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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c360
1 files changed, 180 insertions, 180 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index d0319afb1..8241aa55f 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -12346,7 +12346,7 @@ int skill_isammotype (struct map_session_data *sd, int skill)
);
}
-int skill_check_condition_castbegin(struct map_session_data* sd, short skill, short lv) {
+int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) {
struct status_data *status;
struct status_change *sc;
struct skill_condition require;
@@ -12354,18 +12354,18 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
nullpo_ret(sd);
- if (lv <= 0 || sd->chatID) return 0;
+ if (sd->chatID) return 0;
- if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill )
+ if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id )
{ //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
- sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check.
+ sd->state.arrow_atk = skill_get_ammotype(skill_id)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
return 1;
}
switch( sd->menuskill_id ) {
case AM_PHARMACY:
- switch( skill ) {
+ switch( skill_id ) {
case AM_PHARMACY:
case AC_MAKINGARROW:
case BS_REPAIRWEAPON:
@@ -12379,7 +12379,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case GN_MAKEBOMB:
case GN_S_PHARMACY:
case GN_CHANGEMATERIAL:
- if( sd->menuskill_id != skill )
+ if( sd->menuskill_id != skill_id )
return 0;
break;
}
@@ -12388,7 +12388,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if( !sc->count )
sc = NULL;
- if( sd->skillitem == skill )
+ if( sd->skillitem == skill_id )
{
if( sd->state.abra_flag ) // Hocus-Pocus was used. [Inkfish]
sd->state.abra_flag = 0;
@@ -12406,7 +12406,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
}
//Consume
sd->itemid = sd->itemindex = -1;
- if( skill == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rnd()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007]
+ if( skill_id == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rnd()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007]
; //Do not consume item.
else if( sd->status.inventory[i].expire_time == 0 )
pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); // Rental usable items are not consumed until expiration
@@ -12416,25 +12416,25 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if( pc_is90overweight(sd) )
{
- clif_skill_fail(sd,skill,USESKILL_FAIL_WEIGHTOVER,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0);
return 0;
}
if( sc && ( sc->data[SC__SHADOWFORM] || sc->data[SC__IGNORANCE] ) )
return 0;
- switch( skill ) { // Turn off check.
+ switch( skill_id ) { // Turn off check.
case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD:
case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL:
case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN:
case TK_READYSTORM: case TK_READYTURN: case SG_FUSION: case RA_WUGDASH: case KO_YAMIKUMO:
- if( sc && sc->data[status_skill2sc(skill)] )
+ if( sc && sc->data[status_skill2sc(skill_id)] )
return 1;
}
// Check the skills that can be used while mounted on a warg
if( pc_isridingwug(sd) ) {
- switch( skill ) {
+ switch( skill_id ) {
case HT_SKIDTRAP: case HT_LANDMINE: case HT_ANKLESNARE: case HT_SHOCKWAVE:
case HT_SANDMAN: case HT_FLASHER: case HT_FREEZINGTRAP: case HT_BLASTMINE:
case HT_CLAYMORETRAP: case HT_SPRINGTRAP: case RA_DETONATOR: case RA_CLUSTERBOMB:
@@ -12447,7 +12447,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
}
if( pc_ismadogear(sd) ) {
- switch( skill ) { //None Mado skills are unusable when Mado is equipped. [Jobbie]
+ switch( skill_id ) { //None Mado skills are unusable when Mado is equipped. [Jobbie]
case BS_REPAIRWEAPON: case WS_MELTDOWN:
case BS_HAMMERFALL: case WS_CARTBOOST:
case BS_ADRENALINE: case WS_WEAPONREFINE:
@@ -12457,30 +12457,30 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case BS_ADRENALINE2: case NC_POWERSWING:
case BS_UNFAIRLYTRICK: case NC_AXETORNADO:
case BS_GREED:
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
default: //Only Mechanic exlcusive skill can be used.
break;
}
}
- if( lv < 1 || lv > MAX_SKILL_LEVEL )
+ if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL )
return 0;
- require = skill_get_requirement(sd,skill,lv);
+ require = skill_get_requirement(sd,skill_id,skill_lv);
//Can only update state when weapon/arrow info is checked.
sd->state.arrow_atk = require.ammo?1:0;
// perform skill-specific checks (and actions)
- switch( skill ) {
+ switch( skill_id ) {
case SO_SPELLFIST:
if(sd->skill_id_old != MG_FIREBOLT && sd->skill_id_old != MG_COLDBOLT && sd->skill_id_old != MG_LIGHTNINGBOLT){
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
case SA_CASTCANCEL:
if(sd->ud.skilltimer == INVALID_TIMER) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12493,9 +12493,9 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
break;
case MO_CALLSPIRITS:
if(sc && sc->data[SC_RAISINGDRAGON])
- lv += sc->data[SC_RAISINGDRAGON]->val1;
- if(sd->spiritball >= lv) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ skill_lv += sc->data[SC_RAISINGDRAGON]->val1;
+ if(sd->spiritball >= skill_lv) {
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12548,7 +12548,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
}
else if( !unit_can_move(&sd->bl) )
{ //Placed here as ST_MOVE_ENABLE should not apply if rooted or on a combo. [Skotlex]
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12556,7 +12556,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case TK_MISSION:
if( (sd->class_&MAPID_UPPERMASK) != MAPID_TAEKWON )
{// Cannot be used by Non-Taekwon classes
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12568,7 +12568,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case TK_JUMPKICK:
if( (sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER )
{// Soul Linkers cannot use this skill
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12584,12 +12584,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if (sc->data[SC_COMBO]->val3) { //Kick chain
//Do not repeat a kick.
- if (sc->data[SC_COMBO]->val3 != skill)
+ if (sc->data[SC_COMBO]->val3 != skill_id)
break;
status_change_end(&sd->bl, SC_COMBO, INVALID_TIMER);
return 0;
}
- if(sc->data[SC_COMBO]->val1 != skill && !( sd && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait.
+ if(sc->data[SC_COMBO]->val1 != skill_id && !( sd && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait.
unit_cancel_combo(&sd->bl);
return 0;
}
@@ -12599,25 +12599,25 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
int time;
if(!(sc && sc->data[SC_DANCING]))
{
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
time = 1000*(sc->data[SC_DANCING]->val3>>16);
if (skill_get_time(
(sc->data[SC_DANCING]->val1&0xFFFF), //Dance Skill ID
(sc->data[SC_DANCING]->val1>>16)) //Dance Skill LV
- - time < skill_get_time2(skill,lv))
+ - time < skill_get_time2(skill_id,skill_lv))
{
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
}
break;
case PR_BENEDICTIO:
- if (skill_check_pc_partner(sd, skill, &lv, 1, 0) < 2)
+ if (skill_check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 2)
{
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12628,26 +12628,26 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
break;
case HT_POWER:
- if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill))
+ if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id))
return 0;
break;
case CG_HERMODE:
- if(!npc_check_areanpc(1,sd->bl.m,sd->bl.x,sd->bl.y,skill_get_splash(skill, lv)))
+ if(!npc_check_areanpc(1,sd->bl.m,sd->bl.x,sd->bl.y,skill_get_splash(skill_id, skill_lv)))
{
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case CG_MOONLIT: //Check there's no wall in the range+1 area around the caster. [Skotlex]
{
- int i,x,y,range = skill_get_splash(skill, lv)+1;
+ int i,x,y,range = skill_get_splash(skill_id, skill_lv)+1;
int size = range*2+1;
for (i=0;i<size*size;i++) {
x = sd->bl.x+(i%size-range);
y = sd->bl.y+(i/size-range);
if (map_getcell(sd->bl.m,x,y,CELL_CHKWALL)) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
}
@@ -12658,16 +12658,16 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
int exp;
if( ((exp = pc_nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) ||
((exp = pc_nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); //Not enough exp.
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); //Not enough exp.
return 0;
}
break;
}
case AM_TWILIGHT2:
case AM_TWILIGHT3:
- if (!party_skill_check(sd, sd->status.party_id, skill, lv))
+ if (!party_skill_check(sd, sd->status.party_id, skill_id, skill_lv))
{
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12676,10 +12676,10 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case SG_STAR_WARM:
if (sc && sc->data[SC_MIRACLE])
break;
- i = skill-SG_SUN_WARM;
+ i = skill_id-SG_SUN_WARM;
if (sd->bl.m == sd->feel_map[i].m)
break;
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
break;
case SG_SUN_COMFORT:
@@ -12687,11 +12687,11 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case SG_STAR_COMFORT:
if (sc && sc->data[SC_MIRACLE])
break;
- i = skill-SG_SUN_COMFORT;
+ i = skill_id-SG_SUN_COMFORT;
if (sd->bl.m == sd->feel_map[i].m &&
(battle_config.allow_skill_without_day || sg_info[i].day_func()))
break;
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
case SG_FUSION:
if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR)
@@ -12701,7 +12701,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if( require.sp > 0 )
{
if (status->sp < (unsigned int)require.sp)
- clif_skill_fail(sd,skill,USESKILL_FAIL_SP_INSUFFICIENT,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0);
else
status_zap(&sd->bl, 0, require.sp);
}
@@ -12710,7 +12710,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case GD_REGENERATION:
case GD_RESTORE:
if (!map_flag_gvg2(sd->bl.m)) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
case GD_EMERGENCYCALL:
@@ -12721,7 +12721,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case GS_GLITTERING:
if(sd->spiritball >= 10) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12732,12 +12732,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
#else
if (status->hp < 2) {
#endif
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
case NJ_BUNSINJYUTSU:
if (!(sc && sc->data[SC_NEN])) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12745,7 +12745,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case NJ_ZENYNAGE:
case KO_MUCHANAGE:
if(sd->status.zeny < require.zeny) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_MONEY,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_MONEY,0);
return 0;
}
break;
@@ -12755,14 +12755,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
break;
case AM_CALLHOMUN: //Can't summon if a hom is already out
if (sd->status.hom_id && sd->hd && !sd->hd->homunculus.vaporize) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case AM_REST: //Can't vapo homun if you don't have an active homunc or it's hp is < 80%
if (!merc_is_hom_active(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100))
{
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12776,7 +12776,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if( sd->status.inventory[i].nameid == ITEMID_ANCILLA )
count += sd->status.inventory[i].amount;
if( count >= 3 ) {
- clif_skill_fail(sd, skill, USESKILL_FAIL_ANCILLA_NUMOVER, 0);
+ clif_skill_fail(sd, skill_id, USESKILL_FAIL_ANCILLA_NUMOVER, 0);
return 0;
}
}
@@ -12788,7 +12788,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
//case AB_LAUDAAGNUS:
//case AB_LAUDARAMUS:
// if( !sd->status.party_id ) {
- // clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ // clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
// return 0;
// }
// break;
@@ -12798,10 +12798,10 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
* Warlock
**/
case WL_COMET:
- if( skill_check_pc_partner(sd,skill,&lv,1,0) <= 0 && ((i = pc_search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) )
+ if( skill_check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((i = pc_search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) )
{
- //clif_skill_fail(sd,skill,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]);
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ //clif_skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12814,7 +12814,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
ARR_FIND(SC_SPHERE_1,SC_SPHERE_5+1,i,!sc->data[i]);
if( i == SC_SPHERE_5+1 )
{ // No more free slots
- clif_skill_fail(sd,skill,USESKILL_FAIL_SUMMON,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0);
return 0;
}
}
@@ -12824,14 +12824,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
**/
case GC_HALLUCINATIONWALK:
if( sc && (sc->data[SC_HALLUCINATIONWALK] || sc->data[SC_HALLUCINATIONWALK_POSTDELAY]) ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case GC_COUNTERSLASH:
case GC_WEAPONCRUSH:
if( !(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == GC_WEAPONBLOCKING) ) {
- clif_skill_fail(sd, skill, USESKILL_FAIL_GC_WEAPONBLOCKING, 0);
+ clif_skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0);
return 0;
}
break;
@@ -12840,25 +12840,25 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
**/
case RA_WUGMASTERY:
if( pc_isfalcon(sd) || pc_isridingwug(sd) || sd->sc.data[SC__GROOMY]) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case RA_WUGSTRIKE:
if( !pc_iswug(sd) && !pc_isridingwug(sd) ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case RA_WUGRIDER:
if( pc_isfalcon(sd) || ( !pc_isridingwug(sd) && !pc_iswug(sd) ) ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case RA_WUGDASH:
if(!pc_isridingwug(sd)) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12867,19 +12867,19 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
**/
case LG_BANDING:
if( sc && sc->data[SC_INSPIRATION] ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case LG_PRESTIGE:
if( sc && (sc->data[SC_BANDING] || sc->data[SC_INSPIRATION]) ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case LG_RAGEBURST:
if( sd->spiritball == 0 ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_SKILLINTERVAL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_SKILLINTERVAL,0);
return 0;
}
sd->spiritball_old = require.spiritball = sd->spiritball;
@@ -12888,14 +12888,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if( sc && sc->data[SC_INSPIRATION] )
return 1; // Don't check for partner.
if( !(sc && sc->data[SC_BANDING]) ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL,0);
return 0;
- } else if( skill_check_pc_partner(sd,skill,&lv,skill_get_range(skill,lv),0) < 1 )
+ } else if( skill_check_pc_partner(sd,skill_id,&skill_lv,skill_get_range(skill_id,skill_lv),0) < 1 )
return 0; // Just fails, no msg here.
break;
case LG_HESPERUSLIT:
if( !sc || !sc->data[SC_BANDING] ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12906,13 +12906,13 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case SR_CRESCENTELBOW:
if( sc && sc->data[SC_CRESCENTELBOW] ) {
- clif_skill_fail(sd, skill, USESKILL_FAIL_DUPLICATE, 0);
+ clif_skill_fail(sd, skill_id, USESKILL_FAIL_DUPLICATE, 0);
return 0;
}
break;
case SR_CURSEDCIRCLE:
if (map_flag_gvg(sd->bl.m)) {
- if (map_foreachinrange(mob_count_sub, &sd->bl, skill_get_splash(skill, lv), BL_MOB,
+ if (map_foreachinrange(mob_count_sub, &sd->bl, skill_get_splash(skill_id, skill_lv), BL_MOB,
MOBID_EMPERIUM, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2)) {
char output[128];
sprintf(output, "You're too close to a stone or emperium to do this skill");
@@ -12923,7 +12923,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if( sd->spiritball > 0 )
sd->spiritball_old = require.spiritball = sd->spiritball;
else {
- clif_skill_fail(sd,skill,0,0);
+ clif_skill_fail(sd,skill_id,0,0);
return 0;
}
break;
@@ -12934,15 +12934,15 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case SC_MANHOLE:
case SC_DIMENSIONDOOR:
if( sc && sc->data[SC_MAGNETICFIELD] ) {
- clif_skill_fail(sd,skill,0,0);
+ clif_skill_fail(sd,skill_id,0,0);
return 0;
}
break;
case WM_GREAT_ECHO: {
int count;
- count = skill_check_pc_partner(sd, skill, &lv, skill_get_splash(skill,lv), 0);
+ count = skill_check_pc_partner(sd, skill_id, &skill_lv, skill_get_splash(skill_id,skill_lv), 0);
if( count < 1 ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_NEED_HELPER,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_NEED_HELPER,0);
return 0;
} else
require.sp -= require.sp * 20 * count / 100; // -20% each W/M in the party.
@@ -12952,26 +12952,26 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case SO_ELECTRICWALK: // Can't be casted until you've walked all cells.
if( sc && sc->data[SC_PROPERTYWALK] &&
sc->data[SC_PROPERTYWALK]->val3 < skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) {
- clif_skill_fail(sd,skill,0x0,0);
+ clif_skill_fail(sd,skill_id,0x0,0);
return 0;
}
break;
case SO_EL_CONTROL:
if( !sd->status.ele_id || !sd->ed ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case RETURN_TO_ELDICASTES:
if( pc_ismadogear(sd) ) { //Cannot be used if Mado is equipped.
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case LG_REFLECTDAMAGE:
case CR_REFLECTSHIELD:
if( sc && sc->data[SC_KYOMU] && rand()%100 < 30){
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12980,10 +12980,10 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case KO_KAZEHU_SEIRAN:
case KO_DOHU_KOUKAI:
{
- int ttype = skill_get_ele(skill, lv);
+ int ttype = skill_get_ele(skill_id, skill_lv);
ARR_FIND(1, 5, i, sd->talisman[i] > 0 && i != ttype);
if( (i < 5 && i != ttype) || sd->talisman[ttype] >= 10 ){
- clif_skill_fail(sd, skill, USESKILL_FAIL_LEVEL, 0);
+ clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
return 0;
}
}
@@ -12992,7 +12992,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case KO_ZENKAI:
ARR_FIND(1, 6, i, sd->talisman[i] > 0);
if( i > 4 ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -13001,75 +13001,75 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
switch(require.state) {
case ST_HIDING:
if(!(sc && sc->option&OPTION_HIDE)) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case ST_CLOAKING:
if(!pc_iscloaking(sd)) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case ST_HIDDEN:
if(!pc_ishiding(sd)) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case ST_RIDING:
if(!pc_isriding(sd)) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case ST_FALCON:
if(!pc_isfalcon(sd)) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case ST_CARTBOOST:
if(!(sc && sc->data[SC_CARTBOOST])) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
case ST_CART:
if(!pc_iscarton(sd)) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case ST_SHIELD:
if(sd->status.shield <= 0) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case ST_SIGHT:
if(!(sc && sc->data[SC_SIGHT])) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case ST_EXPLOSIONSPIRITS:
if(!(sc && sc->data[SC_EXPLOSIONSPIRITS])) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case ST_RECOV_WEIGHT_RATE:
if(battle_config.natural_heal_weight_rate <= 100 && sd->weight*100/sd->max_weight >= (unsigned int)battle_config.natural_heal_weight_rate) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
case ST_MOVE_ENABLE:
- if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill)
+ if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id)
sd->ud.canmove_tick = gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex]
if (!unit_can_move(&sd->bl)) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -13078,14 +13078,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
break;
if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER))
break;
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
/**
* Rune Knight
**/
case ST_RIDINGDRAGON:
if( !pc_isridingdragon(sd) ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -13094,7 +13094,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
**/
case ST_WUG:
