diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index c17004793..828d600c1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -405,7 +405,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk #endif if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) ) hp += hp * skill * 2 / 100; - else if( src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) + else if( src->type == BL_HOM && (skill = homun->checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) hp += hp * skill * 2 / 100; break; } @@ -7292,13 +7292,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case AM_CALLHOMUN: //[orn] - if (sd && !merc_call_homunculus(sd)) + if (sd && homun->call(sd)) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; case AM_REST: if (sd) { - if (merc_hom_vaporize(sd,1)) + if (homun->vaporize(sd,1)) clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); else clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -10005,10 +10005,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui break; case AM_RESURRECTHOMUN: //[orn] - if (sd) - { - if (!merc_resurrect_homunculus(sd, 20*skill_lv, x, y)) - { + if (sd) { + if (!homun->ressurect(sd, 20*skill_lv, x, y)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } @@ -12760,7 +12758,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } break; case AM_REST: //Can't vapo homun if you don't have an active homunc or it's hp is < 80% - if (!merc_is_hom_active(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100)) + if (!homun_alive(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -15986,9 +15984,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, make_per = pc_checkskill(sd,AM_LEARNINGPOTION)*50 + pc_checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20 + (status->int_/2)*10 + status->dex*10+status->luk*10; - if(merc_is_hom_active(sd->hd)) {//Player got a homun + if(homun_alive(sd->hd)) {//Player got a homun int skill; - if((skill=merc_hom_checkskill(sd->hd,HVAN_INSTRUCT)) > 0) //His homun is a vanil with instruction change + if((skill=homun->checkskill(sd->hd,HVAN_INSTRUCT)) > 0) //His homun is a vanil with instruction change make_per += skill*100; //+1% bonus per level } switch(nameid){ |