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-rw-r--r--src/map/skill.c18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index c17004793..828d600c1 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -405,7 +405,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
#endif
if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) )
hp += hp * skill * 2 / 100;
- else if( src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 )
+ else if( src->type == BL_HOM && (skill = homun->checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 )
hp += hp * skill * 2 / 100;
break;
}
@@ -7292,13 +7292,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case AM_CALLHOMUN: //[orn]
- if (sd && !merc_call_homunculus(sd))
+ if (sd && homun->call(sd))
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
case AM_REST:
if (sd) {
- if (merc_hom_vaporize(sd,1))
+ if (homun->vaporize(sd,1))
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
else
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
@@ -10005,10 +10005,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
break;
case AM_RESURRECTHOMUN: //[orn]
- if (sd)
- {
- if (!merc_resurrect_homunculus(sd, 20*skill_lv, x, y))
- {
+ if (sd) {
+ if (!homun->ressurect(sd, 20*skill_lv, x, y)) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
@@ -12760,7 +12758,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
}
break;
case AM_REST: //Can't vapo homun if you don't have an active homunc or it's hp is < 80%
- if (!merc_is_hom_active(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100))
+ if (!homun_alive(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100))
{
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
@@ -15986,9 +15984,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
make_per = pc_checkskill(sd,AM_LEARNINGPOTION)*50
+ pc_checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20
+ (status->int_/2)*10 + status->dex*10+status->luk*10;
- if(merc_is_hom_active(sd->hd)) {//Player got a homun
+ if(homun_alive(sd->hd)) {//Player got a homun
int skill;
- if((skill=merc_hom_checkskill(sd->hd,HVAN_INSTRUCT)) > 0) //His homun is a vanil with instruction change
+ if((skill=homun->checkskill(sd->hd,HVAN_INSTRUCT)) > 0) //His homun is a vanil with instruction change
make_per += skill*100; //+1% bonus per level
}
switch(nameid){