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-rw-r--r--src/map/skill.c205
1 files changed, 144 insertions, 61 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 4daf3f753..36a509876 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -460,7 +460,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
return 1;
}
- if (sd->blockskill[idx] > 0) {
+ if (sd->blockskill[idx]) {
clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0);
return 1;
}
@@ -1139,12 +1139,12 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
sc_start4(bl,SC_BURNING,100,skill_lv,0,src->id,0,skill->get_time2(skill_id,skill_lv));
break;
case WL_EARTHSTRAIN:
- {
- // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
- const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
- skill->strip_equip(bl, pos[skill_lv], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
- skill_lv, skill->get_time2(skill_id,skill_lv));
- }
+ {
+ // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
+ const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
+ skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
+ skill_lv, skill->get_time2(skill_id,skill_lv));
+ }
break;
case WL_JACKFROST:
sc_start(bl,SC_FREEZE,100,skill_lv,skill->get_time(skill_id,skill_lv));
@@ -2117,7 +2117,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
int type;
int64 damage;
int8 rmdamage=0;//magic reflected
- bool additional_effects = true;
+ bool additional_effects = true, shadow_flag = false;
if(skill_id > 0 && !skill_lv) return 0;
@@ -2574,10 +2574,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
if (ud && DIFF_TICK(ud->attackabletime, tick + type) < 0)
ud->attackabletime = tick + type;
}
+
+ shadow_flag = skill->check_shadowform(bl, damage, dmg.div_);
if( !dmg.amotion ) {
//Instant damage
- if( !sc || (!sc->data[SC_DEVOTION] && skill_id != CR_REFLECTSHIELD) )
+ if( (!sc || (!sc->data[SC_DEVOTION] && skill_id != CR_REFLECTSHIELD)) && !shadow_flag)
status_fix_damage(src,bl,damage,dmg.dmotion); //Deal damage before knockback to allow stuff like firewall+storm gust combo.
if( !status->isdead(bl) && additional_effects )
skill->additional_effect(src,bl,skill_id,skill_lv,dmg.flag,dmg.dmg_lv,tick);
@@ -2657,8 +2659,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
}
//Delayed damage must be dealt after the knockback (it needs to know actual position of target)
- if (dmg.amotion)
- battle->delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skill_id,skill_lv,damage,dmg.dmg_lv,dmg.dmotion, additional_effects);
+ if (dmg.amotion){
+ if( shadow_flag ){
+ if( !status->isdead(bl) && additional_effects )
+ skill->additional_effect(src,bl,skill_id,skill_lv,dmg.flag,dmg.dmg_lv,tick);
+ if( dmg.flag > ATK_BLOCK )
+ skill->counter_additional_effect(src,bl,skill_id,skill_lv,dmg.flag,tick);
+ }else
+ battle->delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skill_id,skill_lv,damage,dmg.dmg_lv,dmg.dmotion, additional_effects);
+ }
if( sc && sc->data[SC_DEVOTION] && skill_id != PA_PRESSURE ) {
struct status_change_entry *sce = sc->data[SC_DEVOTION];
@@ -3059,8 +3068,23 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
break; // Target not on Map
if(src->m != target->m)
break; // Different Maps
- if(status->isdead(src))
- break; // Caster is Dead
+ if(status->isdead(src)){
+ // Exceptions
+ switch(skl->skill_id){
+ case WL_CHAINLIGHTNING_ATK:
+ case WL_TETRAVORTEX_FIRE:
+ case WL_TETRAVORTEX_WATER:
+ case WL_TETRAVORTEX_WIND:
+ case WL_TETRAVORTEX_GROUND:
+ case SR_FLASHCOMBO_ATK_STEP1:
+ case SR_FLASHCOMBO_ATK_STEP2:
+ case SR_FLASHCOMBO_ATK_STEP3:
+ case SR_FLASHCOMBO_ATK_STEP4:
+ break;
+ default:
+ continue; // Caster is Dead
+ }
+ }
if(status->isdead(target) && skl->skill_id != RG_INTIMIDATE && skl->skill_id != WZ_WATERBALL)
break;
@@ -3134,7 +3158,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
if( skl->type == 4 ){
const enum sc_type scs[] = { SC_BURNING, SC_BLOODING, SC_FROSTMISTY, SC_STUN }; // status inflicts are depend on what summoned element is used.
int rate = skl->y, index = skl->x-1;
- sc_start2(target, scs[index], rate, skl->skill_lv, src->id, skill->get_time(WL_TETRAVORTEX,index));
+ sc_start2(target, scs[index], rate, skl->skill_lv, src->id, skill->get_time(WL_TETRAVORTEX,index+1));
}
break;
case WM_REVERBERATION_MELEE:
@@ -3285,6 +3309,17 @@ int skill_cleartimerskill (struct block_list *src)
for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
if(ud->skilltimerskill[i]) {
+ switch(ud->skilltimerskill[i]->skill_id){
+ case WL_TETRAVORTEX_FIRE:
+ case WL_TETRAVORTEX_WATER:
+ case WL_TETRAVORTEX_WIND:
+ case WL_TETRAVORTEX_GROUND:
+ case SR_FLASHCOMBO_ATK_STEP1:
+ case SR_FLASHCOMBO_ATK_STEP2:
+ case SR_FLASHCOMBO_ATK_STEP3:
+ case SR_FLASHCOMBO_ATK_STEP4:
+ continue;
+ }
timer->delete(ud->skilltimerskill[i]->timer, skill->timerskill);
ers_free(skill->timer_ers, ud->skilltimerskill[i]);
ud->skilltimerskill[i]=NULL;
@@ -4185,7 +4220,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
}
}
if(cooldown)
- skill->blockpc_start(sd, skill_id, cooldown, false);
+ skill->blockpc_start(sd, skill_id, cooldown);
}else if( sc ){ // Summon Balls
int i = SC_SUMMON5;
for(; i >= SC_SUMMON1; i--){
@@ -4734,7 +4769,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
}
}
if(cooldown)
- skill->blockpc_start(sd, ud->skill_id, cooldown, false);
+ skill->blockpc_start(sd, ud->skill_id, cooldown);
}
if( battle_config.display_status_timers && sd )
clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0);
@@ -4785,7 +4820,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
sc->data[SC_SOULLINK]->val3 = 0; //Clear bounced spell check.
if( sc->data[SC_DANCING] && skill->get_inf2(ud->skill_id)&INF2_SONG_DANCE && sd )
- skill->blockpc_start(sd,BD_ADAPTATION,3000, false);
+ skill->blockpc_start(sd,BD_ADAPTATION,3000);
}
if( sd && ud->skill_id != SA_ABRACADABRA && ud->skill_id != WM_RANDOMIZESPELL ) // they just set the data so leave it as it is.[Inkfish]
@@ -5406,7 +5441,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
// Initiate 10% of your damage becomes fire element.
