diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 7d528aa50..33fa365bc 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8276,7 +8276,7 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time // instant cast attack skills depend on aspd as delay [celest]
if (time == 0) {
- if (skill_get_type(skill_id) == BF_WEAPON)
+ if (skill_get_type(skill_id) == BF_WEAPON && !(skill_get_nk(skill_id)&NK_NO_DAMAGE))
time = status_get_amotion(bl); //Use attack animation as default delay.
else
time = 300; // default delay, according to official servers
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