diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 27bf689ac..6c6bb0cf0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1042,20 +1042,22 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int } } - //Auto-script when attacking - if( sd && sd->autoscript[0].script ) + //Autobonus when attacking + if( sd && sd->autobonus[0].rate ) { int i; - for( i = 0; i < ARRAYLENGTH(sd->autoscript) && sd->autoscript[i].script; i++ ) + for( i = 0; i < ARRAYLENGTH(sd->autobonus); i++ ) { - if(!(sd->autoscript[i].flag&attack_type&BF_WEAPONMASK && - sd->autoscript[i].flag&attack_type&BF_RANGEMASK && - sd->autoscript[i].flag&attack_type&BF_SKILLMASK)) - continue; // one or more trigger conditions were not fulfilled - if( rand()%1000 > sd->autoscript[i].rate ) + if( rand()%1000 > sd->autobonus[i].rate ) + continue; + if( sd->autobonus[i].active != INVALID_TIMER ) continue; + if(!(sd->autobonus[i].atk_type&attack_type&BF_WEAPONMASK && + sd->autobonus[i].atk_type&attack_type&BF_RANGEMASK && + sd->autobonus[i].atk_type&attack_type&BF_SKILLMASK)) + continue; // one or more trigger conditions were not fulfilled sd->state.autocast = 1; - run_script(sd->autoscript[i].script,0,sd->autoscript[i].target?bl->id:src->id,0); + pc_exeautobonus(sd,&sd->autobonus[i]); sd->state.autocast = 0; } } @@ -1128,18 +1130,18 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s sd->state.autocast = 0; } - if( sd->autoscript3[0].script ) + if( sd && sd->autobonus3[0].rate ) { - for( i = 0; i < ARRAYLENGTH(sd->autoscript3) && sd->autoscript3[i].script; i++ ) + for( i = 0; i < ARRAYLENGTH(sd->autobonus3); i++ ) { - if( sd->autoscript3[i].flag != skillid ) + if( rand()%1000 > sd->autobonus3[i].rate ) continue; - if( sd->autoscript3[i].target && bl == NULL ) + if( sd->autobonus3[i].active != INVALID_TIMER ) continue; - if( rand()%1000 > sd->autoscript3[i].rate ) + if( sd->autobonus3[i].atk_type != skillid ) continue; sd->state.autocast = 1; - run_script(sd->autoscript3[i].script,0,sd->bl.id,0); + pc_exeautobonus(sd,&sd->autobonus3[i]); sd->state.autocast = 0; } } @@ -1316,20 +1318,23 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * } } } - //Auto-script when attacked - if( dstsd && !status_isdead(bl) && dstsd->autoscript2[0].script && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE) ) + + //Autobonus when attacked + if( dstsd && !status_isdead(bl) && dstsd->autobonus2[0].rate && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE) ) { int i; - for( i = 0; i < ARRAYLENGTH(dstsd->autoscript2) && dstsd->autoscript2[i].script; i++ ) + for( i = 0; i < ARRAYLENGTH(dstsd->autobonus2); i++ ) { - if(!(dstsd->autoscript2[i].flag&attack_type&BF_WEAPONMASK && - dstsd->autoscript2[i].flag&attack_type&BF_RANGEMASK && - dstsd->autoscript2[i].flag&attack_type&BF_SKILLMASK)) - continue; // one or more trigger conditions were not fulfilled - if( rand()%1000 > dstsd->autoscript2[i].rate ) + if( rand()%1000 > dstsd->autobonus2[i].rate ) + continue; + if( dstsd->autobonus2[i].active != INVALID_TIMER ) continue; + if(!(dstsd->autobonus2[i].atk_type&attack_type&BF_WEAPONMASK && + dstsd->autobonus2[i].atk_type&attack_type&BF_RANGEMASK && + dstsd->autobonus2[i].atk_type&attack_type&BF_SKILLMASK)) + continue; // one or more trigger conditions were not fulfilled dstsd->state.autocast = 1; - run_script(dstsd->autoscript2[i].script,0,dstsd->autoscript2[i].target?src->id:bl->id,0); + pc_exeautobonus(dstsd,&dstsd->autobonus2[i]); dstsd->state.autocast = 0; } } @@ -8984,9 +8989,6 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv) } } - if( sc && sc->count && sc->data[SC_SKILLCASTRATE] && (sc->data[SC_SKILLCASTRATE]->val1 == skill_id || sc->data[SC_SKILLCASTRATE]->val2 == skill_id || sc->data[SC_SKILLCASTRATE]->val3 == skill_id) ) - time += time * sc->data[SC_SKILLCASTRATE]->val4 / 100; - // config cast time multiplier if (battle_config.cast_rate != 100) time = time * battle_config.cast_rate / 100; @@ -9005,8 +9007,6 @@ int skill_castfix_sc (struct block_list *bl, int time) if (sc && sc->count) { if (sc->data[SC_SLOWCAST]) time += time * sc->data[SC_SLOWCAST]->val2 / 100; - if (sc->data[SC_FASTCAST]) - time -= time * sc->data[SC_FASTCAST]->val1 / 100; if (sc->data[SC_SUFFRAGIUM]) { time -= time * sc->data[SC_SUFFRAGIUM]->val2 / 100; status_change_end(bl, SC_SUFFRAGIUM, -1); |