + if (on) { + sk->unit_flag |= UF_DUALMODE; + } else { + sk->unit_flag &= ~UF_DUALMODE; + } + } else if (strcmpi(type, "UF_RANGEDSINGLEUNIT") == 0) { + if (on) { + sk->unit_flag |= UF_RANGEDSINGLEUNIT; + } else { + sk->unit_flag &= ~UF_RANGEDSINGLEUNIT; + } + } else { + return 1; // Invalid Type + } + + return 0; +} + +/** + * Validate "Unit > Flag" setting + * when parsing skill_db.conf + * @param conf struct, pointer to the skill configuration + * @param sk struct, struct, pointer to s_skill_db + * @return (void) + */ +void skill_validate_unit_flag(struct config_setting_t *conf, struct s_skill_db *sk) +{ + struct config_setting_t *t = NULL; + + if ((t=libconfig->setting_get_member(conf, "Flag")) && config_setting_is_group(t)) { + int j=0; + struct config_setting_t *tt = NULL; + while ((tt = libconfig->setting_get_elem(t, j++))) { + const char *name = config_setting_name(tt); + + if (skill_validate_unit_flag_sub(name, libconfig->setting_get_bool_real(tt), sk)) + skilldb_invalid_error(name, config_setting_name(t), sk->nameid); + } + } +} +/** + * Validate additional field settings via plugins + * when parsing skill_db.conf + * @param conf struct, pointer to the skill configuration + * @param sk struct, struct, pointer to s_skill_db + * @return (void) + */ +void skill_validate_additional_fields(struct config_setting_t *conf, struct s_skill_db *sk) +{ + // Does nothing like a boss. *cough* plugins *cough* +} + +/** + * Validates a skill entry and adds it to the database. [ Smokexyz/Hercules ] + * @param sk contains skill data to be checked. + * @param *source filepath constant. + * @return boolean true on success. + */ +bool skill_validate_skilldb(struct s_skill_db *sk, const char *source) +{ + int idx = skill->get_index(sk->nameid); + + if (idx == 0) { + ShowWarning("skill_validate_skilldb: Invalid skill Id %d provided in '%s'! ... skipping\n", sk->nameid, source); + ShowInfo("It is possible that the skill Id is 0 or unavailable (interferes with guild/homun/mercenary skill mapping).\n"); + return false; + } else if (sk->max > MAX_SKILL_LEVEL || sk->max <= 0) { + ShowError("skill_validate_skilldb: Invalid Max Level %d specified for skill Id %d in '%s', skipping...\n", sk->max, sk->nameid, source); + return false; + } + + /* Direct assignment of temporary skill storage to skill db */ + skill->dbs->db[idx] = *sk; + /* Put skill name in name2id DB */ + strdb_iput(skill->name2id_db, skill->dbs->db[idx].name, skill->dbs->db[idx].nameid); + /* Set Name to Id script constants */ + script->set_constant2(skill->dbs->db[idx].name, (int)skill->dbs->db[idx].nameid, false, false); + + return true; +} + +/** + * Reads skill_db.conf from relative filepath and processes [ Smokexyz/Hercules ] + * entries into the skill database. + * @param filename contains the file path and name. + * @return boolean true on success + */ +bool skill_read_skilldb(const char *filename) +{ + struct config_t skilldb; + struct config_setting_t *sk, *conf; + char filepath[256]; + int count=0, index=0; + bool duplicate[MAX_SKILL] = {0}; + + nullpo_retr(false, filename); + + sprintf(filepath,"db/%s",filename); + + if (!libconfig->load_file(&skilldb, filepath)) { + return false; // Libconfig error report. + } + + // Possible Syntax error. + if ((sk=libconfig->setting_get_member(skilldb.root, "skill_db")) == NULL) { + ShowError("skill_read_skilldb: Skill DB could not be loaded, please check '%s'.