diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index c1617ab06..2d3f83ee1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3126,8 +3126,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int // if skill damage should be split among targets, count them //SD_LEVEL -> Forced splash damage for Auto Blitz-Beat -> count targets + //special case: Venom Splasher uses a different range for searching than for splashing if( flag&SD_LEVEL || skill_get_nk(skillid)&NK_SPLASHSPLIT ) - skill_area_temp[0] = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR, src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count); + skill_area_temp[0] = map_foreachinrange(skill_area_sub, bl, (skillid == AS_SPLASHER)?1:skill_get_splash(skillid, skilllv), BL_CHAR, src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count); // recursive invocation of skill_castend_damage_id() with flag|1 map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id); @@ -5256,8 +5257,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in return 1; } clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start4(bl,type,100, - skilllv,skillid,src->id,skill_get_time(skillid,skilllv),1000)); + sc_start4(bl,type,100,skilllv,skillid,src->id,skill_get_time(skillid,skilllv),1000)); + if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv)+3000); break; case PF_MINDBREAKER: @@ -5938,9 +5939,9 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) map_freeblock_unlock(); return 1; } while(0); + //Skill failed. - if (ud->skillid == MO_EXTREMITYFIST && sd && - !(sc && sc->count && sc->data[SC_FOGWALL].timer != -1)) + if (ud->skillid == MO_EXTREMITYFIST && sd && !(sc && sc->count && sc->data[SC_FOGWALL].timer != -1)) { //When Asura fails... (except when it fails from Fog of Wall) //Consume SP/spheres skill_check_condition(sd,ud->skillid, ud->skilllv,1); |