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-rw-r--r--src/map/skill.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index f9a2d0e34..d4d70d115 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -13764,13 +13764,11 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
}
break;
case NC_PILEBUNKER:
- if ((sd->equip_index[EQI_HAND_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid == ITEMID_PILEBUNCKER) ||
- (sd->equip_index[EQI_HAND_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid == ITEMID_PILEBUNCKER_S) ||
- (sd->equip_index[EQI_HAND_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid == ITEMID_PILEBUNCKER_P) ||
- (sd->equip_index[EQI_HAND_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid == ITEMID_PILEBUNCKER_T));
- else {
+ if (sd->equip_index[EQI_HAND_R] < 0
+ || !itemid_is_pilebunker(sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid)
+ ) {
clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0);
- return 0;
+ return 0;
}
break;
case NC_HOVERING: