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-rw-r--r--src/map/skill.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index b057f256b..2a0f04527 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -979,9 +979,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if (!tsc) //skill additional effect is about adding effects to the target...
//So if the target can't be inflicted with statuses, this is pointless.
return 0;
- if (!sstatus || !tstatus)
- return 0; //Required for stat data.
-
+
switch(skillid){
case 0: // Normal attacks (no skill used)
{
@@ -3645,9 +3643,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
-
- if(sd->spiritball >= 4 && sd->sc.data[SC_ADJUSTMENT].timer!=-1)
- status_change_end(&sd->bl,SC_ADJUSTMENT,-1);
case SG_SUN_WARM:
case SG_MOON_WARM:
case SG_STAR_WARM: