diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 465 |
1 files changed, 184 insertions, 281 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 6809b3ce8..b1836c6bc 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -777,18 +777,6 @@ struct skill_unit_layout *skill_get_unit_layout (int skillid, int skilllv, struc */
int skill_additional_effect (struct block_list* src, struct block_list *bl, int skillid, int skilllv, int attack_type, unsigned int tick)
{
- /* MOB’ljÁ?‰ÊƒXƒLƒ‹—p */
- const int scl[]={
- SC_POISON, SC_BLIND, SC_SILENCE, SC_STAN,
- SC_STONE, SC_CURSE, SC_SLEEP
- };
- const int sc2l[]={ //Note: We use Sonic Blow's stun duration for the confusion lasting time (dummy value): 12 secs at lv7
- MG_STONECURSE,MG_FROSTDIVER,NPC_STUNATTACK,
- NPC_SLEEPATTACK,TF_POISON,NPC_CURSEATTACK,
- NPC_SILENCEATTACK,AS_SONICBLOW,NPC_BLINDATTACK,
- LK_HEADCRUSH
- };
-
struct map_session_data *sd=NULL;
struct map_session_data *dstsd=NULL;
struct status_change *sc;
@@ -911,7 +899,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case SM_BASH: /* ƒoƒbƒVƒ…?i‹}?Š?U??j */
if( sd && skilllv > 5 && pc_checkskill(sd,SM_FATALBLOW)>0 ){
//TODO: How much % per base level it actually is?
- status_change_start(bl,SC_STAN,(5*(skilllv-5)+(int)sd->status.base_level/10),
+ status_change_start(bl,SC_STUN,(5*(skilllv-5)+(int)sd->status.base_level/10),
skilllv,0,0,0,skill_get_time2(SM_FATALBLOW,skilllv),0);
}
break;
@@ -929,7 +917,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
case AS_SONICBLOW: /* ƒ\ƒjƒbƒNƒuƒ?? */
- status_change_start(bl,SC_STAN,(2*skilllv+10),
+ status_change_start(bl,SC_STUN,(2*skilllv+10),
skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
@@ -959,7 +947,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
case WZ_METEOR:
- status_change_start(bl,SC_STAN,3*skilllv,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
+ status_change_start(bl,SC_STUN,3*skilllv,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case WZ_VERMILION:
@@ -978,7 +966,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
case HT_LANDMINE: /* ƒ‰ƒ“ƒhƒ}ƒCƒ“ */
- status_change_start(bl,SC_STAN,(5*skilllv+30),
+ status_change_start(bl,SC_STUN,(5*skilllv+30),
skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
@@ -999,7 +987,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
case TF_THROWSTONE: /* ?ΓŠ‚° */
- status_change_start(bl,SC_STAN,3,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
+ status_change_start(bl,SC_STUN,3,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
status_change_start(bl,SC_BLIND,3,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
@@ -1032,7 +1020,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
case CR_SHIELDCHARGE: /* ƒV?ƒ‹ƒhƒ`ƒƒ?ƒW */
- status_change_start(bl,SC_STAN,(15+skilllv*5),
+ status_change_start(bl,SC_STUN,(15+skilllv*5),
skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
@@ -1044,7 +1032,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
case RG_RAID: /* ƒTƒvƒ‰ƒCƒYƒAƒ^ƒbƒN */
- status_change_start(bl,SC_STAN,(10+3*skilllv),
+ status_change_start(bl,SC_STUN,(10+3*skilllv),
skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
status_change_start(bl,SC_BLIND,(10+3*skilllv),
skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
@@ -1056,7 +1044,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
case DC_SCREAM:
- status_change_start(bl,SC_STAN,(25+5*skilllv),
+ status_change_start(bl,SC_STUN,(25+5*skilllv),
skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
@@ -1077,7 +1065,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
case SL_STUN:
if (status_get_size(bl)==1) //Only stuns mid-sized mobs.
- status_change_start(bl,SC_STAN,(30+10*skilllv),skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
+ status_change_start(bl,SC_STUN,(30+10*skilllv),skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
break;
case SG_SUN_WARM:
case SG_MOON_WARM:
@@ -1095,15 +1083,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case NPC_CURSEATTACK:
case NPC_SLEEPATTACK:
case NPC_BLINDATTACK:
- status_change_start(bl,scl[skillid-NPC_POISON],100,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
case NPC_POISON:
case NPC_SILENCEATTACK:
case NPC_STUNATTACK:
- if(src->type==BL_PET)
- status_change_start(bl,scl[skillid-NPC_POISON],100,skilllv,0,0,0,skilllv*1000,0);
- else
- status_change_start(bl,scl[skillid-NPC_POISON],100,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
+ status_change_start(bl,SkillStatusChangeTable[skillid],100,skilllv,0,0,0,
+ src->type==BL_PET?skilllv*1000:skill_get_time2(skillid,skilllv),0);
break;
case NPC_MENTALBREAKER:
@@ -1183,7 +1167,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int status_change_start(bl,SC_BLIND,(5+skilllv*5),skilllv,0,0,0,skill_get_time2(skillid,1),0);
break;
case 1:
- status_change_start(bl,SC_STAN,(5+skilllv*5),skilllv,0,0,0,skill_get_time2(skillid,2),0);
+ status_change_start(bl,SC_STUN,(5+skilllv*5),skilllv,0,0,0,skill_get_time2(skillid,2),0);
break;
default:
status_change_start(bl,SC_BLEEDING,(5+skilllv*5),skilllv,0,0,0,skill_get_time2(skillid,3),0);
@@ -1196,7 +1180,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
case WS_CARTTERMINATION: // Cart termination
- status_change_start(bl,SC_STAN,5*skilllv,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
+ status_change_start(bl,SC_STUN,5*skilllv,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case CR_ACIDDEMONSTRATION:
@@ -1210,7 +1194,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
case TK_DOWNKICK:
- status_change_start(bl,SC_STAN,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
+ status_change_start(bl,SC_STUN,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
break;
case TK_JUMPKICK:
@@ -1237,7 +1221,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
case MO_BALKYOUNG: //Note: attack_type is passed as BF_WEAPON for the actual target, BF_MISC for the splash-affected mobs.
if(attack_type == BF_MISC) //70% base stun chance...
- status_change_start(bl,SC_STAN,70,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
+ status_change_start(bl,SC_STUN,70,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
}
@@ -1255,7 +1239,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int continue; //Code Speedup.
rate/=100; //For some reason user effects are on a 10000 scale...
- status_change_start(bl,i,rate,7,0,0,0,skill_get_time2(sc2l[type],7),0);
+ status_change_start(bl,i,rate,7,0,0,0,skill_get_time2(StatusSkillChangeTable[type],7),0);
}
}
@@ -1317,12 +1301,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int */
int skill_counter_additional_effect (struct block_list* src, struct block_list *bl, int skillid, int skilllv, int attack_type, unsigned int tick)
{
- const int sc2[]={
- MG_STONECURSE,MG_FROSTDIVER,NPC_STUNATTACK,
- NPC_SLEEPATTACK,TF_POISON,NPC_CURSEATTACK,
- NPC_SILENCEATTACK,AS_SONICBLOW,NPC_BLINDATTACK,
- LK_HEADCRUSH
- };
int rate;
struct map_session_data *sd=NULL;
struct map_session_data *dstsd=NULL;
@@ -1384,11 +1362,11 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * rate = sd?(sd->addeff2[type]+(sd->state.arrow_atk?sd->arrow_addeff2[type]:0)):0;
if (rate) //Self infliced status from attacking.
- status_change_start(src,i,rate/100,7,0,0,0,skill_get_time2(sc2[type],7),0);
+ status_change_start(src,i,rate/100,7,0,0,0,skill_get_time2(StatusSkillChangeTable[type],7),0);
rate = dstsd?dstsd->addeff3[type]:0;
if (rate && (dstsd->addeff3_type[type] == 1 || ((sd && sd->state.arrow_atk) || (status_get_range(src)>2))))
- status_change_start(src,i,rate/100,7,0,0,0,skill_get_time2(sc2[type],7),0);
+ status_change_start(src,i,rate/100,7,0,0,0,skill_get_time2(StatusSkillChangeTable[type],7),0);
}
}
@@ -2476,16 +2454,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s if (src->m != bl->m)
return 1;
-
- if (src->type == BL_PC) {
- nullpo_retr(1, sd = (struct map_session_data *)src);
- }
if (bl->prev == NULL)
return 1;
- if (bl->type == BL_PC) {
- nullpo_retr(1, tsd = (struct map_session_data *)bl);
- }
+
+ if (src->type == BL_PC)
+ sd = (struct map_session_data *)src;
+ if (bl->type == BL_PC)
+ tsd = (struct map_session_data *)bl;
if ((skillid == CR_GRANDCROSS || skillid == NPC_GRANDDARKNESS) && src != bl)
bl = src;
@@ -2493,6 +2469,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s if (status_isdead(src) || (src != bl && status_isdead(bl)))
return 1;
+ if (skillid && skill_get_type(skillid) == BF_MAGIC && status_isimmune(bl))
+ //GTB makes all targetted skills silently fail.
+ return 1;
+
sc = status_get_sc(src);
if (sc && !sc->count)
sc = NULL; //Unneeded
@@ -3001,7 +2981,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s case SL_STUN:
case SL_SMA:
if (sd && bl->type != BL_MOB) {
- status_change_start(src,SC_STAN,100,skilllv,0,0,0,3000,8);
+ status_change_start(src,SC_STUN,100,skilllv,0,0,0,3000,8);
clif_skill_fail(sd,skillid,0,0);
break;
}
@@ -3154,10 +3134,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in struct status_change *tsc;
struct mob_data *md = NULL;
struct mob_data *dstmd = NULL;
- int i;
-// int sc_dex, sc_luk;
+ int i,type=-1;
- if(skillid < 0)
+ if(skillid < 0 || skillid > MAX_SKILL)
{ // remove the debug print when this case is finished
ShowDebug("skill_castend_damage_id: skillid=%i\ncall: %p %p %i %i %i %i",skillid,
src, bl,skillid,skilllv,tick,flag);
@@ -3172,23 +3151,26 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in return 1;
if (src->type == BL_PC) {
- nullpo_retr (1, sd = (struct map_session_data *)src);
+ sd = (struct map_session_data *)src;
} else if (src->type == BL_MOB) {
- nullpo_retr (1, md = (struct mob_data *)src);
+ md = (struct mob_data *)src;
}
if (bl->type == BL_PC){
- nullpo_retr (1, dstsd = (struct map_session_data *)bl);
+ dstsd = (struct map_session_data *)bl;
} else if (bl->type == BL_MOB){
- nullpo_retr (1, dstmd = (struct mob_data *)bl);
+ dstmd = (struct mob_data *)bl;
}
if(bl->prev == NULL)
return 1;
- if(sd && pc_isdead(sd))
+ if(status_isdead(src) && skillid != NPC_REBIRTH)
return 1;
- if(dstsd && pc_isdead(dstsd) && skillid != ALL_RESURRECTION && skillid != PR_REDEMPTIO)
+ if(status_isdead(bl) && skillid != NPC_REBIRTH && skillid != ALL_RESURRECTION && skillid != PR_REDEMPTIO)
return 1;
+
+ if (skillid >= 0 && skillid < sizeof(SkillStatusChangeTable)/sizeof(SkillStatusChangeTable[0]))
+ type = SkillStatusChangeTable[skillid];
//Shouldn't be needed, skillnotok's return value is highly unlikely to have changed after you started casting. [Skotlex]
// if (sd && skillnotok(skillid, sd)) // [MouseJstr]
// return 0;
@@ -3283,7 +3265,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_updatestatus(sd,SP_BASEEXP);
clif_updatestatus(sd,SP_JOBEXP);
}
- status_change_start(src,SkillStatusChangeTable[skillid],100,skilllv,0,0,0,0,0); //SC_COMA :P
+ pc_heal(sd, 1-sd->status.hp, 1-sd->status.sp);
break;
} else if (dstsd && pc_isdead(dstsd) && flag&1) { //Revive
skill_area_temp[0]++; //Count it in, then fall-through to the Resurrection code.
@@ -3340,12 +3322,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case AL_DECAGI: /* ‘¬“xŒ¸? */
- if (status_isimmune(bl)) {
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- break;
- }
clif_skill_nodamage (src, bl, skillid, skilllv,
- status_change_start (bl, SkillStatusChangeTable[skillid],
+ status_change_start (bl, type,
(40 + skilllv * 2 + (status_get_lv(src) + status_get_int(src))/5),
skilllv, 0, 0, 0, skill_get_time(skillid,skilllv),0));
break;
@@ -3354,7 +3332,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (flag & 1) {
int race = status_get_race (bl), ele = status_get_elem_type (bl);
if (battle_check_target (src, bl, BCT_ENEMY) && (race == 6 || battle_check_undead (race, ele))) {
- status_change_start(bl,SkillStatusChangeTable[skillid],
+ status_change_start(bl,type,
23+skilllv*4 +status_get_lv(src) -status_get_lv(bl),
skilllv,0,0,0,0,0);
}
@@ -3368,16 +3346,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case PR_LEXDIVINA: /* ƒŒƒbƒNƒXƒfƒBƒr?ƒi */
- if (status_isimmune(bl)) {
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- break;
- }
- if (tsc && tsc->count && tsc->data[SC_SILENCE].timer != -1) {
- status_change_end(bl,SC_SILENCE, -1);
+ if (tsc && tsc->count && tsc->data[type].timer != -1) {
+ status_change_end(bl,type, -1);
clif_skill_nodamage (src, bl, skillid, skilllv, 1);
} else
clif_skill_nodamage (src, bl, skillid, skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],
+ status_change_start(bl,type,
100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
break;
@@ -3424,12 +3398,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case SA_COMA:
- if (status_isimmune(bl)) {
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- break;
- }
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 ));
break;
case SA_FULLRECOVERY:
@@ -3479,7 +3449,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case SA_REVERSEORCISH:
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl, SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid, skilllv),0));
break;
case SA_FORTUNE:
@@ -3505,48 +3475,39 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case PR_LEXAETERNA: /* ƒŒƒbƒNƒXƒG?ƒeƒ‹ƒi */
case PR_SUFFRAGIUM: /* ƒTƒtƒ‰ƒMƒEƒ€ */
case PR_BENEDICTIO: /* ?¹??~•Ÿ */
- if (status_isimmune(bl))
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- else {
- clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
- skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
- }
+ clif_skill_nodamage(src,bl,skillid,skilllv,
+ status_change_start(bl,type,100,
+ skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
break;
case CR_PROVIDENCE: /* ƒvƒ?ƒ”ƒBƒfƒ“ƒX */
- if (status_isimmune(bl))
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- else {
- if(sd && dstsd){ //Check they are not another crusader [Skotlex]
- if ((dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER) {
- clif_skill_fail(sd,skillid,0,0);
- map_freeblock_unlock();
- return 1;
- }
+ if(sd && dstsd){ //Check they are not another crusader [Skotlex]
+ if ((dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER) {
+ clif_skill_fail(sd,skillid,0,0);
+ map_freeblock_unlock();
+ return 1;
}
- clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],
- 100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
}
+ clif_skill_nodamage(src,bl,skillid,skilllv,
+ status_change_start(bl,type,
+ 100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
break;
case CG_MARIONETTE: /* ƒ}ƒŠƒIƒlƒbƒgƒRƒ“ƒgƒ??ƒ‹ */
{
struct status_change *sc= status_get_sc(src);
- int sc1 = SkillStatusChangeTable[skillid];
- int sc2 = SC_MARIONETTE2;
+ int type2 = SC_MARIONETTE2;
if(sc && tsc){
- if (sc->data[sc1].timer == -1 && tsc->data[sc2].timer == -1) {
- status_change_start (src,sc1,100,skilllv,0,bl->id,0,skill_get_time(skillid,skilllv),0);
- status_change_start (bl,sc2,100,skilllv,0,src->id,0,skill_get_time(skillid,skilllv),0);
+ if (sc->data[type].timer == -1 && tsc->data[type2].timer == -1) {
+ status_change_start (src,type,100,skilllv,0,bl->id,0,skill_get_time(skillid,skilllv),0);
+ status_change_start (bl,type2,100,skilllv,0,src->id,0,skill_get_time(skillid,skilllv),0);
clif_marionette(src, bl);
}
- else if (sc->data[sc1].timer != -1 && tsc->data[sc2].timer != -1 &&
- sc->data[sc1].val3 == bl->id && tsc->data[sc2].val3 == src->id) {
- status_change_end(src, sc1, -1);
- status_change_end(bl, sc2, -1);
+ else if (sc->data[type].timer != -1 && tsc->data[type2].timer != -1 &&
+ sc->data[type].val3 == bl->id && tsc->data[type2].val3 == src->id) {
+ status_change_end(src, type, -1);
+ status_change_end(bl, type2, -1);
clif_marionette(src, 0);
}
else {
@@ -3560,23 +3521,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case RG_CLOSECONFINE:
- if (status_isimmune(bl))
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- else {
- clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start (bl,SkillStatusChangeTable[skillid],100,
- skilllv,src->id,0,0,skill_get_time(skillid,skilllv),0));
- }
+ clif_skill_nodamage(src,bl,skillid,skilllv,
+ status_change_start (bl,type,100,
+ skilllv,src->id,0,0,skill_get_time(skillid,skilllv),0));
break;
case SA_FLAMELAUNCHER: // added failure chance and chance to break weapon if turned on [Valaris]
case SA_FROSTWEAPON:
case SA_LIGHTNINGLOADER:
case SA_SEISMICWEAPON:
if (dstsd) {
- if (status_isimmune(bl)) {
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- break;
- }
if(dstsd->status.weapon == 0 ||
(dstsd->sc.count && (
dstsd->sc.data[SC_FIREWEAPON].timer != -1 ||
@@ -3603,7 +3556,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in }
// 100% success rate at lv4 & 5, but lasts longer at lv5
i = skilllv <4?(60+skilllv*10):100;
- i = status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ i = status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
if(!i) {
if (sd) clif_skill_fail(sd,skillid,0,0);
@@ -3615,66 +3568,51 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case PR_ASPERSIO: /* ƒAƒXƒyƒ‹ƒVƒI */
- if (status_isimmune(bl) || dstmd) {
+ if (sd && dstmd) {
clif_skill_nodamage(src,bl,skillid,skilllv,0);
break;
}
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
break;
case TK_SEVENWIND:
- {
- int sci=-1;
switch(skilllv){
case 1:
- sci=SC_EARTHWEAPON;
+ type=SC_EARTHWEAPON;
break;
case 2:
- sci=SC_WINDWEAPON;
+ type=SC_WINDWEAPON;
break;
case 3:
- sci=SC_WATERWEAPON;
+ type=SC_WATERWEAPON;
break;
case 4:
- sci=SC_FIREWEAPON;
+ type=SC_FIREWEAPON;
break;
case 5:
- sci=SC_GHOSTWEAPON;
+ type=SC_GHOSTWEAPON;
break;
case 6:
- sci=SC_SHADOWWEAPON;
+ type=SC_SHADOWWEAPON;
break;
case 7:
- sci=SC_ASPERSIO;
+ type=SC_ASPERSIO;
break;
}
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,sci,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
+ status_change_start(bl,type,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
}
break;
case PR_KYRIE: /* ƒLƒŠƒGƒGƒŒƒCƒ\ƒ“ */
- if (status_isimmune(bl)) {
- clif_skill_nodamage(bl,bl,skillid,skilllv,0);
- break;
- }
clif_skill_nodamage(bl,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
break;
case LK_BERSERK: /* ƒo?ƒT?ƒN */
- if(battle_config.berserk_cancels_buffs)
- {
- status_change_end(bl,SC_ONEHAND,-1);
- status_change_end(bl,SC_TWOHANDQUICKEN,-1);
- status_change_end(bl,SC_CONCENTRATION,-1);
- status_change_end(bl,SC_PARRYING,-1);
- status_change_end(bl,SC_ENDURE,-1);
- status_change_end(bl,SC_AURABLADE,-1);
- }
case KN_AUTOCOUNTER: /* ƒI?ƒgƒJƒEƒ“ƒ^? */
case KN_TWOHANDQUICKEN: /* ƒc?ƒnƒ“ƒhƒNƒCƒbƒPƒ“ */
case KN_ONEHAND:
