diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 140 |
1 files changed, 80 insertions, 60 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index fd9c4b674..6ca0eda3a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1048,8 +1048,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int continue; // one or more trigger conditions were not fulfilled if( rand()%1000 > sd->autoscript[i].rate ) continue; + sd->state.autocast = 1; run_script(sd->autoscript[i].script,0,sd->autoscript[i].target?bl->id:src->id,0); - break; //Have only one script execute at a time. + sd->state.autocast = 0; } } @@ -1129,8 +1130,9 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s continue; if( rand()%1000 > sd->autoscript3[i].rate ) continue; + sd->state.autocast = 1; run_script(sd->autoscript3[i].script,0,sd->bl.id,0); - break; + sd->state.autocast = 0; } } @@ -1305,8 +1307,9 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * continue; // one or more trigger conditions were not fulfilled if( rand()%1000 > dstsd->autoscript2[i].rate ) continue; + dstsd->state.autocast = 1; run_script(dstsd->autoscript2[i].script,0,dstsd->autoscript2[i].target?src->id:bl->id,0); - break; //Have only one script execute at a time. + dstsd->state.autocast = 0; } } @@ -4073,10 +4076,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SG_FUSION: case GS_GATLINGFEVER: if( tsce ) - i = status_change_end(bl, type, -1); - else - i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); - clif_skill_nodamage(src,bl,skillid,skilllv,i); + { + clif_skill_nodamage(src,bl,skillid,skilllv,status_change_end(bl, type, -1)); + map_freeblock_unlock(); + return 0; + } + clif_skill_nodamage(src,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); break; case SL_KAITE: case SL_KAAHI: @@ -4109,35 +4114,40 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case TF_HIDING: case ST_CHASEWALK: if (tsce) - i = status_change_end(bl, type, -1); - else - i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); - clif_skill_nodamage(src,bl,skillid,-1,i); //Hide skill-scream animation. + { + clif_skill_nodamage(src,bl,skillid,-1,status_change_end(bl, type, -1)); //Hide skill-scream animation. + map_freeblock_unlock(); + return 0; + } + clif_skill_nodamage(src,bl,skillid,-1,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); break; case TK_RUN: - if (tsce) - clif_skill_nodamage(src,bl,skillid,skilllv, - status_change_end(bl, type, -1)); - else { - clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start4(bl,type,100,skilllv,unit_getdir(bl),0,0,0)); -// If the client receives a skill-use packet inmediately before -// a walkok packet, it will discard the walk packet! [Skotlex] -// So aegis has to resend the walk ok. - if (sd) clif_walkok(sd); - } + if (tsce) + { + clif_skill_nodamage(src,bl,skillid,skilllv,status_change_end(bl, type, -1)); + map_freeblock_unlock(); + return 0; + } + clif_skill_nodamage(src,bl,skillid,skilllv,sc_start4(bl,type,100,skilllv,unit_getdir(bl),0,0,0)); + if (sd) // If the client receives a skill-use packet inmediately before a walkok packet, it will discard the walk packet! [Skotlex] + clif_walkok(sd); // So aegis has to resend the walk ok. break; - case AS_CLOAKING: - if( !tsce ) - i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); - else + if (tsce) + { i = status_change_end(bl, type, -1); - + if( i ) + clif_skill_nodamage(src,bl,skillid,-1,i); + else if( sd ) + clif_skill_fail(sd,skillid,0,0); + map_freeblock_unlock(); + return 0; + } + i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); if( i ) clif_skill_nodamage(src,bl,skillid,-1,i); - else - if( sd ) clif_skill_fail(sd,skillid,0,0); + else if( sd ) + clif_skill_fail(sd,skillid,0,0); break; case BD_ADAPTATION: @@ -4376,7 +4386,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; } - if( sd->state.autocast || sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu || skilllv > 2 ) + if( sd->state.autocast || sd->skillitem == AL_TELEPORT || (battle_config.skip_teleport_lv1_menu && skilllv == 1) || skilllv > 2 ) { if( skilllv == 1 ) pc_randomwarp(sd,3); @@ -4665,6 +4675,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN: case SC_READYCOUNTER:case SC_DODGE: case SC_WARM: case SC_SPEEDUP1: case SC_AUTOTRADE: case SC_CRITICALWOUND: + case SC_JEXPBOOST: continue; case SC_ASSUMPTIO: if( bl->type == BL_MOB ) @@ -5823,8 +5834,9 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) if (ud->walktimer != -1 && ud->skillid != TK_RUN) unit_stop_walking(src,1); - ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); - if ( battle_config.display_status_timers && sd ) + if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) ) + ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); //Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish] + if( battle_config.display_status_timers && sd ) clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv)); if( sd ) { @@ -5916,7 +5928,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) } ud->skillid = ud->skilllv = ud->skilltarget = 0; - ud->canact_tick = tick; + if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) ) + ud->canact_tick = tick; //You can't place a skill failed packet here because it would be //sent in ALL cases, even cases where skill_check_condition fails //which would lead to double 'skill failed' messages u.u [Skotlex] @@ -6029,10 +6042,13 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data) if(battle_config.skill_log && battle_config.skill_log&src->type) ShowInfo("Type %d, ID %d skill castend pos [id =%d, lv=%d, (%d,%d)]\n", src->type, src->id, ud->skillid, ud->skilllv, ud->skillx, ud->skilly); + if (ud->walktimer != -1) unit_stop_walking(src,1); - ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); - if ( battle_config.display_status_timers && sd ) + + if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) ) + ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); + if( battle_config.display_status_timers && sd ) clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv)); // if( sd ) // { @@ -6061,7 +6077,8 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data) return 1; } while(0); - ud->canact_tick = tick; + if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) ) + ud->canact_tick = tick; ud->skillid = ud->skilllv = 0; if(sd) sd->skillitem = sd->skillitemlv = 0; @@ -6447,7 +6464,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case PA_GOSPEL: if (sce && sce->val4 == BCT_SELF) + { status_change_end(src,SC_GOSPEL,-1); + return 0; + } else { sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); @@ -8136,6 +8156,16 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh return 1; } + switch( skill ) + { // Turn off check. + case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD: + case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL: + case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN: + case TK_READYSTORM: case TK_READYTURN: case SG_FUSION: + if( sc && sc->data[status_skill2sc(skill)] ) + return 1; + } + if( lv < 1 || lv > MAX_SKILL_LEVEL ) return 0; @@ -8153,23 +8183,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh return 0; } break; - case BS_MAXIMIZE: - case NV_TRICKDEAD: - case TF_HIDING: - case AS_CLOAKING: - case CR_AUTOGUARD: - case ML_AUTOGUARD: - case CR_DEFENDER: - case ML_DEFENDER: - case ST_CHASEWALK: - case PA_GOSPEL: - case CR_SHRINK: - case TK_RUN: - case GS_GATLINGFEVER: - if(sc && sc->data[status_skill2sc(skill)]) - return 1; //Allow turning off. - break; - case AL_WARP: if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza] clif_displaymessage(sd->fd, "Duel: Can't use warp in duel."); @@ -8246,8 +8259,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case TK_READYDOWN: case TK_READYSTORM: case TK_READYTURN: - if(sc && sc->data[status_skill2sc(skill)]) - return 1; //Enable disabling them regardless of who you are. case TK_JUMPKICK: if( (sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER ) {// Soul Linkers cannot use this skill @@ -8379,8 +8390,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh clif_skill_fail(sd,skill,0,0); return 0; case SG_FUSION: - if (sc && sc->data[SC_FUSION]) - return 1; if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) break; //Auron insists we should implement SP consumption when you are not Soul Linked. [Skotlex] @@ -8747,6 +8756,20 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short if( sd->skillitem == skill ) return req; // Item skills and Hocus-Pocus don't have requirements.[Inkfish] + sc = &sd->sc; + if( !sc->count ) + sc = NULL; + + switch( skill ) + { // Turn off check. + case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD: + case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL: + case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN: + case TK_READYSTORM: case TK_READYTURN: case SG_FUSION: + if( sc && sc->data[status_skill2sc(skill)] ) + return req; + } + j = skill_get_index(skill); if( j == 0 ) // invalid skill id return req; @@ -8754,9 +8777,6 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short return req; status = &sd->battle_status; - sc = &sd->sc; - if( !sc->count ) - sc = NULL; req.hp = skill_db[j].hp[lv-1]; hp_rate = skill_db[j].hp_rate[lv-1]; |