diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 111 |
1 files changed, 50 insertions, 61 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 6a4e846c4..3bfd03866 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -269,32 +269,59 @@ int skill_get_range2 (struct block_list *bl, int id, int lv) return range; } -int skill_calc_heal (struct block_list *src, struct block_list *target, int skill_lv) +int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv) { int skill, heal; + struct map_session_data *sd = map_id2sd(src->id); + struct map_session_data *tsd = map_id2sd(target->id); struct status_change* sc; - if (skill_lv >= battle_config.max_heal_lv) - return battle_config.max_heal; - - heal = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8); - if(src->type == BL_PC && ((skill = pc_checkskill((TBL_PC*)src, HP_MEDITATIO)) > 0)) - heal += heal * skill * 2 / 100; + switch( skill_id ) + { + case BA_APPLEIDUN: + heal = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery + if( sd ) + heal += 5*pc_checkskill(sd,BA_MUSICALLESSON); + break; + case PR_SANCTUARY: + heal = (skill_lv>6)?777:skill_lv*100; + break; + case NPC_EVILLAND: + heal = (skill_lv>6)?666:skill_lv*100; + break; + default: + if (skill_lv >= battle_config.max_heal_lv) + return battle_config.max_heal; - if(src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0) - heal += heal * skill * 2 / 100; + heal = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8); + if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) ) + heal += heal * skill * 2 / 100; + else if( src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) + heal += heal * skill * 2 / 100; + break; + } - if(target && target->type == BL_MER) + //FIXME: Is NPC_EVILLAND or BA_APPLEIDUN really an exception or we failed to add them to the original code? [Inkfish] + if( target && target->type == BL_MER && skill_id != NPC_EVILLAND ) heal >>= 1; + if( sd && (skill = pc_skillheal_bonus(sd, skill_id)) ) + heal += heal*skill/100; + + if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) ) + heal += heal*skill/100; + + //FIXME: Is offensive heal affected by the following status? [Inkfish] + //According to the original code, HEAL is but SANCTUARY isn't. Is that true? sc = status_get_sc(target); if( sc && sc->count ) { if( sc->data[SC_CRITICALWOUND] ) heal -= heal * sc->data[SC_CRITICALWOUND]->val2/100; - if( sc->data[SC_INCHEALRATE] ) + if( sc->data[SC_INCHEALRATE] ) //FIXME: BA_APPLEIDUN not affected by this one? [Inkfish] heal += heal * sc->data[SC_INCHEALRATE]->val1/100; } + return heal; } @@ -3146,22 +3173,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case HLIF_HEAL: //[orn] case AL_HEAL: { - int heal = skill_calc_heal(src, bl, skilllv); + int heal = skill_calc_heal(src, bl, skillid, skilllv); int heal_get_jobexp; if( status_isimmune(bl) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) ) heal=0; - if( sd ) - { - if( (i = pc_skillheal_bonus(sd, skillid)) ) - heal += heal * i / 100; - if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 ) - heal = heal*2; - } - - if( dstsd && (i = pc_skillheal2_bonus(dstsd, skillid)) ) - heal += heal * i / 100; + if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 ) + heal = heal*2; if( tsc && tsc->count ) { @@ -5174,12 +5193,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in int hp = potion_hp, sp = potion_sp; hp = hp * (100 + (tstatus->vit<<1))/100; sp = sp * (100 + (tstatus->int_<<1))/100; - if (dstsd) { if (hp) - hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100; + hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10 + pc_skillheal2_bonus(dstsd, skillid))/100; if (sp) - sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10)/100; + sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10 + pc_skillheal2_bonus(dstsd, skillid))/100; } if (tsc && tsc->data[SC_CRITICALWOUND]) { @@ -5541,11 +5559,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in bl = map_id2bl(battle_gettarget(src)); if (!bl) bl = src; - i = skill_calc_heal( src, bl, 1+rand()%skilllv); - if (sd && (rnd = pc_skillheal_bonus(sd, skillid)) > 0) - i += i * rnd / 100; - if (dstsd && (rnd = pc_skillheal2_bonus(dstsd, skillid)) > 0) - i += i * rnd / 100; + i = skill_calc_heal(src, bl, skillid, 1+rand()%skilllv); //Eh? why double skill packet? clif_skill_nodamage(src,bl,AL_HEAL,i,1); clif_skill_nodamage(src,bl,skillid,i,1); @@ -6307,8 +6321,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk if (sd) { int i = skilllv%11 - 1; int j = pc_search_inventory(sd,skill_db[skillid].itemid[i]); - if(j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL || - sd->status.inventory[j].amount < skill_db[skillid].amount[i]) { + if( j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < skill_db[skillid].amount[i] ) + { clif_skill_fail(sd,skillid,0,0); return 1; } @@ -6743,9 +6757,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli case PR_SANCTUARY: case NPC_EVILLAND: val1=(skilllv+3)*2; - val2=(skilllv>6)?(skillid == PR_SANCTUARY?777:666):skilllv*100; - if (sd && (i = pc_skillheal_bonus(sd, skillid))) - val2 += val2 * i / 100; break; case WZ_FIREPILLAR: @@ -6839,13 +6850,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli break; case BA_APPLEIDUN: val1 = 5+2*skilllv+status->vit/10; // MaxHP percent increase - val2 = 30+5*skilllv+5*(status->vit/10); // HP recovery - if(sd){ + if(sd) val1 += pc_checkskill(sd,BA_MUSICALLESSON); - val2 += 5*pc_checkskill(sd,BA_MUSICALLESSON); - if ((i = pc_skillheal_bonus(sd, skillid))) - val2 += val2 * i / 100; - } break; case DC_SERVICEFORYOU: val1 = 15+skilllv+(status->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed @@ -7309,27 +7315,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns } else { - int heal = sg->val2; + int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv); struct mob_data *md = BL_CAST(BL_MOB, bl); if( md && mob_is_battleground(md) ) break; if( tstatus->hp >= tstatus->max_hp ) break; - if( tsc ) - { - if( tsc->data[SC_INCHEALRATE] ) - heal += heal * tsc->data[SC_INCHEALRATE]->val1 / 100; - if( tsc->data[SC_CRITICALWOUND] ) - heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100; - } - if( tsd ) - heal += heal * pc_skillheal2_bonus(tsd, sg->skill_id) / 100; - - if( bl->type == BL_MER ) - heal /= 2; if( status_isimmune(bl) ) heal = 0; - clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); status_heal(bl, heal, 0, 0); if( diff >= 500 ) @@ -7346,11 +7339,9 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0) skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); } else { - int heal = sg->val2; + int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv); if (tstatus->hp >= tstatus->max_hp) break; - if (tsc && tsc->data[SC_CRITICALWOUND]) - heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100; if (status_isimmune(bl)) heal = 0; clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); @@ -7509,9 +7500,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns int heal; if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_BARDDANCER) ) break; // affects self only when soullinked - heal = sg->val2; - if(tsc && tsc->data[SC_CRITICALWOUND]) - heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100; + heal = skill_calc_heal(ss,bl,sg->skill_id, sg->skill_lv); clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); status_heal(bl, heal, 0, 0); break; |