@@ -3705,7 +3643,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SG_MOON_COMFORT:
case SG_STAR_COMFORT:
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
break;
@@ -3713,7 +3651,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SG_MOON_WARM:
case SG_STAR_WARM:
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,skillid,skill_get_range(skillid,skilllv),skill_get_time(skillid,skilllv),0));
break;
@@ -3728,7 +3666,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case HP_ASSUMPTIO:
if (flag&1)
- status_change_start(bl,SkillStatusChangeTable[skillid],100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
+ status_change_start(bl,type,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
else
{
map_foreachinarea(skill_area_sub,
@@ -3741,14 +3679,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SM_ENDURE: /* ƒCƒ“ƒfƒ…ƒA */
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
if (sd)
pc_blockskill_start (sd, skillid, 10000);
break;
case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
- if (dstsd && dstsd->sc.count) {
+ if (sd && dstsd && dstsd->sc.count) {
if(dstsd->sc.data[SC_FIREWEAPON].timer != -1 ||
dstsd->sc.data[SC_WATERWEAPON].timer != -1 ||
dstsd->sc.data[SC_WINDWEAPON].timer != -1 ||
@@ -3762,7 +3700,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in }
}
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
break;
@@ -3772,7 +3710,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_sitting(sd);
}
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
break;
@@ -3805,11 +3743,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in {
int range = 1;
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
map_foreachinarea( status_change_timer_sub,
src->m, src->x-range, src->y-range, src->x+range,src->y+range,BL_CHAR,
- src,status_get_sc(src),SkillStatusChangeTable[skillid],tick);
+ src,status_get_sc(src),type,tick);
}
break;
@@ -3821,7 +3759,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in }
//TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex]
clif_skill_nodamage(src,bl,skillid,skilllv,
- (i=status_change_start(bl,SkillStatusChangeTable[skillid],
+ (i=status_change_start(bl,type,
50 +3*skilllv +status_get_lv(src) -status_get_lv(bl),
skilllv,0,0,0,skill_get_time(skillid,skilllv),0)));
if (!i)
@@ -3860,7 +3798,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in int lv = sd->status.base_level - dstsd->status.base_level;
if (lv < 0) lv = -lv;
if (lv > battle_config.devotion_level_difference ||
- (dstsd->sc.data[SC_DEVOTION].timer != -1 && dstsd->sc.data[SC_DEVOTION].val1 != src->id) || //Avoid overriding [Skotlex]
+ (dstsd->sc.data[type].timer != -1 && dstsd->sc.data[type].val1 != src->id) || //Avoid overriding [Skotlex]
(dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER) {
clif_skill_fail(sd,skillid,0,0);
map_freeblock_unlock();
@@ -3876,7 +3814,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in }
sd->devotion[i] = bl->id;
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
src->id,i,skill_get_range2(src,skillid,skilllv),skill_get_time2(skillid, skilllv),1000,0));
clif_devotion(sd);
}
@@ -3916,7 +3854,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case MO_BLADESTOP: // ”’?nŽæ‚è
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(src,SkillStatusChangeTable[skillid],100,
+ status_change_start(src,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
break;
@@ -3977,7 +3915,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; //Land Protector blocks Hammer Fall [Skotlex]
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SC_STAN,(20 + 10 * skilllv),
+ status_change_start(bl,SC_STUN,(20 + 10 * skilllv),
skilllv,0,0,0,skill_get_time2(skillid,skilllv),0));
break;
case RG_RAID: /* ƒTƒvƒ‰ƒCƒYƒAƒ^ƒbƒN */
@@ -4053,13 +3991,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case PR_GLORIA: /* ƒOƒ?ƒŠƒA */
case SN_WINDWALK: /* ƒEƒCƒ“ƒhƒEƒH?ƒN */
if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) {
- /* ŒÂ•Ê‚Ì?—? */
- if(status_isimmune(bl)) {
- clif_skill_nodamage(bl,bl,skillid,skilllv,0);
- break;
- }
clif_skill_nodamage(bl,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
} else if (sd) {
/* ƒp?ƒeƒB‘S?‚Ö‚Ì?—? */
@@ -4077,7 +4010,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) {
/* ŒÂ•Ê‚Ì?—? */
clif_skill_nodamage(bl,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,(src == bl)? 1:0,0,0,skill_get_time(skillid,skilllv),0));
} else if (sd) {
/* ƒp?ƒeƒB‘S?‚Ö‚Ì?—? */
@@ -4100,14 +4033,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case CR_SHRINK:
case ST_PRESERVE:
case SG_FUSION:
- {
- int sci = SkillStatusChangeTable[skillid];
- if (tsc && tsc->data[sci].timer != -1)
- i = status_change_end(bl, sci, -1);
- else
- i = status_change_start(bl,sci,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
+ if (tsc && tsc->data[type].timer != -1)
+ i = status_change_end(bl, type, -1);
+ else
+ i = status_change_start(bl,type,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
