diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 360 |
1 files changed, 180 insertions, 180 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index d0319afb1..8241aa55f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -12346,7 +12346,7 @@ int skill_isammotype (struct map_session_data *sd, int skill) ); } -int skill_check_condition_castbegin(struct map_session_data* sd, short skill, short lv) { +int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) { struct status_data *status; struct status_change *sc; struct skill_condition require; @@ -12354,18 +12354,18 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh nullpo_ret(sd); - if (lv <= 0 || sd->chatID) return 0; + if (sd->chatID) return 0; - if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill ) + if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] - sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check. + sd->state.arrow_atk = skill_get_ammotype(skill_id)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. return 1; } switch( sd->menuskill_id ) { case AM_PHARMACY: - switch( skill ) { + switch( skill_id ) { case AM_PHARMACY: case AC_MAKINGARROW: case BS_REPAIRWEAPON: @@ -12379,7 +12379,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case GN_MAKEBOMB: case GN_S_PHARMACY: case GN_CHANGEMATERIAL: - if( sd->menuskill_id != skill ) + if( sd->menuskill_id != skill_id ) return 0; break; } @@ -12388,7 +12388,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if( !sc->count ) sc = NULL; - if( sd->skillitem == skill ) + if( sd->skillitem == skill_id ) { if( sd->state.abra_flag ) // Hocus-Pocus was used. [Inkfish] sd->state.abra_flag = 0; @@ -12406,7 +12406,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh } //Consume sd->itemid = sd->itemindex = -1; - if( skill == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rnd()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007] + if( skill_id == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rnd()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007] ; //Do not consume item. else if( sd->status.inventory[i].expire_time == 0 ) pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); // Rental usable items are not consumed until expiration @@ -12416,25 +12416,25 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if( pc_is90overweight(sd) ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_WEIGHTOVER,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0); return 0; } if( sc && ( sc->data[SC__SHADOWFORM] || sc->data[SC__IGNORANCE] ) ) return 0; - switch( skill ) { // Turn off check. + switch( skill_id ) { // Turn off check. case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD: case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL: case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN: case TK_READYSTORM: case TK_READYTURN: case SG_FUSION: case RA_WUGDASH: case KO_YAMIKUMO: - if( sc && sc->data[status_skill2sc(skill)] ) + if( sc && sc->data[status_skill2sc(skill_id)] ) return 1; } // Check the skills that can be used while mounted on a warg if( pc_isridingwug(sd) ) { - switch( skill ) { + switch( skill_id ) { case HT_SKIDTRAP: case HT_LANDMINE: case HT_ANKLESNARE: case HT_SHOCKWAVE: case HT_SANDMAN: case HT_FLASHER: case HT_FREEZINGTRAP: case HT_BLASTMINE: case HT_CLAYMORETRAP: case HT_SPRINGTRAP: case RA_DETONATOR: case RA_CLUSTERBOMB: @@ -12447,7 +12447,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh } if( pc_ismadogear(sd) ) { - switch( skill ) { //None Mado skills are unusable when Mado is equipped. [Jobbie] + switch( skill_id ) { //None Mado skills are unusable when Mado is equipped. [Jobbie] case BS_REPAIRWEAPON: case WS_MELTDOWN: case BS_HAMMERFALL: case WS_CARTBOOST: case BS_ADRENALINE: case WS_WEAPONREFINE: @@ -12457,30 +12457,30 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case BS_ADRENALINE2: case NC_POWERSWING: case BS_UNFAIRLYTRICK: case NC_AXETORNADO: case BS_GREED: - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; default: //Only Mechanic exlcusive skill can be used. break; } } - if( lv < 1 || lv > MAX_SKILL_LEVEL ) + if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL ) return 0; - require = skill_get_requirement(sd,skill,lv); + require = skill_get_requirement(sd,skill_id,skill_lv); //Can only update state when weapon/arrow info is checked. sd->state.arrow_atk = require.ammo?1:0; // perform skill-specific checks (and actions) - switch( skill ) { + switch( skill_id ) { case SO_SPELLFIST: if(sd->skill_id_old != MG_FIREBOLT && sd->skill_id_old != MG_COLDBOLT && sd->skill_id_old != MG_LIGHTNINGBOLT){ - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } case SA_CASTCANCEL: if(sd->ud.skilltimer == INVALID_TIMER) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12493,9 +12493,9 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh break; case MO_CALLSPIRITS: if(sc && sc->data[SC_RAISINGDRAGON]) - lv += sc->data[SC_RAISINGDRAGON]->val1; - if(sd->spiritball >= lv) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + skill_lv += sc->data[SC_RAISINGDRAGON]->val1; + if(sd->spiritball >= skill_lv) { + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12548,7 +12548,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh } else if( !unit_can_move(&sd->bl) ) { //Placed here as ST_MOVE_ENABLE should not apply if rooted or on a combo. [Skotlex] - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12556,7 +12556,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case TK_MISSION: if( (sd->class_&MAPID_UPPERMASK) != MAPID_TAEKWON ) {// Cannot be used by Non-Taekwon classes - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12568,7 +12568,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case TK_JUMPKICK: if( (sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER ) {// Soul Linkers cannot use this skill - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12584,12 +12584,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if (sc->data[SC_COMBO]->val3) { //Kick chain //Do not repeat a kick. - if (sc->data[SC_COMBO]->val3 != skill) + if (sc->data[SC_COMBO]->val3 != skill_id) break; status_change_end(&sd->bl, SC_COMBO, INVALID_TIMER); return 0; } - if(sc->data[SC_COMBO]->val1 != skill && !( sd && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait. + if(sc->data[SC_COMBO]->val1 != skill_id && !( sd && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait. unit_cancel_combo(&sd->bl); return 0; } @@ -12599,25 +12599,25 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh int time; if(!(sc && sc->data[SC_DANCING])) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } time = 1000*(sc->data[SC_DANCING]->val3>>16); if (skill_get_time( (sc->data[SC_DANCING]->val1&0xFFFF), //Dance Skill ID (sc->data[SC_DANCING]->val1>>16)) //Dance Skill LV - - time < skill_get_time2(skill,lv)) + - time < skill_get_time2(skill_id,skill_lv)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } } break; case PR_BENEDICTIO: - if (skill_check_pc_partner(sd, skill, &lv, 1, 0) < 2) + if (skill_check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 2) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12628,26 +12628,26 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh break; case HT_POWER: - if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill)) + if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id)) return 0; break; case CG_HERMODE: - if(!npc_check_areanpc(1,sd->bl.m,sd->bl.x,sd->bl.y,skill_get_splash(skill, lv))) + if(!npc_check_areanpc(1,sd->bl.m,sd->bl.x,sd->bl.y,skill_get_splash(skill_id, skill_lv))) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case CG_MOONLIT: //Check there's no wall in the range+1 area around the caster. [Skotlex] { - int i,x,y,range = skill_get_splash(skill, lv)+1; + int i,x,y,range = skill_get_splash(skill_id, skill_lv)+1; int size = range*2+1; for (i=0;i<size*size;i++) { x = sd->bl.x+(i%size-range); y = sd->bl.y+(i/size-range); if (map_getcell(sd->bl.m,x,y,CELL_CHKWALL)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } } @@ -12658,16 +12658,16 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh int exp; if( ((exp = pc_nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) || ((exp = pc_nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); //Not enough exp. + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); //Not enough exp. return 0; } break; } case AM_TWILIGHT2: case AM_TWILIGHT3: - if (!party_skill_check(sd, sd->status.party_id, skill, lv)) + if (!party_skill_check(sd, sd->status.party_id, skill_id, skill_lv)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12676,10 +12676,10 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case SG_STAR_WARM: if (sc && sc->data[SC_MIRACLE]) break; - i = skill-SG_SUN_WARM; + i = skill_id-SG_SUN_WARM; if (sd->bl.m == sd->feel_map[i].m) break; - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; break; case SG_SUN_COMFORT: @@ -12687,11 +12687,11 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case SG_STAR_COMFORT: if (sc && sc->data[SC_MIRACLE]) break; - i = skill-SG_SUN_COMFORT; + i = skill_id-SG_SUN_COMFORT; if (sd->bl.m == sd->feel_map[i].m && (battle_config.allow_skill_without_day || sg_info[i].day_func())) break; - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; case SG_FUSION: if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) @@ -12701,7 +12701,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if( require.sp > 0 ) { if (status->sp < (unsigned int)require.sp) - clif_skill_fail(sd,skill,USESKILL_FAIL_SP_INSUFFICIENT,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0); else status_zap(&sd->bl, 0, require.sp); } @@ -12710,7 +12710,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case GD_REGENERATION: case GD_RESTORE: if (!map_flag_gvg2(sd->bl.m)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } case GD_EMERGENCYCALL: @@ -12721,7 +12721,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case GS_GLITTERING: if(sd->spiritball >= 10) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12732,12 +12732,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh #else if (status->hp < 2) { #endif - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } case NJ_BUNSINJYUTSU: if (!(sc && sc->data[SC_NEN])) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12745,7 +12745,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case NJ_ZENYNAGE: case KO_MUCHANAGE: if(sd->status.zeny < require.zeny) { - clif_skill_fail(sd,skill,USESKILL_FAIL_MONEY,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_MONEY,0); return 0; } break; @@ -12755,14 +12755,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh break; case AM_CALLHOMUN: //Can't summon if a hom is already out if (sd->status.hom_id && sd->hd && !sd->hd->homunculus.vaporize) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case AM_REST: //Can't vapo homun if you don't have an active homunc or it's hp is < 80% if (!merc_is_hom_active(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12776,7 +12776,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if( sd->status.inventory[i].nameid == ITEMID_ANCILLA ) count += sd->status.inventory[i].amount; if( count >= 3 ) { - clif_skill_fail(sd, skill, USESKILL_FAIL_ANCILLA_NUMOVER, 0); + clif_skill_fail(sd, skill_id, USESKILL_FAIL_ANCILLA_NUMOVER, 0); return 0; } } @@ -12788,7 +12788,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh //case AB_LAUDAAGNUS: //case AB_LAUDARAMUS: // if( !sd->status.party_id ) { - // clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + // clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); // return 0; // } // break; @@ -12798,10 +12798,10 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh * Warlock **/ case WL_COMET: - if( skill_check_pc_partner(sd,skill,&lv,1,0) <= 0 && ((i = pc_search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) ) + if( skill_check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((i = pc_search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) ) { - //clif_skill_fail(sd,skill,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]); - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + //clif_skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12814,7 +12814,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh ARR_FIND(SC_SPHERE_1,SC_SPHERE_5+1,i,!sc->data[i]); if( i == SC_SPHERE_5+1 ) { // No more free slots - clif_skill_fail(sd,skill,USESKILL_FAIL_SUMMON,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); return 0; } } @@ -12824,14 +12824,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case GC_HALLUCINATIONWALK: if( sc && (sc->data[SC_HALLUCINATIONWALK] || sc->data[SC_HALLUCINATIONWALK_POSTDELAY]) ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case GC_COUNTERSLASH: case GC_WEAPONCRUSH: if( !(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == GC_WEAPONBLOCKING) ) { - clif_skill_fail(sd, skill, USESKILL_FAIL_GC_WEAPONBLOCKING, 0); + clif_skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0); return 0; } break; @@ -12840,25 +12840,25 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case RA_WUGMASTERY: if( pc_isfalcon(sd) || pc_isridingwug(sd) || sd->sc.data[SC__GROOMY]) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case RA_WUGSTRIKE: if( !pc_iswug(sd) && !pc_isridingwug(sd) ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case RA_WUGRIDER: if( pc_isfalcon(sd) || ( !pc_isridingwug(sd) && !pc_iswug(sd) ) ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case RA_WUGDASH: if(!pc_isridingwug(sd)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12867,19 +12867,19 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case LG_BANDING: if( sc && sc->data[SC_INSPIRATION] ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case LG_PRESTIGE: if( sc && (sc->data[SC_BANDING] || sc->data[SC_INSPIRATION]) ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case LG_RAGEBURST: if( sd->spiritball == 0 ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_SKILLINTERVAL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_SKILLINTERVAL,0); return 0; } sd->spiritball_old = require.spiritball = sd->spiritball; @@ -12888,14 +12888,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if( sc && sc->data[SC_INSPIRATION] ) return 1; // Don't check for partner. if( !