if( !pc_iswug(sd) ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -13103,7 +13103,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
**/
case ST_RIDINGWUG:
if( !pc_isridingwug(sd) ){
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -13112,7 +13112,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
**/
case ST_MADO:
if( !pc_ismadogear(sd) ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -13121,30 +13121,30 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
**/
case ST_ELEMENTALSPIRIT:
if(!sd->ed) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_EL_SUMMON,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_EL_SUMMON,0);
return 0;
}
break;
case ST_POISONINGWEAPON:
if (!(sc && sc->data[SC_POISONINGWEAPON])) {
- clif_skill_fail(sd, skill, USESKILL_FAIL_GC_POISONINGWEAPON, 0);
+ clif_skill_fail(sd, skill_id, USESKILL_FAIL_GC_POISONINGWEAPON, 0);
return 0;
}
break;
case ST_ROLLINGCUTTER:
if (!(sc && sc->data[SC_ROLLINGCUTTER])) {
- clif_skill_fail(sd, skill, USESKILL_FAIL_CONDITION, 0);
+ clif_skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0);
return 0;
}
break;
case ST_MH_FIGHTING:
if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_FIGHTING)){
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
case ST_MH_GRAPPLING:
if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_GRAPPLING)){
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
}
@@ -13152,34 +13152,34 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if(require.mhp > 0 && get_percentage(status->hp, status->max_hp) > require.mhp) {
//mhp is the max-hp-requirement, that is,
//you must have this % or less of HP to cast it.
- clif_skill_fail(sd,skill,USESKILL_FAIL_HP_INSUFFICIENT,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0);
return 0;
}
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_THIS_WEAPON,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
return 0;
}
if( require.sp > 0 && status->sp < (unsigned int)require.sp) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_SP_INSUFFICIENT,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0);
return 0;
}
if( require.zeny > 0 && sd->status.zeny < require.zeny ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_MONEY,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_MONEY,0);
return 0;
}
if( require.spiritball > 0 && sd->spiritball < require.spiritball) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_SPIRITS,require.spiritball);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_SPIRITS,require.spiritball);
return 0;
}
return 1;
}
-int skill_check_condition_castend(struct map_session_data* sd, short skill, short lv)
+int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv)
{
struct skill_condition require;
struct status_data *status;
@@ -13188,19 +13188,19 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
nullpo_ret(sd);
- if( lv <= 0 || sd->chatID )
+ if( sd->chatID )
return 0;
- if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill ) {
+ if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) {
//GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
- sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check.
+ sd->state.arrow_atk = skill_get_ammotype(skill_id)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
return 1;
}
switch( sd->menuskill_id ) { // Cast start or cast end??
case AM_PHARMACY:
- switch( skill ) {
+ switch( skill_id ) {
case AM_PHARMACY:
case AC_MAKINGARROW:
case BS_REPAIRWEAPON:
@@ -13214,37 +13214,37 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
case GN_MAKEBOMB:
case GN_S_PHARMACY:
case GN_CHANGEMATERIAL:
- if( sd->menuskill_id != skill )
+ if( sd->menuskill_id != skill_id )
return 0;
break;
}
- if( sd->skillitem == skill ) // Casting finished (Item skill or Hocus-Pocus)
+ if( sd->skillitem == skill_id ) // Casting finished (Item skill or Hocus-Pocus)
return 1;
if( pc_is90overweight(sd) ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_WEIGHTOVER,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0);
return 0;
}
// perform skill-specific checks (and actions)
- switch( skill ) {
+ switch( skill_id ) {
case PR_BENEDICTIO:
- skill_check_pc_partner(sd, skill, &lv, 1, 1);
+ skill_check_pc_partner(sd, skill_id, &skill_lv, 1, 1);
break;
case AM_CANNIBALIZE:
case AM_SPHEREMINE: {
int c=0;
int summons[5] = { 1589, 1579, 1575, 1555, 1590 };
//int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
- int maxcount = (skill==AM_CANNIBALIZE)? 6-lv : skill_get_maxcount(skill,lv);
- int mob_class = (skill==AM_CANNIBALIZE)? summons[lv-1] :1142;
+ int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill_get_maxcount(skill_id,skill_lv);
+ int mob_class = (skill_id==AM_CANNIBALIZE)? summons[skill_lv-1] :1142;
if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) {
- i = map_foreachinmap(skill_check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c);
+ i = map_foreachinmap(skill_check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c);
if(c >= maxcount ||
- (skill==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2))
+ (skill_id==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2))
{ //Fails when: exceed max limit. There are other plant types already out.
