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-rw-r--r--src/map/skill.c37
1 files changed, 19 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 87d109d87..3095874f4 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -61,7 +61,7 @@ int icewall_unit_pos;
/// Maps skill ids to skill db offsets.
/// Returns the skill's array index, or 0 (Unknown Skill).
-static int skill_get_index( int id )
+int skill_get_index( int id )
{
// avoid ranges reserved for mapping guild/homun skills
if( id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX )
@@ -639,7 +639,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case NPC_PETRIFYATTACK:
- sc_start4(bl,SkillStatusChangeTable(skillid),50+10*skilllv,
+ sc_start4(bl,status_skill2sc(skillid),50+10*skilllv,
skilllv,0,0,skill_get_time(skillid,skilllv),
skill_get_time2(skillid,skilllv));
break;
@@ -649,11 +649,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case NPC_POISON:
case NPC_SILENCEATTACK:
case NPC_STUNATTACK:
- sc_start(bl,SkillStatusChangeTable(skillid),50+10*skilllv,skilllv,skill_get_time2(skillid,skilllv));
+ sc_start(bl,status_skill2sc(skillid),50+10*skilllv,skilllv,skill_get_time2(skillid,skilllv));
break;
case NPC_ACIDBREATH:
case NPC_ICEBREATH:
- sc_start(bl,SkillStatusChangeTable(skillid),70,skilllv,skill_get_time2(skillid,skilllv));
+ sc_start(bl,status_skill2sc(skillid),70,skilllv,skill_get_time2(skillid,skilllv));
break;
case NPC_BLEEDING:
sc_start(bl,SC_BLEEDING,(20*skilllv),skilllv,skill_get_time2(skillid,skilllv));
@@ -705,7 +705,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case LK_JOINTBEAT:
- skill = SkillStatusChangeTable(skillid);
+ skill = status_skill2sc(skillid);
if (tsc->jb_flag) {
sc_start2(bl,skill,(5*skilllv+5),skilllv,tsc->jb_flag&BREAK_FLAGS,skill_get_time2(skillid,skilllv));
tsc->jb_flag = 0;
@@ -822,7 +822,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
continue; //Range Failed.
}
type = sd->addeff[i].id;
- skill = skill_get_time2(StatusSkillChangeTable[type],7);
+ skill = skill_get_time2(status_sc2skill(type),7);
if (sd->addeff[i].flag&ATF_TARGET)
status_change_start(bl,type,rate,7,0,0,0,skill,0);
@@ -967,7 +967,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
kaahi_heal_timer, bl->id, SC_KAAHI); //Activate heal.
break;
case MO_EXTREMITYFIST:
- sc_start(src,SkillStatusChangeTable(skillid),100,skilllv,skill_get_time2(skillid,skilllv));
+ sc_start(src,status_skill2sc(skillid),100,skilllv,skill_get_time2(skillid,skilllv));
break;
case GS_FULLBUSTER:
sc_start(src,SC_BLIND,2*skilllv,skilllv,skill_get_time2(skillid,skilllv));
@@ -1013,7 +1013,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
continue; //Range Failed.
}
type = dstsd->addeff2[i].id;
- time = skill_get_time2(StatusSkillChangeTable[type],7);
+ time = skill_get_time2(status_sc2skill(type),7);
if (dstsd->addeff2[i].flag&ATF_TARGET)
status_change_start(src,type,rate,7,0,0,0,time,0);
@@ -1147,7 +1147,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
else if (rand()%10000 >= rate)
where&=~where_list[i];
else if (!sd) //Cause Strip effect.
- sc_start(bl,scatk[i],100,0,skill_get_time(StatusSkillChangeTable[scatk[i]],1));
+ sc_start(bl,scatk[i],100,0,skill_get_time(status_sc2skill(scatk[i]),1));
}
}
if (!where) //Nothing to break.
@@ -2630,7 +2630,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NPC_MAGICALATTACK:
skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
- sc_start(src,SkillStatusChangeTable(skillid),100,skilllv,skill_get_time(skillid,skilllv));
+ sc_start(src,status_skill2sc(skillid),100,skilllv,skill_get_time(skillid,skilllv));
break;
case HVAN_CAPRICE: //[blackhole89]
@@ -2866,7 +2866,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
return skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0);
}
- type = SkillStatusChangeTable(skillid);
+ type = status_skill2sc(skillid);
tsc = status_get_sc(bl);
tsce = (tsc && type != -1)?tsc->data[type]:NULL;
@@ -4887,6 +4887,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case SL_STAR:
case SL_SUPERNOVICE:
case SL_WIZARD:
+ //NOTE: here, 'type' has the value of the associated MAPID, not of the SC_SPIRIT constant.
if (sd && !(dstsd && (dstsd->class_&MAPID_UPPERMASK) == type)) {
clif_skill_fail(sd,skillid,0,0);
break;
@@ -5540,7 +5541,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
sd = BL_CAST(BL_PC, src);
sc = status_get_sc(src);
- type = SkillStatusChangeTable(skillid);
+ type = status_skill2sc(skillid);
sce = (sc && type != -1)?sc->data[type]:NULL;
switch (skillid) { //Skill effect.
@@ -6509,7 +6510,7 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
if (sc && sc->option&OPTION_HIDE && sg->skill_id != WZ_HEAVENDRIVE)
return 0; //Hidden characters are immune to AoE skills except Heaven's Drive. [Skotlex]
- type = SkillStatusChangeTable(sg->skill_id);
+ type = status_skill2sc(sg->skill_id);
sce = (sc && type != -1)?sc->data[type]:NULL;
skillid = sg->skill_id; //In case the group is deleted, we need to return the correct skill id, still.
switch (sg->unit_id) {
@@ -6673,7 +6674,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
sc = NULL;
sstatus = NULL;
}
- type = SkillStatusChangeTable(sg->skill_id);
+ type = status_skill2sc(sg->skill_id);
skillid = sg->skill_id;
if (sg->interval == -1) {
@@ -7068,7 +7069,7 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in
nullpo_retr(0, bl);
nullpo_retr(0, sg=src->group);
sc = status_get_sc(bl);
- type = SkillStatusChangeTable(sg->skill_id);
+ type = status_skill2sc(sg->skill_id);
sce = (sc && type != -1)?sc->data[type]:NULL;
if (bl->prev==NULL || !src->alive || //Need to delete the trap if the source died.
@@ -7115,7 +7116,7 @@ static int skill_unit_onleft (int skill_id, struct block_list *bl, unsigned int
if (sc && !sc->count)
sc = NULL;
- type = SkillStatusChangeTable(skill_id);
+ type = status_skill2sc(skill_id);
sce = (sc && type != -1)?sc->data[type]:NULL;
switch (skill_id)
@@ -7617,7 +7618,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
case CR_SHRINK:
case TK_RUN:
case GS_GATLINGFEVER:
- if(sc && sc->data[SkillStatusChangeTable(skill)])
+ if(sc && sc->data[status_skill2sc(skill)])
return 1; //Allow turning off.
break;
@@ -7706,7 +7707,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
case TK_READYDOWN:
case TK_READYSTORM:
case TK_READYTURN:
- if(sc && sc->data[SkillStatusChangeTable(skill)])
+ if(sc && sc->data[status_skill2sc(skill)])
return 1; //Enable disabling them regardless of who you are.
case TK_JUMPKICK:
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) {