\n", filepath); + libconfig->destroy(&skilldb); + return false; + } + + while ((conf = libconfig->setting_get_elem(sk,index++))) { + int idx=0, skill_id=0, temp=0; + struct config_setting_t *t = NULL, *tt = NULL; + struct s_skill_db tmp_db = { 0 }; + + /* Skill ID */ + if (!libconfig->setting_lookup_int(conf, "Id", &skill_id)) { + ShowError("skill_read_skilldb: Skill Id not specified for entry %d in '%s', skipping...\n", index, filepath ); + continue; + } + + tmp_db.nameid = skill_id; + + if((idx = skill->get_index(skill_id)) == 0) { + ShowError("skill_read_skilldb: Skill Id %d is out of range, or within a reserved range (for guild, homunculus, mercenary or elemental skills). skipping...\n", idx); + continue; + } + + if (duplicate[idx]) { + ShowWarning("skill_read_skilldb: Duplicate Skill Id %d in entry %d in '%s', skipping...\n", skill_id, index, filepath); + continue; + } + + /* Skill Name Constant */ + if (!libconfig->setting_lookup_mutable_string(conf, "Name", tmp_db.name, sizeof(tmp_db.name))) { + ShowError("skill_read_skilldb: Name not specified for skill Id %d in '%s', skipping...\n", skill_id, filepath); + continue; + } + + /* Skill Description */ + libconfig->setting_lookup_mutable_string(conf, "Description", tmp_db.desc, sizeof(tmp_db.desc)); + + /* Max Level */ + if (!libconfig->setting_lookup_int(conf, "MaxLevel", &temp)) { + ShowError("skill_read_skilldb: MaxLevel not specified for skill Id %d in '%s', skipping...\n", skill_id, filepath); + continue; + } else { + tmp_db.max = temp; + } + + /* Range */ + if ((t=libconfig->setting_get_member(conf, "Range"))) + skill->config_set_level(t, tmp_db.range); + + /* Hit Type */ + skill->validate_hittype(conf, &tmp_db); + + /* Skill Type */ + skill->validate_skilltype(conf, &tmp_db); + + /* Skill Info */ + skill->validate_skillinfo(conf, &tmp_db); + + /* Skill Attack Type */ + skill->validate_attacktype(conf, &tmp_db); + + /* Skill Element */ + skill->validate_element(conf, &tmp_db); + + /* Damage Type */ + skill->validate_damagetype(conf, &tmp_db); + + /* Splash Range */ + if ((t = libconfig->setting_get_member(conf, "SplashRange"))) + skill->config_set_level(t, tmp_db.splash); + + /* Number of Hits */ + if ((t = libconfig->setting_get_member(conf, "NumberOfHits")) && config_setting_is_group(t)) + skill->config_set_level(t, tmp_db.num); + else if ((libconfig->setting_lookup_int(conf, "NumberOfHits", &temp))) + skill->level_set_value(tmp_db.num, temp); + else + skill->level_set_value(tmp_db.num, 1); // Default 1 + + /* Interrupt Cast */ + if (libconfig->setting_lookup_bool(conf, "InterruptCast", &tmp_db.castcancel) == 0) + tmp_db.castcancel = 1; + + /* Cast Defense Rate */ + libconfig->setting_lookup_int(conf, "CastDefRate", &tmp_db.cast_def_rate); + + /* Skill Instances */ + if ((t = libconfig->setting_get_member(conf, "SkillInstances"))) + skill->config_set_level(t, tmp_db.maxcount); + + /* Knock-Back Tiles */ + if ((t = libconfig->setting_get_member(conf, "KnockBackTiles"))) + skill->config_set_level(t, tmp_db.blewcount); + /** + * Skill Cast / Delay data handling + */ + /* Cast Time */ + if ((t=libconfig->setting_get_member(conf, "CastTime"))) + skill->config_set_level(t, tmp_db.cast); + + /* After Cast Act Delay */ + if ((t=libconfig->setting_get_member(conf, "AfterCastActDelay"))) + skill->config_set_level(t, tmp_db.delay); + + /* After Cast Walk Delay */ + if ((t=libconfig->setting_get_member(conf, "AfterCastWalkDelay"))) + skill->config_set_level(t, tmp_db.walkdelay); + + /* Skill Data/Duration */ + if ((t=libconfig->setting_get_member(conf, "SkillData1"))) + skill->config_set_level(t, tmp_db.upkeep_time); + + /* Skill