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
}
@@ -13253,19 +13253,19 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
case NC_SILVERSNIPER:
case NC_MAGICDECOY: {
int c = 0, j;
- int maxcount = skill_get_maxcount(skill,lv);
+ int maxcount = skill_get_maxcount(skill_id,skill_lv);
int mob_class = 2042;
- if( skill == NC_MAGICDECOY )
+ if( skill_id == NC_MAGICDECOY )
mob_class = 2043;
if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) {
- if( skill == NC_MAGICDECOY ) {
+ if( skill_id == NC_MAGICDECOY ) {
for( j = mob_class; j <= 2046; j++ )
- map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill, &c);
+ map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill_id, &c);
} else
- map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c);
+ map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c);
if( c >= maxcount ) {
- clif_skill_fail(sd , skill, USESKILL_FAIL_LEVEL, 0);
+ clif_skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0);
return 0;
}
}
@@ -13273,10 +13273,10 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
break;
case KO_ZANZOU: {
int c = 0;
- i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill, &c);
- if( c >= skill_get_maxcount(skill,lv) || c != i)
+ i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill_id, &c);
+ if( c >= skill_get_maxcount(skill_id,skill_lv) || c != i)
{
- clif_skill_fail(sd , skill, USESKILL_FAIL_LEVEL, 0);
+ clif_skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0);
return 0;
}
}
@@ -13285,15 +13285,15 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
status = &sd->battle_status;
- require = skill_get_requirement(sd,skill,lv);
+ require = skill_get_requirement(sd,skill_id,skill_lv);
if( require.hp > 0 && status->hp <= (unsigned int)require.hp) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_HP_INSUFFICIENT,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0);
return 0;
}
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
- clif_skill_fail(sd,skill,USESKILL_FAIL_THIS_WEAPON,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
return 0;
}
@@ -13304,7 +13304,7 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
} else if( sd->status.inventory[i].amount < require.ammo_qty ) {
char e_msg[100];
sprintf(e_msg,"Skill Failed. [%s] requires %dx %s.",
- skill_get_desc(skill),
+ skill_get_desc(skill_id),
require.ammo_qty,
itemdb_jname(sd->status.inventory[i].nameid));
clif_colormes(sd,COLOR_RED,e_msg);
@@ -13313,7 +13313,7 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
if (!(require.ammo&1<<sd->inventory_data[i]->look)) { //Ammo type check. Send the "wrong weapon type" message
//which is the closest we have to wrong ammo type. [Skotlex]
clif_arrow_fail(sd,0); //Haplo suggested we just send the equip-arrows message instead. [Skotlex]
- //clif_skill_fail(sd,skill,USESKILL_FAIL_THIS_WEAPON,0);
+ //clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
return 0;
}
}
@@ -13324,11 +13324,11 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
index[i] = pc_search_inventory(sd,require.itemid[i]);
if( index[i] < 0 || sd->status.inventory[index[i]].amount < require.amount[i] ) {
if( require.itemid[i] == ITEMID_RED_GEMSTONE )
- clif_skill_fail(sd,skill,USESKILL_FAIL_REDJAMSTONE,0);// red gemstone required
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_REDJAMSTONE,0);// red gemstone required
else if( require.itemid[i] == ITEMID_BLUE_GEMSTONE )
- clif_skill_fail(sd,skill,USESKILL_FAIL_BLUEJAMSTONE,0);// blue gemstone required
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_BLUEJAMSTONE,0);// blue gemstone required
else
- clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
}
@@ -13338,17 +13338,17 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
// type&2: consume items (after skill was used)
// type&1: consume the others (before skill was used)
-int skill_consume_requirement( struct map_session_data *sd, short skill, short lv, short type)
+int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type)
{
struct skill_condition req;
nullpo_ret(sd);
- req = skill_get_requirement(sd,skill,lv);
+ req = skill_get_requirement(sd,skill_id,skill_lv);
if( type&1 )
{
- if( skill == CG_TAROTCARD || sd->state.autocast )
+ if( skill_id == CG_TAROTCARD || sd->state.autocast )
req.sp = 0; // TarotCard will consume sp in skill_cast_nodamage_id [Inkfish]
if(req.hp || req.sp)
status_zap(&sd->bl, req.hp, req.sp);
@@ -13358,7 +13358,7 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l
if(req.zeny > 0)
{
- if( skill == NJ_ZENYNAGE )
+ if( skill_id == NJ_ZENYNAGE )
req.zeny = 0; //Zeny is reduced on skill_attack.