clif_skill_nodamage(src,bl,skillid,skilllv,i);
- }
break;
case SL_KAITE:
case SL_KAAHI:
@@ -4120,58 +4050,46 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in dstsd->char_id == sd->status.partner_id ||
dstsd->char_id == sd->status.child
)) {
- status_change_start(src,SC_STAN,100,skilllv,0,0,0,3000,8);
+ status_change_start(src,SC_STUN,100,skilllv,0,0,0,3000,8);
clif_skill_fail(sd,skillid,0,0);
break;
}
}
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid, skilllv),0));
break;
case SM_AUTOBERSERK: // Celest
- {
- int sc = SkillStatusChangeTable[skillid];
- if (tsc && tsc->data[sc].timer != -1)
- i = status_change_end(bl, sc, -1);
- else
- i = status_change_start(bl,sc,100,skilllv,0,0,0,0,0);
- clif_skill_nodamage(src,bl,skillid,skilllv,i);
- }
+ if (tsc && tsc->data[type].timer != -1)
+ i = status_change_end(bl, type, -1);
+ else
+ i = status_change_start(bl,type,100,skilllv,0,0,0,0,0);
+ clif_skill_nodamage(src,bl,skillid,skilllv,i);
break;
case TF_HIDING: /* ƒnƒCƒfƒBƒ“ƒO */
case ST_CHASEWALK: /* ƒnƒCƒfƒBƒ“ƒO */
- {
- int sc = SkillStatusChangeTable[skillid];
- if (tsc && tsc->data[sc].timer != -1)
- i = status_change_end(bl, sc, -1);
- else
- i = status_change_start(bl,sc,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- clif_skill_nodamage(src,bl,skillid,-1,i); // Don't display the skill name as it is a hiding skill
- }
+ if (tsc && tsc->data[type].timer != -1)
+ i = status_change_end(bl, type, -1);
+ else
+ i = status_change_start(bl,type,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
+ clif_skill_nodamage(src,bl,skillid,-1,i); // Don't display the skill name as it is a hiding skill
break;
case TK_RUN:
- {
- int sci = SkillStatusChangeTable[skillid];
- if (tsc && tsc->data[sci].timer != -1)
- i = status_change_end(bl, sci, -1);
+ if (tsc && tsc->data[type].timer != -1)
+ i = status_change_end(bl, type, -1);
else
- i = status_change_start(bl,sci,100,skilllv,status_get_dir(bl),0,0,0,0);
+ i = status_change_start(bl,type,100,skilllv,status_get_dir(bl),0,0,0,0);
clif_skill_nodamage(src,bl,skillid,skilllv,i);
- }
break;
case AS_CLOAKING: /* ƒNƒ??ƒLƒ“ƒO */
- {
- int sci=SkillStatusChangeTable[skillid];
- if(tsc && tsc->data[sci].timer!=-1 )
- /* ‰ð?œ‚·‚é */
- i = status_change_end(bl, sci, -1);
- else
- i = status_change_start(bl,sci,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- clif_skill_nodamage(src,bl,skillid,-1,i);
- if (!i && sd)
- clif_skill_fail(sd,skillid,0,0);
- }
+ if(tsc && tsc->data[type].timer!=-1 )
+ /* ‰ð?œ‚·‚é */
+ i = status_change_end(bl, type, -1);
+ else
+ i = status_change_start(bl,type,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
+ clif_skill_nodamage(src,bl,skillid,-1,i);
+ if (!i && sd)
+ clif_skill_fail(sd,skillid,0,0);
break;
/* ?’nƒXƒLƒ‹ */
@@ -4208,7 +4126,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in i = status_change_start(src,SC_DANCING,100,
skillid,0,0,sg->group_id,skill_get_time(skillid,skilllv),0);
else
- i = status_change_start(src,SkillStatusChangeTable[skillid],100,
+ i = status_change_start(src,type,100,
skilllv,0,BCT_SELF,sg->group_id,
skill_get_time(skillid,skilllv),0);
clif_skill_nodamage(src,bl,skillid,skilllv,i);
@@ -4217,13 +4135,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case PA_GOSPEL: /* ƒSƒXƒyƒ‹ */
if (!tsc) break;
- if (tsc->data[SC_GOSPEL].timer != -1 && tsc->data[SC_GOSPEL].val4 == BCT_SELF) {
- i = status_change_end(bl,SC_GOSPEL,-1);
+ if (tsc->data[type].timer != -1 && tsc->data[type].val4 == BCT_SELF) {
+ i = status_change_end(bl,SC_GOSPEL,-1);
} else {
struct skill_unit_group *sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
- if (tsc->data[SC_GOSPEL].timer != -1)
- status_change_end(bl,SC_GOSPEL,-1); //Was under someone else's Gospel. [Skotlex]
- i = status_change_start(bl,SkillStatusChangeTable[skillid],100,skilllv,0,(int)sg,BCT_SELF,skill_get_time(skillid,skilllv),0);
+ if (tsc->data[type].timer != -1)
+ status_change_end(bl,type,-1); //Was under someone else's Gospel. [Skotlex]
+ i = status_change_start(bl,type,100,skilllv,0,(int)sg,BCT_SELF,skill_get_time(skillid,skilllv),0);
}
clif_skill_nodamage(src,bl,skillid,skilllv,i);
break;
@@ -4265,7 +4183,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in int race = status_get_race(bl);
if(status_get_lv(src)>status_get_lv(bl) && (race == 6 || race == 7 || race == 8)) {
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],70,
+ status_change_start(bl,type,70,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
} else{
clif_skill_nodamage(src,bl,skillid,skilllv,0);
@@ -4354,31 +4272,28 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case PR_STRECOVERY: /* ƒŠƒJƒoƒŠ? */
- {
- if(status_isimmune(bl)) {
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- break;
- }
- status_change_end(bl, SC_FREEZE , -1 );
- status_change_end(bl, SC_STONE , -1 );
- status_change_end(bl, SC_SLEEP , -1 );
- status_change_end(bl, SC_STAN , -1 );
- //Is this equation really right? It looks so... special.