Data/Duration 2 */ + if ((t=libconfig->setting_get_member(conf, "SkillData2"))) + skill->config_set_level(t, tmp_db.upkeep_time2); + + /* Skill Cool Down */ + if ((t=libconfig->setting_get_member(conf, "CoolDown"))) + skill->config_set_level(t, tmp_db.cooldown); + +#ifdef RENEWAL_CAST + /* Fixed Casting Time */ + if ((t=libconfig->setting_get_member(conf, "FixedCastTime"))) + skill->config_set_level(t, tmp_db.fixed_cast); +#endif + /* Cast Time Options */ + skill->validate_castnodex(conf, &tmp_db, false); + skill->validate_castnodex(conf, &tmp_db, true); + + /** + * Skill Requirements data handling + */ + if ((t=libconfig->setting_get_member(conf, "Requirements")) && config_setting_is_group(t)) { + + /* HP Costs */ + if ((tt = libconfig->setting_get_member(t, "HPCost"))) + skill->config_set_level(tt, tmp_db.hp); + + /* Max HP Trigger */ + if ((tt = libconfig->setting_get_member(t, "MaxHPTrigger"))) + skill->config_set_level(tt, tmp_db.mhp); + + /* SP Cost */ + if ((tt = libconfig->setting_get_member(t, "SPCost"))) + skill->config_set_level(tt, tmp_db.sp); + + /* HP Rate */ + if ((tt = libconfig->setting_get_member(t, "HPRate"))) + skill->config_set_level(tt, tmp_db.hp_rate); + + /* SP Rate */ + if ((tt = libconfig->setting_get_member(t, "SPRate"))) + skill->config_set_level(tt, tmp_db.sp_rate); + + /* Zeny Cost */ + if ((tt = libconfig->setting_get_member(t, "ZenyCost"))) + skill->config_set_level(tt, tmp_db.zeny); + + /* Spirit Sphere Cost */ + if ((tt = libconfig->setting_get_member(t, "SpiritSphereCost"))) + skill->config_set_level(tt, tmp_db.spiritball); + + /* Weapon Types */ + skill->validate_weapontype(conf, &tmp_db); + + /* Ammunition Types */ + skill->validate_ammotype(conf, &tmp_db); + + /* Ammunition Amount */ + if ((tt = libconfig->setting_get_member(t, "AmmoAmount"))) + skill->config_set_level(tt, tmp_db.ammo_qty); + + /* State */ + skill->validate_state(t, &tmp_db); + + /* Spirit Sphere Cost */ + if ((tt = libconfig->setting_get_member(t, "SpiritSphereCost"))) + skill->config_set_level(tt, tmp_db.spiritball); + + /* Item Requirements and Amounts */ + skill->validate_item_requirements(t, &tmp_db); + } + + /** + * Skill Unit data handling + */ + if ((t=libconfig->setting_get_member(conf, "Unit")) && config_setting_is_group(t)) { + + /* Unit IDs [1,2] */ + if ((tt=libconfig->setting_get_member(t, "Id")) && config_setting_is_array(tt)) { + tmp_db.unit_id[0] = libconfig->setting_get_int_elem(tt, 0); + tmp_db.unit_id[1] = libconfig->setting_get_int_elem(tt, 1); + } else { + libconfig->setting_lookup_int(t, "Id", &tmp_db.unit_id[0]); + } + + /* Layout */ + if((tt=libconfig->setting_get_member(t, "Layout"))) + skill->config_set_level(tt, tmp_db.unit_layout_type); + + /* Range */ + if((tt=libconfig->setting_get_member(t, "Range"))) + skill->config_set_level(tt, tmp_db.unit_range); + + /* Interval */ + if(libconfig->setting_lookup_int(t, "Interval", &temp)) + tmp_db.unit_interval = temp; + + /* Flag */ + skill->validate_unit_flag(t, &tmp_db); + + /* Target */ + skill->validate_unit_target(t, &tmp_db); + } + + /* Additional Fields for Plugins */ + skill->validate_additional_fields(conf, &tmp_db); + + // Validate the skill entry, add it to the duplicate array and increment count on success. + if ((duplicate[idx] = skill->validate_skilldb(&tmp_db, filepath))) + count++; + } + + libconfig->destroy(&skilldb); + + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filepath); + + return true; +} + +#undef