sc_start4(src,SC_SUB_WEAPONPROPERTY,100,3,20,0,0,skill->get_time2(skill_id, skill_lv));
if( sd )
- skill->blockpc_start(sd, skill_id, skill->get_time(skill_id, skill_lv), false);
+ skill->blockpc_start(sd, skill_id, skill->get_time(skill_id, skill_lv));
else if( bl->type == BL_MER )
skill->blockmerc_start((TBL_MER*)bl, skill_id, skill->get_time(skill_id, skill_lv));
break;
@@ -5575,7 +5610,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
if (sd)
- skill->blockpc_start (sd, skill_id, skill->get_time2(skill_id,skill_lv), false);
+ skill->blockpc_start (sd, skill_id, skill->get_time2(skill_id,skill_lv));
break;
case ALL_ANGEL_PROTECT:
@@ -7098,7 +7133,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start4(bl,type,100,skill_lv,skill_id,src->id,skill->get_time(skill_id,skill_lv),1000));
#ifndef RENEWAL
- if (sd) skill->blockpc_start (sd, skill_id, skill->get_time(skill_id, skill_lv)+3000, false);
+ if (sd) skill->blockpc_start (sd, skill_id, skill->get_time(skill_id, skill_lv)+3000);
#endif
break;
@@ -8873,7 +8908,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
duration = 9000;
break;
}
- skill->blockpc_start(sd, skill_id, duration, false);
+ skill->blockpc_start(sd, skill_id, duration);
}
break;
@@ -9430,7 +9465,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) {
}
}
if(cooldown)
- skill->blockpc_start(sd, ud->skill_id, cooldown, false);
+ skill->blockpc_start(sd, ud->skill_id, cooldown);
}
if( battle_config.display_status_timers && sd )
clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0);
@@ -9908,7 +9943,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
clif->skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
if (sd)
- skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000, false);
+ skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000);
}
break;
case NJ_SHADOWJUMP:
@@ -15046,6 +15081,39 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s
return wall;
}
+bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit){
+ struct status_change *sc;
+ struct block_list *src;
+
+ nullpo_retr(false, bl);
+
+ sc = status->get_sc(bl);
+
+ if( sc && sc->data[SC__SHADOWFORM] && damage ) {
+ src = map->id2bl(sc->data[SC__SHADOWFORM]->val2);
+
+ if( !src || src->m != bl->m ) {
+ status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
+ return false;
+ }
+
+ if( src && (status->isdead(src) || !battle->check_target(bl,src,BCT_ENEMY)) ){
+ if( src->type == BL_PC )
+ ((TBL_PC*)src)->shadowform_id = 0;
+ status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
+ return false;
+ }
+
+ status->damage(bl, src, damage, 0, clif->damage(src, src, timer->gettick(), 500, 500, damage, hit, (hit > 1 ? 8 : 0), 0), 0);
+ if( (--sc->data[SC__SHADOWFORM]->val3) <= 0 ) {
+ status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
+ if( src->type == BL_PC )
+ ((TBL_PC*)src)->shadowform_id = 0;
+ }
+ return true;
+ }
+ return false;
+}
/*==========================================
*
*------------------------------------------*/
@@ -16918,7 +16986,8 @@ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) {
if (data <= 0 || data >= MAX_SKILL)
return 0;
- if (!sd) return 0;
+ if (!sd || !sd->blockskill[data])
+ return 0;
if( ( cd = idb_get(skill->cd_db,sd->status.char_id) ) ) {
int i;
@@ -16952,22 +17021,21 @@ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) {
}
}
- if (sd->blockskill[data] != (0x1|(tid&0xFE))) return 0;
-
- sd->blockskill[data] = 0;
+ sd->blockskill[data] = false;
return 1;
}
/**
* flags a singular skill as being blocked from persistent usage.
* @param sd the player the skill delay affects
- * @param skill_id the skill which should be delayed
+ * @param skill_id the skill which should be delayed
* @param tick the length of time the delay should last
- * @param load whether this assignment is being loaded upon player login
* @return 0 if successful, -1 otherwise
*/
-int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, bool load) {
