diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 7dcfa2552..78586e2ef 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4909,7 +4909,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case SA_SUMMONMONSTER: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd) mob_once_spawn(sd,src->m,src->x,src->y,"--ja--",-1,1,""); + if (sd) mob_once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_SMALL, AI_NONE); break; case SA_LEVELUP: clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -8725,11 +8725,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if(sd){ struct mob_data *md; - md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), 2308, ""); + md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), 2308, "", SZ_SMALL, AI_NONE); if( md ) { md->master_id = src->id; - md->special_state.ai = 4; + md->special_state.ai = AI_ZANZOU; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(skillid, skilllv), mob_timer_delete, md->bl.id, 0); @@ -9648,10 +9648,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk struct mob_data *md; // Correct info, don't change any of this! [celest] - md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src),class_,""); + md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, AI_NONE); if (md) { md->master_id = src->id; - md->special_state.ai = skillid==AM_SPHEREMINE?2:3; + md->special_state.ai = (skillid == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, md->bl.id, 0); @@ -9746,7 +9746,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk if (rnd()%100 < 50) { clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); } else { - TBL_MOB* md = mob_once_spawn_sub(src, src->m, x, y, "--ja--",(skilllv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),""); + TBL_MOB* md = mob_once_spawn_sub(src, src->m, x, y, "--ja--",(skilllv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_SMALL, AI_NONE); int i; if (!md) break; if ((i = skill_get_time(skillid, skilllv)) > 0) @@ -9886,11 +9886,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk int class_ = 2042; struct mob_data *md; - md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, ""); + md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, AI_NONE); if( md ) { md->master_id = src->id; - md->special_state.ai = 3; + md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(skillid, skilllv), mob_timer_delete, md->bl.id, 0); @@ -16325,10 +16325,10 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { class_ = (nameid == 990 || nameid == 991) ? 2043 + nameid - 990 : (nameid == 992) ? 2046 : 2045; - md = mob_once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, ""); + md = mob_once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE); if( md ) { md->master_id = sd->bl.id; - md->special_state.ai = 3; + md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(NC_MAGICDECOY,skill), mob_timer_delete, md->bl.id, 0); |