skilldb_duplicate_warning +#undef skilldb_invalid_error + /*=============================== * DB reading. * skill_db.txt @@ -19209,26 +20266,20 @@ void skill_readdb(bool minimal) { safestrncpy(skill->dbs->db[0].name, "UNKNOWN_SKILL", sizeof(skill->dbs->db[0].name)); safestrncpy(skill->dbs->db[0].desc, "Unknown Skill", sizeof(skill->dbs->db[0].desc)); + itemdb->name_constants(); // refresh ItemDB constants before loading of skills + #ifdef ENABLE_CASE_CHECK - script->parser_current_file = DBPATH"skill_db.txt"; + script->parser_current_file = DBPATH"skill_db.conf"; #endif // ENABLE_CASE_CHECK - sv->readdb(map->db_path, DBPATH"skill_db.txt", ',', 17, 17, MAX_SKILL_DB, skill->parse_row_skilldb); + //sv->readdb(map->db_path, DBPATH"skill_db.txt", ',', 17, 17, MAX_SKILL_DB, skill->parse_row_skilldb); + skill->read_skilldb(DBPATH"skill_db.conf"); #ifdef ENABLE_CASE_CHECK script->parser_current_file = NULL; #endif // ENABLE_CASE_CHECK if (minimal) return; - - sv->readdb(map->db_path, DBPATH"skill_require_db.txt", ',', 32, 32, MAX_SKILL_DB, skill->parse_row_requiredb); -#ifdef RENEWAL_CAST - sv->readdb(map->db_path, "re/skill_cast_db.txt", ',', 8, 8, MAX_SKILL_DB, skill->parse_row_castdb); -#else - sv->readdb(map->db_path, "pre-re/skill_cast_db.txt", ',', 7, 7, MAX_SKILL_DB, skill->parse_row_castdb); -#endif - sv->readdb(map->db_path, DBPATH"skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill->parse_row_castnodexdb); - sv->readdb(map->db_path, DBPATH"skill_unit_db.txt", ',', 8, 8, MAX_SKILL_DB, skill->parse_row_unitdb); - + skill->init_unit_layout(); sv->readdb(map->db_path, "produce_db.txt", ',', 4, 4+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill->parse_row_producedb); sv->readdb(map->db_path, "create_arrow_db.txt", ',', 1+2, 1+2*MAX_ARROW_RESOURCE, MAX_SKILL_ARROW_DB, skill->parse_row_createarrowdb); @@ -19511,11 +20562,26 @@ void skill_defaults(void) { skill->unit_timer = skill_unit_timer; skill->unit_timer_sub = skill_unit_timer_sub; skill->init_unit_layout = skill_init_unit_layout; - skill->parse_row_skilldb = skill_parse_row_skilldb; - skill->parse_row_requiredb = skill_parse_row_requiredb; - skill->parse_row_castdb = skill_parse_row_castdb; - skill->parse_row_castnodexdb = skill_parse_row_castnodexdb; - skill->parse_row_unitdb = skill_parse_row_unitdb; + /* Skill DB Libconfig */ + skill->validate_hittype = skill_validate_hittype; + skill->validate_attacktype = skill_validate_attacktype; + skill->validate_element = skill_validate_element; + skill->validate_skilltype = skill_validate_skilltype; + skill->validate_skillinfo = skill_validate_skillinfo; + skill->validate_damagetype = skill_validate_damagetype; + skill->validate_castnodex = skill_validate_castnodex; + skill->validate_weapontype = skill_validate_weapontype; + skill->validate_ammotype = skill_validate_ammotype; + skill->validate_state = skill_validate_state; + skill->validate_item_requirements = skill_validate_item_requirements; + skill->validate_unit_target = skill_validate_unit_target; + skill->validate_unit_flag = skill_validate_unit_flag; + skill->validate_additional_fields = skill_validate_additional_fields; + skill->validate_skilldb = skill_validate_skilldb; + skill->read_skilldb = skill_read_skilldb; + skill->config_set_level = skill_config_set_level; + skill->level_set_value = skill_level_set_value; + /* */ skill->parse_row_producedb = skill_parse_row_producedb; skill->parse_row_createarrowdb = skill_parse_row_createarrowdb; skill->parse_row_abradb = skill_parse_row_abradb; |