+int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) {
+ struct skill_cd* cd = NULL;
uint16 idx = skill->get_index(skill_id);
+ unsigned int now = timer->gettick();
nullpo_retr (-1, sd);
@@ -16975,49 +17043,59 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick,
return -1;
if (tick < 1) {
- sd->blockskill[idx] = 0;
+ sd->blockskill[idx] = false;
return -1;
}
- if( !load && battle_config.display_status_timers )
+ if( battle_config.display_status_timers )
clif->skill_cooldown(sd, skill_id, tick);
-
- if( !load ) {// not being loaded initially so ensure the skill delay is recorded
- struct skill_cd* cd = NULL;
+
+ if( !(cd = idb_get(skill->cd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage
+ cd = ers_alloc(skill->cd_ers, struct skill_cd);
+
+ cd->cursor = 0;
+ memset(cd->entry, 0, sizeof(cd->entry));
+
+ idb_put( skill->cd_db, sd->status.char_id, cd );
+ } else {
int i;
- if( !(cd = idb_get(skill->cd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage
- cd = ers_alloc(skill->cd_ers, struct skill_cd);
-
- cd->cursor = 0;
- memset(cd->entry, 0, sizeof(cd->entry));
-
- idb_put( skill->cd_db, sd->status.char_id, cd );
- }
-
for(i = 0; i < MAX_SKILL_TREE; i++) {
- if( !cd->entry[i] )
+ if( cd->entry[i] && cd->entry[i]->skidx == idx )
break;
}
-
- if( i == MAX_SKILL_TREE ) {
- ShowError("skill_blockpc_start: '%s' got over '%d' skill cooldowns, no room to save!\n",sd->status.name,MAX_SKILL_TREE);
- } else {
- cd->entry[cd->cursor] = ers_alloc(skill->cd_entry_ers,struct skill_cd_entry);
-
- cd->entry[cd->cursor]->duration = tick;
+
+ if( i != MAX_SKILL_TREE ) {/* duplicate, update necessary */
+ cd->entry[i]->duration = tick;
#if PACKETVER >= 20120604
- cd->entry[cd->cursor]->total = tick;
+ cd->entry[i]->total = tick;
#endif
- cd->entry[cd->cursor]->skidx = idx;
- cd->entry[cd->cursor]->skill_id = skill_id;
- cd->entry[cd->cursor]->started = timer->gettick();
-
- cd->cursor++;
+ cd->entry[i]->started = now;
+ timer->settick(cd->entry[i]->timer,now+tick);
+ return 0;
}
+
+ }
+
+ if( cd->cursor == MAX_SKILL_TREE ) {
+ ShowError("skill_blockpc_start: '%s' got over '%d' skill cooldowns, no room to save!\n",sd->status.name,MAX_SKILL_TREE);
+ return -1;
}
+
+ cd->entry[cd->cursor] = ers_alloc(skill->cd_entry_ers,struct skill_cd_entry);
+
+ cd->entry[cd->cursor]->duration = tick;
+#if PACKETVER >= 20120604
+ cd->entry[cd->cursor]->total = tick;
+#endif
+ cd->entry[cd->cursor]->skidx = idx;
+ cd->entry[cd->cursor]->skill_id = skill_id;
+ cd->entry[cd->cursor]->started = now;
+ cd->entry[cd->cursor]->timer = timer->add(now+tick,skill->blockpc_end,sd->bl.id,idx);
+
+ cd->cursor++;
- sd->blockskill[idx] = 0x1|(0xFE&timer->add(timer->gettick()+tick,skill->blockpc_end,sd->bl.id,idx));
+ sd->blockskill[idx] = true;
return 0;
}
@@ -17528,6 +17606,10 @@ void skill_cooldown_save(struct map_session_data * sd) {
// process each individual cooldown associated with the character
for( i = 0; i < cd->cursor; i++ ) {
cd->entry[i]->duration = DIFF_TICK(cd->entry[i]->started+cd->entry[i]->duration,now);
+ if( cd->entry[i]->timer != INVALID_TIMER ) {
+ timer->delete(cd->entry[i]->timer,skill->blockpc_end);
+ cd->entry[i]->timer = INVALID_TIMER;
+ }
}
}
@@ -17554,8 +17636,8 @@ void skill_cooldown_load(struct map_session_data * sd) {
// process each individual cooldown associated with the character
for( i = 0; i < cd->cursor; i++ ) {
cd->entry[i]->started = now;
- // block the skill from usage but ensure it is not recorded (load = true)
- skill->blockpc_start( sd, cd->entry[i]->skill_id, cd->entry[i]->duration, true );
+ cd->entry[i]->timer = timer->add(timer->gettick()+cd->entry[i]->duration,skill->blockpc_end,sd->bl.id,cd->entry[i]->skidx);
+ sd->blockskill[cd->entry[i]->skidx] = true;
}
}
@@ -18292,4 +18374,5 @@ void skill_defaults(void) {
skill->cooldown_save = skill_cooldown_save;
skill->maelstrom_suction = skill_maelstrom_suction;
skill->get_new_group_id = skill_get_new_group_id;
+ skill->check_shadowform = skill_check_shadowform;
}