- if( battle_check_undead(status_get_race(bl),status_get_elem_type(bl)) ){//ƒAƒ“ƒfƒbƒh‚È‚çˆÃˆÅ?‰Ê
- status_change_start(bl, SC_BLIND,
- (100-(status_get_int(bl)/2+status_get_vit(bl)/3+status_get_luk(bl)/10)),
- 1,0,0,0,
- 1000 * 30 * (100-(status_get_int(bl)+status_get_vit(bl))/2)/100,10);
- }
- }
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(dstmd){
- dstmd->attacked_id=0;
- dstmd->target_id=0;
- dstmd->state.targettype = NONE_ATTACKABLE;
- dstmd->state.skillstate=MSS_IDLE;
- dstmd->next_walktime=tick+rand()%3000+3000;
- }
+ if(status_isimmune(bl)) {
+ clif_skill_nodamage(src,bl,skillid,skilllv,0);
+ break;
+ }
+ status_change_end(bl, SC_FREEZE , -1 );
+ status_change_end(bl, SC_STONE , -1 );
+ status_change_end(bl, SC_SLEEP , -1 );
+ status_change_end(bl, SC_STUN , -1 );
+ //Is this equation really right? It looks so... special.
+ if( battle_check_undead(status_get_race(bl),status_get_elem_type(bl)) ){//ƒAƒ“ƒfƒbƒh‚È‚çˆÃˆÅ?‰Ê
+ status_change_start(bl, SC_BLIND,
+ (100-(status_get_int(bl)/2+status_get_vit(bl)/3+status_get_luk(bl)/10)),
+ 1,0,0,0,
+ 1000 * 30 * (100-(status_get_int(bl)+status_get_vit(bl))/2)/100,10);
+ }
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ if(dstmd){
+ dstmd->attacked_id=0;
+ dstmd->target_id=0;
+ dstmd->state.targettype = NONE_ATTACKABLE;
+ dstmd->state.skillstate=MSS_IDLE;
+ dstmd->next_walktime=tick+rand()%3000+3000;
}
break;
@@ -4624,7 +4539,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if(tsc && tsc->data[scid].timer != -1)
status_change_end(bl, scid, -1 );
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
}
break;
@@ -4701,8 +4616,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in {
int x,y, dir = status_get_dir(src);
- if (sd && !pc_can_move(sd))
- return 0;
if (md && !mob_can_move(md))
return 0;
@@ -4816,9 +4729,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in }
break;
case SA_MAGICROD:
- if (status_isimmune(bl))
- break;
- status_change_start(bl,SkillStatusChangeTable[skillid],100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
+ status_change_start(bl,type,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
break;
case SA_AUTOSPELL: /* ƒI?ƒgƒXƒyƒ‹ */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
@@ -4903,12 +4814,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case NPC_HALLUCINATION:
- if(status_isimmune(bl)) {
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- break;
- }
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
break;
@@ -4917,7 +4824,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in {
int skill_time = skill_get_time(skillid,skilllv);
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_time,0));
if (md)
mob_changestate(md,MS_DELAY,skill_time);
@@ -4928,19 +4835,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_REBIRTH:
//New rebirth System uses Kaizel lv1. [Skotlex]
- status_change_start(bl,SkillStatusChangeTable[skillid],100,1,0,0,0,skill_get_time(SL_KAIZEL,skilllv),0);
+ status_change_start(bl,type,100,1,0,0,0,skill_get_time(SL_KAIZEL,skilllv),0);
break;
case NPC_DARKBLESSING:
- {
- if(status_isimmune(bl)) {
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- break;
- }
- clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],
- (50+skilllv*5),skilllv,0,0,0,skill_get_time2(skillid,skilllv),0));
- }
+ clif_skill_nodamage(src,bl,skillid,skilllv,
+ status_change_start(bl,type,
+ (50+skilllv*5),skilllv,0,0,0,skill_get_time2(skillid,skilllv),0));
break;
case NPC_LICK:
@@ -4952,7 +4853,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in pc_heal(dstsd,0,-100);
}
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],
+ status_change_start(bl,type,
(skilllv*5),skilllv,0,0,0,skill_get_time2(skillid,skilllv),0));
break;
@@ -5132,9 +5033,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in map_freeblock_unlock();
return 0;
}
- status_change_start(bl,SC_STAN,100,skilllv,0,0,0,skill_get_time2(skillid,skilllv),8);
- if (f_sd) status_change_start(&f_sd->bl,SkillStatusChangeTable[skillid],100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- if (m_sd) status_change_start(&m_sd->bl,SkillStatusChangeTable[skillid],100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
+ status_change_start(bl,SC_STUN,100,skilllv,0,0,0,skill_get_time2(skillid,skilllv),8);
+ if (f_sd) status_change_start(&f_sd->bl,type,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
+ if (m_sd) status_change_start(&m_sd->bl,type,100,skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
}
break;
@@ -5282,7 +5183,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in return 1;
}
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,skillid,src->id,skill_get_time(skillid,skilllv),1000,0));
break;
@@ -5297,7 +5198,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in //Has a 55% + skilllv*5% success chance.