(sc && sc->data[SC_BANDING]) ) { - clif_skill_fail(sd,skill,USESKILL_FAIL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL,0); return 0; - } else if( skill_check_pc_partner(sd,skill,&lv,skill_get_range(skill,lv),0) < 1 ) + } else if( skill_check_pc_partner(sd,skill_id,&skill_lv,skill_get_range(skill_id,skill_lv),0) < 1 ) return 0; // Just fails, no msg here. break; case LG_HESPERUSLIT: if( !sc || !sc->data[SC_BANDING] ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12906,13 +12906,13 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case SR_CRESCENTELBOW: if( sc && sc->data[SC_CRESCENTELBOW] ) { - clif_skill_fail(sd, skill, USESKILL_FAIL_DUPLICATE, 0); + clif_skill_fail(sd, skill_id, USESKILL_FAIL_DUPLICATE, 0); return 0; } break; case SR_CURSEDCIRCLE: if (map_flag_gvg(sd->bl.m)) { - if (map_foreachinrange(mob_count_sub, &sd->bl, skill_get_splash(skill, lv), BL_MOB, + if (map_foreachinrange(mob_count_sub, &sd->bl, skill_get_splash(skill_id, skill_lv), BL_MOB, MOBID_EMPERIUM, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2)) { char output[128]; sprintf(output, "You're too close to a stone or emperium to do this skill"); @@ -12923,7 +12923,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if( sd->spiritball > 0 ) sd->spiritball_old = require.spiritball = sd->spiritball; else { - clif_skill_fail(sd,skill,0,0); + clif_skill_fail(sd,skill_id,0,0); return 0; } break; @@ -12934,15 +12934,15 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case SC_MANHOLE: case SC_DIMENSIONDOOR: if( sc && sc->data[SC_MAGNETICFIELD] ) { - clif_skill_fail(sd,skill,0,0); + clif_skill_fail(sd,skill_id,0,0); return 0; } break; case WM_GREAT_ECHO: { int count; - count = skill_check_pc_partner(sd, skill, &lv, skill_get_splash(skill,lv), 0); + count = skill_check_pc_partner(sd, skill_id, &skill_lv, skill_get_splash(skill_id,skill_lv), 0); if( count < 1 ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_NEED_HELPER,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_NEED_HELPER,0); return 0; } else require.sp -= require.sp * 20 * count / 100; // -20% each W/M in the party. @@ -12952,26 +12952,26 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case SO_ELECTRICWALK: // Can't be casted until you've walked all cells. if( sc && sc->data[SC_PROPERTYWALK] && sc->data[SC_PROPERTYWALK]->val3 < skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) { - clif_skill_fail(sd,skill,0x0,0); + clif_skill_fail(sd,skill_id,0x0,0); return 0; } break; case SO_EL_CONTROL: if( !sd->status.ele_id || !sd->ed ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case RETURN_TO_ELDICASTES: if( pc_ismadogear(sd) ) { //Cannot be used if Mado is equipped. - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case LG_REFLECTDAMAGE: case CR_REFLECTSHIELD: if( sc && sc->data[SC_KYOMU] && rand()%100 < 30){ - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12980,10 +12980,10 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case KO_KAZEHU_SEIRAN: case KO_DOHU_KOUKAI: { - int ttype = skill_get_ele(skill, lv); + int ttype = skill_get_ele(skill_id, skill_lv); ARR_FIND(1, 5, i, sd->talisman[i] > 0 && i != ttype); if( (i < 5 && i != ttype) || sd->talisman[ttype] >= 10 ){ - clif_skill_fail(sd, skill, USESKILL_FAIL_LEVEL, 0); + clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); return 0; } } @@ -12992,7 +12992,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case KO_ZENKAI: ARR_FIND(1, 6, i, sd->talisman[i] > 0); if( i > 4 ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -13001,75 +13001,75 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh switch(require.state) { case ST_HIDING: if(!(sc && sc->option&OPTION_HIDE)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_CLOAKING: if(!pc_iscloaking(sd)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_HIDDEN: if(!pc_ishiding(sd)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_RIDING: if(!pc_isriding(sd)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_FALCON: if(!pc_isfalcon(sd)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_CARTBOOST: if(!(sc && sc->data[SC_CARTBOOST])) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } case ST_CART: if(!pc_iscarton(sd)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_SHIELD: if(sd->status.shield <= 0) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_SIGHT: if(!(sc && sc->data[SC_SIGHT])) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_EXPLOSIONSPIRITS: if(!(sc && sc->data[SC_EXPLOSIONSPIRITS])) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_RECOV_WEIGHT_RATE: if(battle_config.natural_heal_weight_rate <= 100 && sd->weight*100/sd->max_weight >= (unsigned int)battle_config.natural_heal_weight_rate) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_MOVE_ENABLE: - if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill) + if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) sd->ud.canmove_tick = gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex] if (!unit_can_move(&sd->bl)) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -13078,14 +13078,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh break; if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER)) break; - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; /** * Rune Knight **/ case ST_RIDINGDRAGON: if( !pc_isridingdragon(sd) ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -13094,7 +13094,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case ST_WUG: if( !pc_iswug(sd) ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -13103,7 +13103,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case ST_RIDINGWUG: if( !pc_isridingwug(sd) ){ - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -13112,7 +13112,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case ST_MADO: if( !pc_ismadogear(sd) ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -13121,30 +13121,30 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case ST_ELEMENTALSPIRIT: if(!sd->ed) { - clif_skill_fail(sd,skill,USESKILL_FAIL_EL_SUMMON,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_EL_SUMMON,0); return 0; } break; case ST_POISONINGWEAPON: if (!(sc && sc->data[SC_POISONINGWEAPON])) { - clif_skill_fail(sd, skill, USESKILL_FAIL_GC_POISONINGWEAPON, 0); + clif_skill_fail(sd, skill_id, USESKILL_FAIL_GC_POISONINGWEAPON, 0); return 0; } break; case ST_ROLLINGCUTTER: if (!(sc && sc->data[SC_ROLLINGCUTTER])) { - clif_skill_fail(sd, skill, USESKILL_FAIL_CONDITION, 0); + clif_skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0); return 0; } break; case ST_MH_FIGHTING: if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_FIGHTING)){ - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } case ST_MH_GRAPPLING: if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_GRAPPLING)){ - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } } @@ -13152,34 +13152,34 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if(require.mhp > 0 && get_percentage(status->hp, status->max_hp) > require.mhp) { //mhp is the max-hp-requirement, that is, //you must have this % or less of HP to cast it. - clif_skill_fail(sd,skill,USESKILL_FAIL_HP_INSUFFICIENT,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); return 0; } if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_THIS_WEAPON,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } if( require.sp > 0 && status->sp < (unsigned int)require.sp) { - clif_skill_fail(sd,skill,USESKILL_FAIL_SP_INSUFFICIENT,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0); return 0; } if( require.zeny > 0 && sd->status.zeny < require.zeny ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_MONEY,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_MONEY,0); return 0; } if( require.spiritball > 0 && sd->spiritball < require.spiritball) { - clif_skill_fail(sd,skill,USESKILL_FAIL_SPIRITS,require.spiritball); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_SPIRITS,require.spiritball); return 0; } return 1; } -int skill_check_condition_castend(struct map_session_data* sd, short skill, short lv) +int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) { struct skill_condition require; struct status_data *status; @@ -13188,19 +13188,19 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor nullpo_ret(sd); - if( lv <= 0 || sd->chatID ) + if( sd->chatID ) return 0; - if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill ) { + if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] - sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check. + sd->state.arrow_atk = skill_get_ammotype(skill_id)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. return 