diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 36 |
1 files changed, 12 insertions, 24 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 098f6c327..a5600d74b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2826,41 +2826,29 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case WZ_WATERBALL: skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); { - int range = skilllv/2; - int size = 2*range + 1; + int range = skilllv / 2; + int maxlv = skill_get_max(skillid); // learnable level int count = 0; int x, y; + struct skill_unit* unit; - if( src->type == BL_PC ) - {// count the number of water cells in range - struct skill_unit* unit; - int maxlv = skill_get_max(skillid); + if( src->type == BL_PC && skilllv > maxlv ) + range = maxlv / 2; - if( skilllv > maxlv ) - range = maxlv / 2; - - for( y = src->y - range; y <= src->y + range; ++y ) - for( x = src->x - range; x <= src->x + range; ++x ) + for( y = src->y - range; y <= src->y + range; ++y ) + for( x = src->x - range; x <= src->x + range; ++x ) + { + if( !map_find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL) ) { - if( map_getcell(src->m,x,y,CELL_CHKWATER) ) + if( src->type != BL_PC || map_getcell(src->m,x,y,CELL_CHKWATER) ) // non-players bypass the water requirement count++; // natural water cell - else - if( (unit = map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL)) != NULL - || (unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL)) != NULL ) + else if( (unit = map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL)) != NULL || (unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL)) != NULL ) { count++; // skill-induced water cell skill_delunit(unit); // consume cell } } - } - else - { // non-players bypass the water requirement - count = size*size; - for( y = src->y - range; y <= src->y + range; ++y ) - for( x = src->x - range; x <= src->x + range; ++x ) - if( map_find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL) != NULL ) - count--; - } + } if( count > 1 ) // queue the remaining count - 1 timerskill Waterballs skill_addtimerskill(src,tick+150,bl->id,0,0,skillid,skilllv,count-1,flag); |