if( sd->status.zeny < req.zeny )
req.zeny = sd->status.zeny;
@@ -13379,10 +13379,10 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l
if( !req.itemid[i] )
continue;
- if( itemid_isgemstone(req.itemid[i]) && skill != HW_GANBANTEIN && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD )
+ if( itemid_isgemstone(req.itemid[i]) && skill_id != HW_GANBANTEIN && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD )
continue; //Gemstones are checked, but not substracted from inventory.
- switch( skill ){
+ switch( skill_id ){
case SA_SEISMICWEAPON:
if( sc && sc->data[SC_UPHEAVAL_OPTION] && rnd()%100 < 50 )
continue;
@@ -13412,7 +13412,7 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l
return 1;
}
-struct skill_condition skill_get_requirement(struct map_session_data* sd, short skill, short lv)
+struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv)
{
struct skill_condition req;
struct status_data *status;
@@ -13425,42 +13425,42 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
if( !sd )
return req;
- if( sd->skillitem == skill )
+ if( sd->skillitem == skill_id )
return req; // Item skills and Hocus-Pocus don't have requirements.[Inkfish]
sc = &sd->sc;
if( !sc->count )
sc = NULL;
- switch( skill )
+ switch( skill_id )
{ // Turn off check.
case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD:
case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL:
case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN:
case TK_READYSTORM: case TK_READYTURN: case SG_FUSION: case KO_YAMIKUMO:
- if( sc && sc->data[status_skill2sc(skill)] )
+ if( sc && sc->data[status_skill2sc(skill_id)] )
return req;
}
- idx = skill_get_index(skill);
+ idx = skill_get_index(skill_id);
if( idx == 0 ) // invalid skill id
return req;
- if( lv < 1 || lv > MAX_SKILL_LEVEL )
+ if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL )
return req;
status = &sd->battle_status;
- req.hp = skill_db[idx].hp[lv-1];
- hp_rate = skill_db[idx].hp_rate[lv-1];
+ req.hp = skill_db[idx].hp[skill_lv-1];
+ hp_rate = skill_db[idx].hp_rate[skill_lv-1];
if(hp_rate > 0)
req.hp += (status->hp * hp_rate)/100;
else
req.hp += (status->max_hp * (-hp_rate))/100;
- req.sp = skill_db[idx].sp[lv-1];
- if((sd->skill_id_old == BD_ENCORE) && skill == sd->skill_id_dance)
+ req.sp = skill_db[idx].sp[skill_lv-1];
+ if((sd->skill_id_old == BD_ENCORE) && skill_id == sd->skill_id_dance)
req.sp /= 2;
- sp_rate = skill_db[idx].sp_rate[lv-1];
+ sp_rate = skill_db[idx].sp_rate[skill_lv-1];
if(sp_rate > 0)
req.sp += (status->sp * sp_rate)/100;
else
@@ -13468,10 +13468,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
if( sd->dsprate != 100 )
req.sp = req.sp * sd->dsprate / 100;
- ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == skill);
+ ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == skill_id);
if( i < ARRAYLENGTH(sd->skillusesprate) )
sp_skill_rate_bonus += sd->skillusesprate[i].val;
- ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == skill);
+ ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == skill_id);
if( i < ARRAYLENGTH(sd->skillusesp) )
req.sp -= sd->skillusesp[i].val;
@@ -13486,34 +13486,34 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
req.sp += req.sp / 4;
}
- req.zeny = skill_db[idx].zeny[lv-1];
+ req.zeny = skill_db[idx].zeny[skill_lv-1];
if( sc && sc->data[SC__UNLUCKY] )
req.zeny += sc->data[SC__UNLUCKY]->val1 * 500;
- req.spiritball = skill_db[idx].spiritball[lv-1];
+ req.spiritball = skill_db[idx].spiritball[skill_lv-1];
req.state = skill_db[idx].state;
- req.mhp = skill_db[idx].mhp[lv-1];
+ req.mhp = skill_db[idx].mhp[skill_lv-1];
req.weapon = skill_db[idx].weapon;
- req.ammo_qty = skill_db[idx].ammo_qty[lv-1];
+ req.ammo_qty = skill_db[idx].ammo_qty[skill_lv-1];
if (req.ammo_qty)
req.ammo = skill_db[idx].ammo;
- if (!req.ammo && skill && skill_isammotype(sd, skill))
+ if (!req.ammo && skill_id && skill_isammotype(sd, skill_id))
{ //Assume this skill is using the weapon, therefore it requires arrows.