1; } switch( sd->menuskill_id ) { // Cast start or cast end?? case AM_PHARMACY: - switch( skill ) { + switch( skill_id ) { case AM_PHARMACY: case AC_MAKINGARROW: case BS_REPAIRWEAPON: @@ -13214,37 +13214,37 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor case GN_MAKEBOMB: case GN_S_PHARMACY: case GN_CHANGEMATERIAL: - if( sd->menuskill_id != skill ) + if( sd->menuskill_id != skill_id ) return 0; break; } - if( sd->skillitem == skill ) // Casting finished (Item skill or Hocus-Pocus) + if( sd->skillitem == skill_id ) // Casting finished (Item skill or Hocus-Pocus) return 1; if( pc_is90overweight(sd) ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_WEIGHTOVER,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0); return 0; } // perform skill-specific checks (and actions) - switch( skill ) { + switch( skill_id ) { case PR_BENEDICTIO: - skill_check_pc_partner(sd, skill, &lv, 1, 1); + skill_check_pc_partner(sd, skill_id, &skill_lv, 1, 1); break; case AM_CANNIBALIZE: case AM_SPHEREMINE: { int c=0; int summons[5] = { 1589, 1579, 1575, 1555, 1590 }; //int summons[5] = { 1020, 1068, 1118, 1500, 1368 }; - int maxcount = (skill==AM_CANNIBALIZE)? 6-lv : skill_get_maxcount(skill,lv); - int mob_class = (skill==AM_CANNIBALIZE)? summons[lv-1] :1142; + int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill_get_maxcount(skill_id,skill_lv); + int mob_class = (skill_id==AM_CANNIBALIZE)? summons[skill_lv-1] :1142; if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) { - i = map_foreachinmap(skill_check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c); + i = map_foreachinmap(skill_check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); if(c >= maxcount || - (skill==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2)) + (skill_id==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2)) { //Fails when: exceed max limit. There are other plant types already out. - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } } @@ -13253,19 +13253,19 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor case NC_SILVERSNIPER: case NC_MAGICDECOY: { int c = 0, j; - int maxcount = skill_get_maxcount(skill,lv); + int maxcount = skill_get_maxcount(skill_id,skill_lv); int mob_class = 2042; - if( skill == NC_MAGICDECOY ) + if( skill_id == NC_MAGICDECOY ) mob_class = 2043; if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) { - if( skill == NC_MAGICDECOY ) { + if( skill_id == NC_MAGICDECOY ) { for( j = mob_class; j <= 2046; j++ ) - map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill, &c); + map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill_id, &c); } else - map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c); + map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); if( c >= maxcount ) { - clif_skill_fail(sd , skill, USESKILL_FAIL_LEVEL, 0); + clif_skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0); return 0; } } @@ -13273,10 +13273,10 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor break; case KO_ZANZOU: { int c = 0; - i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill, &c); - if( c >= skill_get_maxcount(skill,lv) || c != i) + i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill_id, &c); + if( c >= skill_get_maxcount(skill_id,skill_lv) || c != i) { - clif_skill_fail(sd , skill, USESKILL_FAIL_LEVEL, 0); + clif_skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0); return 0; } } @@ -13285,15 +13285,15 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor status = &sd->battle_status; - require = skill_get_requirement(sd,skill,lv); + require = skill_get_requirement(sd,skill_id,skill_lv); if( require.hp > 0 && status->hp <= (unsigned int)require.hp) { - clif_skill_fail(sd,skill,USESKILL_FAIL_HP_INSUFFICIENT,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); return 0; } if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { - clif_skill_fail(sd,skill,USESKILL_FAIL_THIS_WEAPON,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } @@ -13304,7 +13304,7 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor } else if( sd->status.inventory[i].amount < require.ammo_qty ) { char e_msg[100]; sprintf(e_msg,"Skill Failed. [%s] requires %dx %s.", - skill_get_desc(skill), + skill_get_desc(skill_id), require.ammo_qty, itemdb_jname(sd->status.inventory[i].nameid)); clif_colormes(sd,COLOR_RED,e_msg); @@ -13313,7 +13313,7 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor if (!