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-rw-r--r--src/map/skill.c76
1 files changed, 37 insertions, 39 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5ebb7a59c..35d213f93 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4668,7 +4668,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case HLIF_HEAL: //[orn]
if (bl->type != BL_HOM) {
if (sd) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0) ;
- break ;
+ break ;
}
case AL_HEAL:
case ALL_RESURRECTION:
@@ -5994,7 +5994,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
}
if(!battle_config.duel_allow_teleport && sd->duel_group && skilllv <= 2) { // duel restriction [LuzZza]
- char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_TELEPORT));
+ char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_TELEPORT));
clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel."
break;
}
@@ -8382,7 +8382,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if( src->id != bl->id && battle_check_target(src,bl,BCT_ENEMY) > 0 )
status_fix_damage(src,bl,9999,clif_damage(src,bl,tick,0,0,9999,0,0,0));
} else if( sd ) {
- short chance = sstatus->int_/6 + sd->status.job_level/5 + skilllv*4;
+ short chance = sstatus->int_/6 + sd->status.job_level/5 + skilllv*4;
if( !sd->status.party_id || (rnd()%100 > chance)) {
clif_skill_fail(sd,skillid,USESKILL_FAIL_NEED_HELPER,0);
break;
@@ -9133,18 +9133,16 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
if( ((TBL_MOB*)target)->class_ == MOBID_EMPERIUM )
break;
}
- else
- if (inf && battle_check_target(src, target, inf) <= 0){
+ else if (inf && battle_check_target(src, target, inf) <= 0){
if (sd) clif_skill_fail(sd,ud->skillid,USESKILL_FAIL_LEVEL,0);
break;
}
if(inf&BCT_ENEMY && (sc = status_get_sc(target)) &&
sc->data[SC_FOGWALL] &&
- rnd()%100 < 75)
- { //Fogwall makes all offensive-type targetted skills fail at 75%
- if (sd) clif_skill_fail(sd,ud->skillid,USESKILL_FAIL_LEVEL,0);
- break;
+ rnd() % 100 < 75) { //Fogwall makes all offensive-type targetted skills fail at 75%
+ if (sd) clif_skill_fail(sd, ud->skillid, USESKILL_FAIL_LEVEL, 0);
+ break;
}
}
@@ -10976,19 +10974,19 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
if (!sce)
sc_start4(bl,type,100,sg->skill_lv,sg->group_id,0,0,sg->limit);
break;
- case UNT_BLOODYLUST:
- if (sg->src_id == bl->id)
- break; //Does not affect the caster.
- if (!sce) {
- TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit
- if (sd && sd->bloodylust_tick && DIFF_TICK(gettick(), sd->bloodylust_tick) < skill_get_time2(SC_BLOODYLUST, 1))
- sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv)); //do not refull heal
- else {
- if (sd) sd->bloodylust_tick = gettick();
- sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv));
- }
- }
- break;
+ case UNT_BLOODYLUST:
+ if (sg->src_id == bl->id)
+ break; //Does not affect the caster.
+ if (!sce) {
+ TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit
+ if (sd && sd->bloodylust_tick && DIFF_TICK(gettick(), sd->bloodylust_tick) < skill_get_time2(SC_BLOODYLUST, 1))
+ sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv)); //do not refull heal
+ else {
+ if (sd) sd->bloodylust_tick = gettick();
+ sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv));
+ }
+ }
+ break;
case UNT_WARP_WAITING: {
int working = sg->val1&0xffff;
@@ -12428,7 +12426,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
break;
case AL_WARP:
if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza]
- char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_WARP));
+ char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_WARP));
clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel."
return 0;
}
@@ -13436,10 +13434,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
case SO_SUMMON_AQUA:
case SO_SUMMON_VENTUS:
case SO_SUMMON_TERA:
- case SO_WATER_INSIGNIA:
- case SO_FIRE_INSIGNIA:
- case SO_WIND_INSIGNIA:
- case SO_EARTH_INSIGNIA:
+ case SO_WATER_INSIGNIA:
+ case SO_FIRE_INSIGNIA:
+ case SO_WIND_INSIGNIA:
+ case SO_EARTH_INSIGNIA:
if( i < 3 )
continue;
break;
@@ -13480,10 +13478,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
case SO_SUMMON_AQUA:
case SO_SUMMON_VENTUS:
case SO_SUMMON_TERA:
- case SO_WATER_INSIGNIA:
- case SO_FIRE_INSIGNIA:
- case SO_WIND_INSIGNIA:
- case SO_EARTH_INSIGNIA:
+ case SO_WATER_INSIGNIA:
+ case SO_FIRE_INSIGNIA:
+ case SO_WIND_INSIGNIA:
+ case SO_EARTH_INSIGNIA:
req.itemid[lv-1] = skill_db[j].itemid[lv-1];
req.amount[lv-1] = skill_db[j].amount[lv-1];
break;
@@ -13708,8 +13706,8 @@ int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill
VARCAST_REDUCTION(sc->data[SC_POEMBRAGI]->val2);
if (sc->data[SC_IZAYOI])
VARCAST_REDUCTION(50);
- if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WATER))
- VARCAST_REDUCTION(30); //Reduces 30% Variable Cast Time of Water spells.
+ if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WATER))
+ VARCAST_REDUCTION(30); //Reduces 30% Variable Cast Time of Water spells.
// Fixed cast reduction bonuses
if( sc->data[SC__LAZINESS] )
fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2);
@@ -13816,8 +13814,8 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
if (sc && sc->count) {
if (sc->data[SC_POEMBRAGI])
time -= time * sc->data[SC_POEMBRAGI]->val3 / 100;
- if (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WIND))
- time /= 2; // After Delay of Wind element spells reduced by 50%.
+ if (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WIND))
+ time /= 2; // After Delay of Wind element spells reduced by 50%.
}
}
@@ -13829,8 +13827,8 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
time = time * battle_config.delay_rate / 100;
//min delay
- time = max(time, status_get_amotion(bl)); // Delay can never be below amotion [Playtester]
- time = max(time, battle_config.min_skill_delay_limit);
+ time = max(time, status_get_amotion(bl)); // Delay can never be below amotion [Playtester]
+ time = max(time, battle_config.min_skill_delay_limit);
// ShowInfo("Delay delayfix = %d\n",time);
return time;
@@ -17445,7 +17443,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
else if( strcmpi(split[10],"mado")==0 ) skill_db[i].state = ST_MADO;
else if( strcmpi(split[10],"elementalspirit")==0 ) skill_db[i].state = ST_ELEMENTALSPIRIT;
else if (strcmpi(split[10], "poisonweapon") == 0) skill_db[i].state = ST_POISONINGWEAPON;
- else if (strcmpi(split[10], "rollingcutter") == 0) skill_db[i].state = ST_ROLLINGCUTTER;
+ else if (strcmpi(split[10], "rollingcutter") == 0) skill_db[i].state = ST_ROLLINGCUTTER;
/**
* Unknown or no state
@@ -17456,7 +17454,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
for( j = 0; j < MAX_SKILL_ITEM_REQUIRE; j++ ) {
skill_db[i].itemid[j] = atoi(split[12+ 2*j]);
skill_db[i].amount[j] = atoi(split[13+ 2*j]);
- }
+ }
return true;
}