req.ammo = 0xFFFFFFFF; //Enable use on all ammo types.
req.ammo_qty = 1;
}
for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; i++ ) {
- if( (skill == AM_POTIONPITCHER || skill == CR_SLIMPITCHER || skill == CR_CULTIVATION) && i != lv%11 - 1 )
+ if( (skill_id == AM_POTIONPITCHER || skill_id == CR_SLIMPITCHER || skill_id == CR_CULTIVATION) && i != skill_lv%11 - 1 )
continue;
- switch( skill ) {
+ switch( skill_id ) {
case AM_CALLHOMUN:
if (sd->status.hom_id) //Don't delete items when hom is already out.
continue;
@@ -13523,15 +13523,15 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
continue;
break;
case WZ_FIREPILLAR: // celest
- if (lv <= 5) // no gems required at level 1-5
+ if (skill_lv <= 5) // no gems required at level 1-5
continue;
break;
case AB_ADORAMUS:
- if( itemid_isgemstone(skill_db[idx].itemid[i]) && skill_check_pc_partner(sd,skill,&lv, 1, 2) )
+ if( itemid_isgemstone(skill_db[idx].itemid[i]) && skill_check_pc_partner(sd,skill_id,&skill_lv, 1, 2) )
continue;
break;
case WL_COMET:
- if( itemid_isgemstone(skill_db[idx].itemid[i]) && skill_check_pc_partner(sd,skill,&lv, 1, 0) )
+ if( itemid_isgemstone(skill_db[idx].itemid[i]) && skill_check_pc_partner(sd,skill_id,&skill_lv, 1, 0) )
continue;
break;
case GN_FIRE_EXPANSION:
@@ -13554,7 +13554,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
req.itemid[i] = skill_db[idx].itemid[i];
req.amount[i] = skill_db[idx].amount[i];
- if( itemid_isgemstone(req.itemid[i]) && skill != HW_GANBANTEIN )
+ if( itemid_isgemstone(req.itemid[i]) && skill_id != HW_GANBANTEIN )
{
if( sd->special_state.no_gemstone )
{ //Make it substract 1 gem rather than skipping the cost.
@@ -13563,14 +13563,14 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
}
if(sc && sc->data[SC_INTOABYSS])
{
- if( skill != SA_ABRACADABRA )
+ if( skill_id != SA_ABRACADABRA )
req.itemid[i] = req.amount[i] = 0;
else if( --req.amount[i] < 1 )
req.amount[i] = 1; // Hocus Pocus allways use at least 1 gem
}
}
- if( skill >= HT_SKIDTRAP && skill <= HT_TALKIEBOX && pc_checkskill(sd, RA_RESEARCHTRAP) > 0){
- if( (idx=pc_search_inventory(sd,req.itemid[i])) < 0 || ( idx >= 0 && sd->status.inventory[idx].amount < req.amount[i] ) ){
+ if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && pc_checkskill(sd, RA_RESEARCHTRAP) > 0){
+ if( pc_search_inventory(sd,req.itemid[i]) < 0 || ( idx >= 0 && sd->status.inventory[idx].amount < req.amount[i] ) ){
req.itemid[i] = ITEMID_TRAP_ALLOY;
req.amount[i] = 1;
}
@@ -13579,7 +13579,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
}
/* requirements are level-dependent */
- switch( skill ) {
+ switch( skill_id ) {
case NC_SHAPESHIFT:
case GN_FIRE_EXPANSION:
case SO_SUMMON_AGNI:
@@ -13590,13 +13590,13 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
case SO_FIRE_INSIGNIA:
case SO_WIND_INSIGNIA:
case SO_EARTH_INSIGNIA:
- req.itemid[lv-1] = skill_db[idx].itemid[lv-1];
- req.amount[lv-1] = skill_db[idx].amount[lv-1];
+ req.itemid[skill_lv-1] = skill_db[idx].itemid[skill_lv-1];
+ req.amount[skill_lv-1] = skill_db[idx].amount[skill_lv-1];
break;
}
// Check for cost reductions due to skills & SCs
- switch(skill) {
+ switch(skill_id) {
case MC_MAMMONITE:
if(pc_checkskill(sd,BS_UNFAIRLYTRICK)>0)
req.zeny -= req.zeny*10/100;