if (!clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],55 +5*skilllv,
+ status_change_start(bl,type,55 +5*skilllv,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0)))
{
if (sd) clif_skill_fail(sd,skillid,0,0);
@@ -5401,7 +5302,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case PF_DOUBLECASTING:
if (!clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],
+ status_change_start(bl,type,
30+ 10*skilllv,skilllv,0,0,0,skill_get_time(skillid,skilllv),0)))
if (sd) clif_skill_fail(sd,skillid,0,0);
break;
@@ -5412,7 +5313,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in && tsc->data[SC_DANCING].val1 != CG_MOONLIT) //Can't use Longing for Freedom while under Moonlight Petals. [Skotlex]
{
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
}
}
@@ -5488,7 +5389,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_damage(src,bl,tick,0,0,4444,0,0,0);
break;
case 12: // stun
- status_change_start(bl,SC_STAN,100,skilllv,0,0,0,5000,0);
+ status_change_start(bl,SC_STUN,100,skilllv,0,0,0,5000,0);
break;
case 13: // atk,matk,hit,flee,def reduced
status_change_start(bl,SC_INCATKRATE,100,-20,0,0,0,30000,0);
@@ -5520,7 +5421,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SL_STAR:
case SL_SUPERNOVICE:
case SL_WIZARD:
- if (sd && !(dstsd && (dstsd->class_&MAPID_UPPERMASK) == SkillStatusChangeTable[skillid])) {
+ if (sd && !(dstsd && (dstsd->class_&MAPID_UPPERMASK) == type)) {
clif_skill_fail(sd,skillid,0,0);
break;
}
@@ -5535,14 +5436,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
}
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,skillid,0,0,skill_get_time(skillid,skilllv),0));
status_change_start(src,SC_COMBO,100,SL_SMA,skilllv,0,0,skill_get_time2(skillid,skilllv),0);
break;
case SL_SKA: // [marquis007]
if (sd && bl->type != BL_MOB) {
- status_change_start(src,SC_STAN,100,skilllv,0,0,0,3000,8);
+ status_change_start(src,SC_STUN,100,skilllv,0,0,0,3000,8);
clif_skill_fail(sd,skillid,0,0);
break;
}
@@ -5551,29 +5452,29 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in else
{
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
}
break;
case SL_SWOO:
if (sd && bl->type != BL_MOB) {
- status_change_start(src,SC_STAN,100,skilllv,0,0,0,3000,8);
+ status_change_start(src,SC_STUN,100,skilllv,0,0,0,3000,8);
clif_skill_fail(sd,skillid,0,0);
break;
}
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,0,0,0,skill_get_time(skillid,skilllv),0));
break;
case SL_SKE:
if (sd && bl->type != BL_MOB) {
- status_change_start(src,SC_STAN,100,skilllv,0,0,0,3000,8);
+ status_change_start(src,SC_STUN,100,skilllv,0,0,0,3000,8);
clif_skill_fail(sd,skillid,0,0);
break;
}
clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_start(bl,SkillStatusChangeTable[skillid],100,
+ status_change_start(bl,type,100,
skilllv,skillid,0,0,skill_get_time(skillid,skilllv),0));
status_change_start(src,SC_COMBO,100,SL_SMA,skilllv,0,0,skill_get_time2(skillid,skilllv),0);
break;
@@ -6796,8 +6697,6 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int break;
case UNT_QUAGMIRE:
- if(status_isimmune(bl))
- break;
if(sc && sc->data[type].timer==-1)
status_change_start(bl,type,100,sg->skill_lv,sg->group_id,0,0,sg->limit,0);
break;
@@ -7554,7 +7453,7 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap) if(pc_isdead(tsd))
return 0;
- if (tsd->sc.count && (tsd->sc.data[SC_SILENCE].timer != -1 || tsd->sc.data[SC_STAN].timer != -1))
+ if (tsd->sc.count && (tsd->sc.data[SC_SILENCE].timer != -1 || tsd->sc.data[SC_STUN].timer != -1))
return 0;
switch(skillid)
@@ -8296,7 +8195,11 @@ int skill_check_condition(struct map_session_data *sd,int type) case ST_MOVE_ENABLE:
{
struct walkpath_data wpd;
- if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,sd->skillx,sd->skilly,1)==-1) {
+ if(!pc_can_move(sd)) {
+ clif_skill_fail(sd,skill,0,0);
+ return 0;
+ }
+ if (skill_get_inf(skill)&INF_GROUND_SKILL && path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,sd->skillx,sd->skilly,1)==-1) {
clif_skill_fail(sd,skill,0,0);
return 0;
}
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