(require.ammo&1<<sd->inventory_data[i]->look)) { //Ammo type check. Send the "wrong weapon type" message //which is the closest we have to wrong ammo type. [Skotlex] clif_arrow_fail(sd,0); //Haplo suggested we just send the equip-arrows message instead. [Skotlex] - //clif_skill_fail(sd,skill,USESKILL_FAIL_THIS_WEAPON,0); + //clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } } @@ -13324,11 +13324,11 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor index[i] = pc_search_inventory(sd,require.itemid[i]); if( index[i] < 0 || sd->status.inventory[index[i]].amount < require.amount[i] ) { if( require.itemid[i] == ITEMID_RED_GEMSTONE ) - clif_skill_fail(sd,skill,USESKILL_FAIL_REDJAMSTONE,0);// red gemstone required + clif_skill_fail(sd,skill_id,USESKILL_FAIL_REDJAMSTONE,0);// red gemstone required else if( require.itemid[i] == ITEMID_BLUE_GEMSTONE ) - clif_skill_fail(sd,skill,USESKILL_FAIL_BLUEJAMSTONE,0);// blue gemstone required + clif_skill_fail(sd,skill_id,USESKILL_FAIL_BLUEJAMSTONE,0);// blue gemstone required else - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } } @@ -13338,17 +13338,17 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor // type&2: consume items (after skill was used) // type&1: consume the others (before skill was used) -int skill_consume_requirement( struct map_session_data *sd, short skill, short lv, short type) +int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type) { struct skill_condition req; nullpo_ret(sd); - req = skill_get_requirement(sd,skill,lv); + req = skill_get_requirement(sd,skill_id,skill_lv); if( type&1 ) { - if( skill == CG_TAROTCARD || sd->state.autocast ) + if( skill_id == CG_TAROTCARD || sd->state.autocast ) req.sp = 0; // TarotCard will consume sp in skill_cast_nodamage_id [Inkfish] if(req.hp || req.sp) status_zap(&sd->bl, req.hp, req.sp); @@ -13358,7 +13358,7 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l if(req.zeny > 0) { - if( skill == NJ_ZENYNAGE ) + if( skill_id == NJ_ZENYNAGE ) req.zeny = 0; //Zeny is reduced on skill_attack. if( sd->status.zeny < req.zeny ) req.zeny = sd->status.zeny; @@ -13379,10 +13379,10 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l if( !req.itemid[i] ) continue; - if( itemid_isgemstone(req.itemid[i]) && skill != HW_GANBANTEIN && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD ) + if( itemid_isgemstone(req.itemid[i]) && skill_id != HW_GANBANTEIN && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD ) continue; //Gemstones are checked, but not substracted from inventory. - switch( skill ){ + switch( skill_id ){ case SA_SEISMICWEAPON: if( sc && sc->data[SC_UPHEAVAL_OPTION] && rnd()%100 < 50 ) continue; @@ -13412,7 +13412,7 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l return 1; } -struct skill_condition skill_get_requirement(struct map_session_data* sd, short skill, short lv) +struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) { struct skill_condition req; struct status_data *status; @@ -13425,42 +13425,42 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short if( !sd ) return req; - if( sd->skillitem == skill ) + if( sd->skillitem == skill_id ) return req; // Item skills and Hocus-Pocus don't have requirements.[Inkfish] sc = &sd->sc; if( !sc->count ) sc = NULL; - switch( skill ) + switch( skill_id ) { // Turn off check. case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD: case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL: case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN: case TK_READYSTORM: case TK_READYTURN: case SG_FUSION: case KO_YAMIKUMO: - if( sc && sc->data[status_skill2sc(skill)] ) + if( sc && sc->data[status_skill2sc(skill_id)] ) return req; } - idx = skill_get_index(skill); + idx = skill_get_index(skill_id); if( idx == 0 ) // invalid skill id return req; - if( lv < 1 || lv > MAX_SKILL_LEVEL ) + if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL ) return req; status = &sd->battle_status; - req.hp = skill_db[idx].hp[lv-1]; - hp_rate = skill_db[idx].hp_rate[lv-1]; + req.hp = skill_db[idx].hp[skill_lv-1]; + hp_rate = skill_db[idx].hp_rate[skill_lv-1]; if(hp_rate > 0) req.hp += (status->hp * hp_rate)/100; else req.hp += (status->max_hp * (-hp_rate))/100; - req.sp = skill_db[idx].sp[lv-1]; - if((sd->skill_id_old == BD_ENCORE) && skill == sd->skill_id_dance) + req.sp = skill_db[idx].sp[skill_lv-1]; + if((sd->skill_id_old == BD_ENCORE) && skill_id == sd->skill_id_dance) req.sp /= 2; - sp_rate = skill_db[idx].sp_rate[lv-1]; + sp_rate = skill_db[idx].sp_rate[skill_lv-1]; if(sp_rate > 0) req.sp += (status->sp * sp_rate)/100; else @@ -13468,10 +13468,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short if( sd->dsprate != 100 ) req.sp = req.sp * sd->dsprate / 100; - ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == skill); + ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == skill_id); if( i < ARRAYLENGTH(sd->skillusesprate) ) sp_skill_rate_bonus += sd->skillusesprate[i].val; - ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == skill); + ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == skill_id); if( i < ARRAYLENGTH(sd->skillusesp) ) req.sp -= sd->skillusesp[i].val; @@ -13486,34 +13486,34 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short req.sp += req.sp / 4; } - req.zeny = skill_db[idx].zeny[lv-1]; + req.zeny = skill_db[idx].zeny[skill_lv-1]; if( sc && sc->data[SC__UNLUCKY] ) req.zeny += sc->data[SC__UNLUCKY]->val1 * 500; - req.spiritball = skill_db[idx].spiritball[lv-1]; + req.spiritball = skill_db[idx].spiritball[skill_lv-1]; req.state = skill_db[idx].state; - req.mhp = skill_db[idx].mhp[lv-1]; + req.mhp = skill_db[idx].mhp[skill_lv-1]; req.weapon = skill_db[idx].weapon; - req.ammo_qty = skill_db[idx].ammo_qty[lv-1]; + req.ammo_qty = skill_db[idx].ammo_qty[skill_lv-1]; if (req.ammo_qty) req.ammo = skill_db[idx].ammo; - if (!req.ammo && skill && skill_isammotype(sd, skill)) + if (!req.ammo && skill_id && skill_isammotype(sd, skill_id)) { //Assume this skill is using the weapon, therefore it requires arrows. req.ammo = 0xFFFFFFFF; //Enable use on all ammo types. req.ammo_qty = 1; } for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; i++ ) { - if( (skill == AM_POTIONPITCHER || skill == CR_SLIMPITCHER || skill == CR_CULTIVATION) && i != lv%11 - 1 ) + if( (skill_id == AM_POTIONPITCHER || skill_id == CR_SLIMPITCHER || skill_id == CR_CULTIVATION) && i != skill_lv%11 - 1 ) continue; - switch( skill ) { + switch( skill_id ) { case AM_CALLHOMUN: if (sd->status.hom_id) //Don't delete items when hom is already out. continue; @@ -13523,15 +13523,15 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short continue; break; case WZ_FIREPILLAR: // celest - if (lv <= 5) // no gems required at level 1-5 + if (skill_lv <= 5) // no gems required at level 1-5 continue; break; case AB_ADORAMUS: - if( itemid_isgemstone(skill_db[idx].itemid[i]) && skill_check_pc_partner(sd,skill,&lv, 1, 2) ) + if( itemid_isgemstone(skill_db[idx].itemid[i]) && skill_check_pc_partner(sd,skill_id,&skill_lv, 1, 2) ) continue; break; case WL_COMET: - if( itemid_isgemstone(skill_db[idx].itemid[i]) && skill_check_pc_partner(sd,skill,&lv, 1, 0) ) + if( itemid_isgemstone(skill_db[idx].itemid[i]) && skill_check_pc_partner(sd,skill_id,&skill_lv, 1, 0) ) continue; break; case GN_FIRE_EXPANSION: @@ -13554,7 +13554,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short req.itemid[i] = skill_db[idx].itemid[i]; req.amount[i] = skill_db[idx].amount[i]; - if( itemid_isgemstone(req.itemid[i]) && skill != HW_GANBANTEIN ) + if( itemid_isgemstone(req.itemid[i]) && skill_id != HW_GANBANTEIN ) { if( sd->special_state.no_gemstone ) { //Make it substract 1 gem rather than skipping the cost. @@ -13563,14 +13563,14 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short } if(sc && sc->data[SC_INTOABYSS]) { - if( skill != SA_ABRACADABRA ) + if( skill_id != SA_ABRACADABRA ) req.itemid[i] = req.amount[i] = 0; else if( --req.amount[i] < 1 ) req.amount[i] = 1; // Hocus Pocus allways use at least 1 gem } } - if( skill >= HT_SKIDTRAP && skill <= HT_TALKIEBOX && pc_checkskill(sd, RA_RESEARCHTRAP) > 0){ - if( (idx=pc_search_inventory(sd,req.itemid[i])) < 0 || ( idx >= 0 && sd->status.inventory[idx].amount < req.amount[i] ) ){ + if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && pc_checkskill(sd, RA_RESEARCHTRAP) > 0){ + if( pc_search_inventory(sd,req.itemid[i]) < 0 || ( idx >= 0 && sd->status.inventory[idx].amount < req.amount[i] ) ){ req.itemid[i] = ITEMID_TRAP_ALLOY; req.amount[i] = 1; } @@ -13579,7 +13579,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short } /* requirements are level-dependent */ - switch( skill ) { + switch( skill_id ) { case NC_SHAPESHIFT: case GN_FIRE_EXPANSION: case SO_SUMMON_AGNI: @@ -13590,13 +13590,13 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short case SO_FIRE_INSIGNIA: case SO_WIND_INSIGNIA: case SO_EARTH_INSIGNIA: - req.itemid[lv-1] = skill_db[idx].itemid[lv-1]; - req.amount[lv-1] = skill_db[idx].amount[lv-1]; + req.itemid[skill_lv-1] = skill_db[idx].itemid[skill_lv-1]; + req.amount[skill_lv-1] = skill_db[idx].amount[skill_lv-1]; break; } // Check for cost reductions due to skills & SCs - switch(skill) { + switch(skill_id) { case MC_MAMMONITE: if(pc_checkskill(sd,BS_UNFAIRLYTRICK)>0) req.zeny -= req.zeny*10/100; |