summaryrefslogtreecommitdiff
path: root/src/map/skill.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c96
1 files changed, 74 insertions, 22 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index b3c264e43..c70b94cd5 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4374,7 +4374,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
clif->slide(src, x, y);
clif->fixpos(src); // the official server send these two packets.
skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
- if ( rnd() % 100 < 4 * skill_lv && skill_id == GC_DARKILLUSION )
+ if (rnd() % 100 < 4 * skill_lv && skill_id == GC_DARKILLUSION)
skill->castend_damage_id(src, bl, GC_CROSSIMPACT, skill_lv, tick, flag);
}
}
@@ -6047,7 +6047,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
case MC_CHANGECART:
- clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
+ clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
+ break;
+
+ case MC_CARTDECORATE:
+ if (sd) {
+ clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
+ clif->selectcart(sd);
+ }
break;
case TK_MISSION:
@@ -11770,6 +11777,10 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
sc_start4(ss,bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit);
break;
case UNT_APPLEIDUN:
+ // If Aegis, apple of idun doesn't update its effect
+ if (!battle_config.song_timer_reset && sc && sce)
+ return 0;
+ // Let it fall through
case UNT_WHISTLE:
case UNT_ASSASSINCROSS:
case UNT_POEMBRAGI:
@@ -11777,19 +11788,34 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
case UNT_DONTFORGETME:
case UNT_FORTUNEKISS:
case UNT_SERVICEFORYOU:
+ // Don't buff themselves without link!
if (sg->src_id==bl->id && !(sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_BARDDANCER))
return 0;
if (!sc) return 0;
if (!sce)
sc_start4(ss,bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit);
+ // From here songs are already active
else if (battle_config.song_timer_reset && sce->val4 == 1) {
- //Readjust timers since the effect will not last long.
+ // eA style:
+ // Readjust timers since the effect will not last long.
sce->val4 = 0;
timer->delete(sce->timer, status->change_timer);
sce->timer = timer->add(tick+sg->limit, status->change_timer, bl->id, type);
+ } else if (!battle_config.song_timer_reset) {
+ // Aegis style:
+ // Songs won't renew unless finished
+ const struct TimerData *td = timer->get(sce->timer);
+ if (DIFF_TICK32(td->tick, timer->gettick()) < sg->interval) {
+ // Update with new values as the current one will vanish soon
+ timer->delete(sce->timer, status->change_timer);
+ sce->timer = timer->add(tick+sg->limit, status->change_timer, bl->id, type);
+ sce->val1 = sg->skill_lv; // Why are we storing skill_lv as val1?
+ sce->val2 = sg->val1;
+ sce->val3 = sg->val2;
+ sce->val4 = 0;
+ }
}
-
break;
case UNT_FOGWALL:
@@ -12194,18 +12220,25 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
if (md && md->class_ == MOBID_EMPELIUM)
break;
#endif
- if ((sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER))
- || (!(battle_config.song_timer_reset) && tsc && tsc->data[type] && tsc->data[type]->val4 == 1))
+ // Don't buff themselves!
+ if ((sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)))
break;
- heal = skill->calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true);
- if( tsc && tsc->data[SC_AKAITSUKI] && heal )
- heal = ~heal + 1;
- clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
- status->heal(bl, heal, 0, 0);
-
- if (!battle_config.song_timer_reset)
+ // Aegis style
+ // Check if the remaining time is enough to survive the next update
+ if (!battle_config.song_timer_reset
+ && !(tsc && tsc->data[type] && tsc->data[type]->val4 == 1)) {
+ // Apple of Idun is not active. Start it now
sc_start4(ss, bl, type, 100, sg->skill_lv, sg->val1, sg->val2, 0, sg->limit);
+ }
+
+ if (tstatus->hp < tstatus->max_hp) {
+ heal = skill->calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true);
+ if( tsc && tsc->data[SC_AKAITSUKI] && heal )
+ heal = ~heal + 1;
+ clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
+ status->heal(bl, heal, 0, 0);
+ }
}
break;
case UNT_POEMBRAGI:
@@ -12215,12 +12248,30 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
case UNT_DONTFORGETME:
case UNT_FORTUNEKISS:
case UNT_SERVICEFORYOU:
- if (battle_config.song_timer_reset
- || (!(battle_config.song_timer_reset) && tsc && tsc->data[type] && tsc->data[type]->val4 == 1)
- || (sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER))
- )
+ // eA style: doesn't need this
+ if (battle_config.song_timer_reset)
break;
+ // Don't let buff themselves!
+ if (sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER))
+ break;
+
+ // Aegis style
+ // Check if song has enough time to survive the next check
+ if (!(battle_config.song_timer_reset) && tsc && tsc->data[type] && tsc->data[type]->val4 == 1) {
+ const struct TimerData *td = timer->get(tsc->data[type]->timer);
+ if (DIFF_TICK32(td->tick, timer->gettick()) < sg->interval) {
+ // Update with new values as the current one will vanish
+ timer->delete(tsc->data[type]->timer, status->change_timer);
+ tsc->data[type]->timer = timer->add(tick+sg->limit, status->change_timer, bl->id, type);
+ tsc->data[type]->val1 = sg->skill_lv;
+ tsc->data[type]->val2 = sg->val1;
+ tsc->data[type]->val3 = sg->val2;
+ tsc->data[type]->val4 = 0;
+ }
+ break; // Had enough time or not, it now has. Exit
+ }
+ // Song was not active. Start it now
sc_start4(ss, bl, type, 100, sg->skill_lv, sg->val1, sg->val2, 0, sg->limit);
break;
case UNT_TATAMIGAESHI:
@@ -12742,8 +12793,9 @@ int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick) {
case DC_DONTFORGETME:
case DC_FORTUNEKISS:
case DC_SERVICEFORYOU:
- if ((battle_config.song_timer_reset && sce) // athena style
- || (!battle_config.song_timer_reset && sce && sce->val4 != 1)
+
+ if ((battle_config.song_timer_reset && sce) // eAthena style: update everytime
+ || (!battle_config.song_timer_reset && sce && sce->val4 != 1) // Aegis style: update only when it was not a reduced effect
) {
timer->delete(sce->timer, status->change_timer);
//NOTE: It'd be nice if we could get the skill_lv for a more accurate extra time, but alas...
@@ -14836,7 +14888,7 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16
}
if (sc->data[SC_MYSTICSCROLL])
VARCAST_REDUCTION(sc->data[SC_MYSTICSCROLL]->val1);
-
+
// Fixed cast reduction bonuses
if( sc->data[SC__LAZINESS] )
fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2);
@@ -18076,7 +18128,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick)
return 0;
else {
int cursor;
- /** somehow, the timer vanished. (bugreport:8367) **/
+ /* somehow, the timer vanished. (bugreport:8367) */
ers_free(skill->cd_entry_ers, cd->entry[i]);
cd->entry[i] = NULL;
@@ -18788,7 +18840,7 @@ bool skill_parse_row_skilldb(char* split[], int columns, int current) {
safestrncpy(skill->dbs->db[idx].name, trim(split[15]), sizeof(skill->dbs->db[idx].name));
safestrncpy(skill->dbs->db[idx].desc, trim(split[16]), sizeof(skill->dbs->db[idx].desc));
strdb_iput(skill->name2id_db, skill->dbs->db[idx].name, skill_id);
- script->set_constant2(skill->dbs->db[idx].name,(int)skill_id,0);
+ script->set_constant2(skill->dbs->db[idx].name, (int)skill_id, false, false);
return true;
}